﻿// ## 2023/10/30 # 黑店小小二 # 增加了164~208特技 ##
// ## 2023/09/01 # 123 # 增加了两个地形名称 ##
// ## 2023/09/01 # 123 # 嬴政、范增、项羽增加写法 ##
// ## 2023/04/13 # 江东新风 # 宝物相关常量修改 ##
// ## 2023/03/27 # 铃 # 修改铃据点_XX的名称,适配淡然4.0新地图 ##
// ## 2022/02/14 # 江东新风 # 部分常量中文化 ##
// ## 2021/10/28 # 江东新风 # 能力变动类型中文参数 ##
// ## 2021/10/18 # 江东新风 # 新地图 据点参数 ##
// ## 2021/10/04 # 江东新风 # 部队任务_收复改为修复 ##
// ## 2021/10/01 # 江东新风 # 特技沉着和沈着都的常量共存 ##
// ## 2021/09/19 # 江东新风 # 庞德鲁肃的文字由日文异形字改为中文 ##
// ## 2021/06/04 # 江东新风 # 所有剩余中文参数 ##
// ## 2021/03/21 # 江东新风 # 非贼武将末参数 ##
// ## 2021/03/05 # 江东新风 # 性格相关参数 ##
// ## 2021/03/02 # 江东新风 # 势力技巧id完善 ##
// ## 2021/01/23 # 江东新风 # 武将_传令的id ##
// ## 2021/01/09 # 江东新风 # 非贼势力_末参数添加 ##
// ## 2021/01/03 # 江东新风 # 设施中文名称完善 ##
// ## 2020/12/22 # messi # 扰敌重新分配编号 ##
// ## 2020/12/21 # messi # 参考恫吓添加智力版恫吓新特技扰敌 ##
// ## 2020/12/17 # 江东新风 # 势力方针的中文参数 ##
// ## 2020/12/13 # 江东新风 # 场景补充及cg的中文参数 ##
// ## 2020/12/12 # 江东新风 # 据点末的中文参数 ##
// ## 2020/12/04 # 江东新风 # 部队计略的中文参数 ##
// ## 2020/11/24 # 江东新风 # 难易度，起用的中文参数 ##
// ## 2020/11/18 # 江东新风 # 部队任务的中文参数 ##
// ## 2020/11/14 # 江东新风 # 武将任务的中文参数 ##
// ## 2020/11/12 # 江东新风 # 场景，义理的中文参数 ##
// ## 2020/11/07 # 江东新风 # 宝物的中文参数 ##
// ## 2020/11/05 # 江东新风 # 身份的中文参数 ##
// ## 2020/10/27 # 氕氘氚 # 添加特技名称 ##
// ## 2020/10/05 # 氕氘氚 # 简体化 ##
// ## 2020/09/27 # 江东新风 # 设施id的中文参数,前850武将，适性的中文参数 ##
// ## 2020/09/23 # 江东新风 # 经验值类型、战法类型、伤病类型、特技id、异族势力id、武将能力、季节、技巧的中文参数 ##
// ## 2020/09/21 # 江东新风 # 部队类型及战死类型的中文参数 ##
// ## 2020/08/14 # 江东新风 # 300文件的utf-8版本 ##
// ## 2020/08/14 # 江东新风 # 校对补充keehl102新增的变量 ##
// ## 2020/08/02 # messi # 增加新宝物中兵符的设定編号 ##
const int8 INT8_MIN = -128;
const int16 INT16_MIN = -32768;
const int INT32_MIN = -2147483648;
const int64 INT64_MIN = -9223372036854775808;
const int8 INT8_MAX = 0x7f;
const int16 INT16_MAX = 0x7fff;
const int INT32_MAX = 0x7fffffff;
const int64 INT64_MAX = 0x7fffffffffffffff;
const uint8 UINT8_MAX = 0xff;
const uint16 UINT16_MAX = 0xffff;
const uint UINT32_MAX = 0xffffffff;
const uint64 UINT64_MAX = 0xffffffffffffffff;
const float PI = 3.141592654f;

const int COMPARE_EQ = 0; // ==
const int COMPARE_NE = 1; // !=
const int COMPARE_LT = 2; // <
const int COMPARE_LTE = 3; // <=
const int COMPARE_GT = 4; //>
const int COMPARE_GTE = 5; //>=

const int FACE_SMALL = 0;
const int FACE_BIG = 2;
const int FACE_L = 5;
const int FACE_R = 1;

const int FONT_SMALL = 0;
const int FONT_BIG = 1;

const int FONT_16 = 0;
const int FONT_24 = 1;

const int LANG_JP = 1; // Japanese 일본어
const int LANG_KR = 2; // Korean 한국어
const int LANG_SC = 3; // Simplified Chinese 간체		

const int PERSON_PROP_FORCE = 75;

const int 据点_兵临 = 0; // 799据点前线状态
const int 据点_战斗 = 1; 
const int 据点_危险 = 2; 
const int 据点_前线 = 3; 
const int 据点_警戒 = 4;
const int 据点_后方 = 5;

const int 거점AI_개발 = 1;
const int 거점AI_징병 = 2;
const int 거점AI_생산 = 3;
const int 거점AI_순찰 = 4;
const int 거점AI_거래 = 5; // ?
const int 거점AI_훈련 = 6;
const int 거점AI_방어 = 7;
const int 거점AI_공격 = 8;
const int 거점AI_설치 = 9;
const int 거점AI_관문수송 = 10; // 도시 관문 간 수송?
const int 거점AI_도시수송 = 11; // 도시 간 수송
const int 거점AI_이동 = 12;
const int 거점AI_소환 = 13;
const int 거점AI_인재탐색 = 14;
const int 거점AI_무장등용 = 15;
const int 거점AI_포상 = 16;
const int 거점AI_이호경식 = 17;
const int 거점AI_구호탄랑 = 18;
const int 거점AI_유언비어 = 19;
const int 거점AI_타세력무장등용 = 20;
const int 거점AI_철거 = 21;
const int 거점AI_계략 = 22;
const int 거점AI_최소인재탐색 = 23; // 무장 수가 난이도 값 미만일 때만(실패 예상 시 무조건 안함). 인공지능.xml 참고
const int 거점AI_최소무장등용 = 24; // 무장 수가 난이도 값 미만일 때만(성공 예상 시 무조건 시도). 인공지능.xml 참고
const int 거점AI_최소타세력무장등용 = 25; // 무장 수가 3명 미만일 때만. 인공지능.xml 참고
const int 거점AI_거래2 = 26; // ?
const int 거점AI_흡수합병 = 27;
const int 据点AI_开发 = 1;
const int 据点AI_征兵 = 2;
const int 据点AI_生产 = 3;
const int 据点AI_巡察 = 4;
const int 据点AI_交易 = 5; // ?
const int 据点AI_训练 = 6;
const int 据点AI_防御 = 7;
const int 据点AI_攻击 = 8;
const int 据点AI_设置 = 9;
const int 据点AI_关卡运输 = 10; // 都市关卡间运输도시 관문 간 수송?
const int 据点AI_都市运输 = 11; // 都市间运输도시 간 수송
const int 据点AI_移动 = 12;
const int 据点AI_召唤 = 13;
const int 据点AI_人才探索 = 14;
const int 据点AI_武将登用 = 15;
const int 据点AI_褒奖 = 16;
const int 据点AI_二虎竞食 = 17;
const int 据点AI_驱虎吞狼 = 18;
const int 据点AI_流言 = 19;
const int 据点AI_他势力武将登用 = 20;
const int 据点AI_拆除 = 21;
const int 据点AI_计略 = 22;
const int 据点AI_最小人才探索 = 23; // 武将 수가 难易度 값 不足时(预计失败时无条件不做). 인공지능.xml 참고 / 무장 수가 난이도 값 미만일 때만(실패 예상 시 무조건 안함). 인공지능.xml 참고
const int 据点AI_最小武将登用 = 24; // 무장 수가 난이도 값 미만일 때만(성공 예상 시 무조건 시도). 인공지능.xml 참고
const int 据点AI_最小他势力武将登用 = 25; // 무장 수가 3명 미만일 때만. 인공지능.xml 참고
const int 据点AI_交易2 = 26; // ?
const int 据点AI_吸收合并 = 27;

const int 据点AI_计略破坏 = 30;
const int 据点AI_计略鼓舞 = 31;
const int 据点AI_计略扰乱 = 32;
const int 据点AI_计略攻心 = 33;
const int 据点AI_计略援军 = 34;
const int 据点AI_计略镇静 = 35;
const int 据点AI_计略伪报 = 36;
const int 据点AI_计略火攻 = 37;
const int 据点AI_计略调查 = 38;
const int 据点AI_计略刺杀 = 39;
const int 据点AI_计略奇袭攻具 = 40;
const int 据点AI_计略待劳 = 41;									 
const int 据点AI_快速征召 = 49;
const int 据点AI_募兵 = 50;
const int 据点AI_民兵 = 51;
const int 据点AI_招募雇佣兵 = 52;
const int 据点AI_护送俘虏 = 53;
const int 据点AI_屏障建设 = 54;
const int 据点AI_城墙维修 = 55;

const int 据点AI_支援关卡 = 57;
const int 据点AI_扩建 = 58;
const int 据点AI_据点运输 = 59;
const int 据点AI_紧急动员 = 60;

const int 据点AI_联合军出征 = 100;
const int 据点AI_县城管理 = 101;
const int 据点AI_解除县城管理 = 102;
const int 据点AI_紧急调度 = 103;
const int 据点AI_小城运输 = 105;
const int 据点AI_小城召唤 = 106;			
const int 据点AI_据点调度 = 107;		
const int 据点AI_优化调度 = 108;			
const int 据点AI_据点迎击 = 109;		
const int 据点AI_据点迎击建筑 = 110;				  							  
const int 据点AI_增强出征 = 111;		
const int 据点AI_修建设施 = 112;		

const int 据点AI_据点撤退 = 113;		
const int 据点AI_安置流民 = 114;				  							  
const int 据点AI_加固城防 = 115;		
const int 据点AI_解甲归田 = 116;
const int 据点AI_买卖兵装 = 117;		
const int 据点AI_买卖粮草 = 118;

const int 据点AI_末 = 200;

const int 거점상태_후방 = 0; // 전선과의 거리 2 이상
const int 거점상태_경계 = 1; // 전선과의 거리 1
const int 거점상태_전방 = 2; // 전선
const int 거점상태_전투 = 3; // 구역안에 적군 있음
const int 거점상태_끝 = 4;
const int 据点状态_后方 = 0; // 距离前线2以上
const int 据点状态_警戒 = 1; // 距离前线1
const int 据点状态_前线 = 2; // 前线
const int 据点状态_战斗 = 3; // 区域内有敌军
const int 据点状态_末 = 4;


const int 건물_양평 = 0;
const int 건물_북평 = 1;
const int 건물_계 = 2;
const int 건물_남피 = 3;
const int 건물_평원 = 4;
const int 건물_진양 = 5;
const int 건물_업 = 6;
const int 건물_북해 = 7;
const int 건물_하비 = 8;
const int 건물_소패 = 9;
const int 건물_수춘 = 10;
const int 건물_복양 = 11;
const int 건물_진류 = 12;
const int 건물_허창 = 13;
const int 건물_여남 = 14;
const int 건물_낙양 = 15;
const int 건물_완 = 16;
const int 건물_장안 = 17;
const int 건물_상용 = 18;
const int 건물_안정 = 19;
const int 건물_천수 = 20;
const int 건물_무위 = 21;
const int 건물_건업 = 22;
const int 건물_오 = 23;
const int 건물_회계 = 24;
const int 건물_여강 = 25;
const int 건물_시상 = 26;
const int 건물_강하 = 27;
const int 건물_신야 = 28;
const int 건물_양양 = 29;
const int 건물_강릉 = 30;
const int 건물_장사 = 31;
const int 건물_무릉 = 32;
const int 건물_계양 = 33;
const int 건물_영릉 = 34;
const int 건물_영안 = 35;
const int 건물_한중 = 36;
const int 건물_자동 = 37;
const int 건물_강주 = 38;
const int 건물_성도 = 39;
const int 건물_건녕 = 40;
const int 건물_운남 = 41;
const int 건물_호관 = 42;
const int 건물_호로관 = 43;
const int 건물_동관 = 44;
const int 건물_함곡관 = 45;
const int 건물_무관 = 46;
const int 건물_양평관 = 47;
const int 건물_검각 = 48;
const int 건물_가맹관 = 49;
const int 건물_부수관 = 50;
const int 건물_면죽관 = 51;
const int 건물_안평항 = 52;
const int 건물_고당항 = 53;
const int 건물_서하항 = 54;
const int 건물_백마항 = 55;
const int 건물_창양항 = 56;
const int 건물_임제항 = 57;
const int 건물_해릉항 = 58;
const int 건물_강도항 = 59;
const int 건물_유수항 = 60;
const int 건물_돈구항 = 61;
const int 건물_관도항 = 62;
const int 건물_맹진항 = 63;
const int 건물_해현항 = 64;
const int 건물_신풍항 = 65;
const int 건물_하양항 = 66;
const int 건물_방릉항 = 67;
const int 건물_무호항 = 68;
const int 건물_호림항 = 69;
const int 건물_곡아항 = 70;
const int 건물_구장항 = 71;
const int 건물_환구항 = 72;
const int 건물_구강항 = 73;
const int 건물_육구항 = 74;
const int 건물_파양항 = 75;
const int 건물_노릉항 = 76;
const int 건물_하구항 = 77;
const int 건물_호양항 = 78;
const int 건물_중려항 = 79;
const int 건물_오림항 = 80;
const int 건물_한진항 = 81;
const int 건물_강진항 = 82;
const int 건물_나현항 = 83;
const int 건물_동정항 = 84;
const int 건물_공안항 = 85;
const int 건물_무현항 = 86;
const int 건물_최대 = 16384; // 87 이상 16384 이하: 내정시설, 함정 등 87以上16384以下，内政设施，舰艇等
const int 건물_끝 = 16384;
const int 建筑_襄平 = 0;
const int 建筑_北平 = 1;
const int 建筑_蓟 = 2;
const int 建筑_南皮 = 3;
const int 建筑_平原 = 4;
const int 建筑_晋阳 = 5;
const int 建筑_邺 = 6;
const int 建筑_北海 = 7;
const int 建筑_下邳 = 8;
const int 建筑_小沛 = 9;
const int 建筑_寿春 = 10;
const int 建筑_濮阳 = 11;
const int 建筑_陈留 = 12;
const int 建筑_许昌 = 13;
const int 建筑_汝南 = 14;
const int 建筑_洛阳 = 15;
const int 建筑_宛 = 16;
const int 建筑_长安 = 17;
const int 建筑_上庸 = 18;
const int 建筑_安定 = 19;
const int 建筑_天水 = 20;
const int 建筑_武威 = 21;
const int 建筑_建业 = 22;
const int 建筑_吴 = 23;
const int 建筑_会稽 = 24;
const int 建筑_庐江 = 25;
const int 建筑_柴桑 = 26;
const int 建筑_江夏 = 27;
const int 建筑_新野 = 28;
const int 建筑_襄阳 = 29;
const int 建筑_江陵 = 30;
const int 建筑_长沙 = 31;
const int 建筑_武陵 = 32;
const int 建筑_桂阳 = 33;
const int 建筑_零陵 = 34;
const int 建筑_永安 = 35;
const int 建筑_汉中 = 36;
const int 建筑_梓潼 = 37;
const int 建筑_江州 = 38;
const int 建筑_成都 = 39;
const int 建筑_建宁 = 40;
const int 建筑_云南 = 41;
const int 建筑_壶关 = 42;
const int 建筑_虎牢关 = 43;
const int 建筑_潼关 = 44;
const int 建筑_函谷关 = 45;
const int 建筑_武关 = 46;
const int 建筑_阳平关 = 47;
const int 建筑_剑阁 = 48;
const int 建筑_葭萌关 = 49;
const int 建筑_涪水关 = 50;
const int 建筑_绵竹关 = 51;
const int 建筑_安平港 = 52;
const int 建筑_高唐港 = 53;
const int 建筑_西河港 = 54;
const int 建筑_白马港 = 55;
const int 建筑_昌阳港 = 56;
const int 建筑_临济港 = 57;
const int 建筑_海陵港 = 58;
const int 建筑_江都港 = 59;
const int 建筑_濡须港 = 60;
const int 建筑_顿丘港 = 61;
const int 建筑_官渡港 = 62;
const int 建筑_孟津港 = 63;
const int 建筑_解县港 = 64;
const int 建筑_新丰港 = 65;
const int 建筑_夏阳港 = 66;
const int 建筑_房陵港 = 67;
const int 建筑_芜湖港 = 68;
const int 建筑_虎林港 = 69;
const int 建筑_曲阿港 = 70;
const int 建筑_句章港 = 71;
const int 建筑_皖口港 = 72;
const int 建筑_九江港 = 73;
const int 建筑_陆口港 = 74;
const int 建筑_鄱阳港 = 75;
const int 建筑_卢陵港 = 76;
const int 建筑_夏口港 = 77;
const int 建筑_湖阳港 = 78;
const int 建筑_中庐港 = 79;
const int 建筑_乌林港 = 80;
const int 建筑_汉津港 = 81;
const int 建筑_江津港 = 82;
const int 建筑_罗县港 = 83;
const int 建筑_洞庭港 = 84;
const int 建筑_公安港 = 85;
const int 建筑_巫县港 = 86;
const int 建筑_最大 = 16384; // 87 이상 16384 이하: 내정시설, 함정 등 87以上16384以下，内政设施，舰艇等
const int 建筑_末 = 16384;

const int 苍据点_武威 = 21;
const int 苍据点_建业 = 22;
const int 苍据点_吴 = 23;
const int 苍据点_建安 = 24;
const int 苍据点_庐江 = 25;
const int 苍据点_柴桑 = 26;
const int 苍据点_江夏 = 27;
const int 苍据点_云中 = 28;
const int 苍据点_襄阳 = 29;
const int 苍据点_江陵 = 30;
const int 苍据点_长沙 = 31;
const int 苍据点_武陵 = 32;
const int 苍据点_河东 = 33;
const int 苍据点_合浦 = 34;
const int 苍据点_巴东 = 35;
const int 苍据点_汉中 = 36;
const int 苍据点_梓潼 = 37;
const int 苍据点_巴郡 = 38;
const int 苍据点_成都 = 39;
const int 苍据点_建宁 = 40;
const int 苍据点_云南 = 41;
const int 苍据点_河内 = 42;
const int 苍据点_虎牢关 = 43;
const int 苍据点_潼关 = 44;
const int 苍据点_函谷关 = 45;
const int 苍据点_苍梧 = 46;
const int 苍据点_阳平关 = 47;
const int 苍据点_乐浪 = 48;
const int 苍据点_葭萌关 = 49;
const int 苍据点_涪水关 = 50;
const int 苍据点_绵竹关 = 51;
const int 苍据点_昌黎 = 52;
const int 苍据点_涿郡 = 53;
const int 苍据点_会稽 = 54;
const int 苍据点_雁门 = 55;
const int 苍据点_泰山 = 56;
const int 苍据点_东平 = 57;
const int 苍据点_淮阴 = 58;
const int 苍据点_定陶 = 59;
const int 苍据点_彭城 = 60;
const int 苍据点_谯郡 = 61;
const int 苍据点_荥阳 = 62;
const int 苍据点_上洛 = 63;
const int 苍据点_琅琊 = 64;
const int 苍据点_扶风 = 65;
const int 苍据点_黎阳 = 66;
const int 苍据点_上庸 = 67;
const int 苍据点_合肥 = 68;
const int 苍据点_宣城 = 69;
const int 苍据点_桂阳 = 70;
const int 苍据点_白水 = 71;
const int 苍据点_鄱阳 = 72;
const int 苍据点_庐陵 = 73;
const int 苍据点_武昌 = 74;
const int 苍据点_信都 = 75;
const int 苍据点_武都 = 76;
const int 苍据点_牂牁 = 77;
const int 苍据点_上郡 = 78;
const int 苍据点_零陵 = 79;
const int 苍据点_夷陵 = 80;
const int 苍据点_新野 = 81;
const int 苍据点_当阳 = 82;
const int 苍据点_越巂 = 83;
const int 苍据点_南安 = 84;
const int 苍据点_广汉 = 85;
const int 苍据点_巴西 = 86;

const int 铃据点_辽东 = 0;
const int 铃据点_北平 = 1;
const int 铃据点_蓟 = 2;
const int 铃据点_渤海 = 3;
const int 铃据点_平原 = 4;
const int 铃据点_太原 = 5;
const int 铃据点_邺 = 6;
const int 铃据点_北海 = 7;
const int 铃据点_广陵 = 8;
const int 铃据点_下邳 = 9;
const int 铃据点_寿春 = 10;
const int 铃据点_濮阳 = 11;
const int 铃据点_陈留 = 12;
const int 铃据点_许昌 = 13;
const int 铃据点_汝南 = 14;
const int 铃据点_洛阳 = 15;
const int 铃据点_宛 = 16;
const int 铃据点_长安 = 17;
const int 铃据点_朔方 = 18;
const int 铃据点_安定 = 19;
const int 铃据点_天水 = 20;
const int 铃据点_武威 = 21;
const int 铃据点_建业 = 22;
const int 铃据点_吴 = 23;
const int 铃据点_建安 = 24;
const int 铃据点_庐江 = 25;
const int 铃据点_柴桑 = 26;
const int 铃据点_江夏 = 27;
const int 铃据点_云中 = 28;
const int 铃据点_襄阳 = 29;
const int 铃据点_江陵 = 30;
const int 铃据点_长沙 = 31;
const int 铃据点_武陵 = 32;
const int 铃据点_河东 = 33;
const int 铃据点_合浦 = 34;
const int 铃据点_巴东 = 35;
const int 铃据点_汉中 = 36;
const int 铃据点_梓潼 = 37;
const int 铃据点_巴郡 = 38;
const int 铃据点_成都 = 39;
const int 铃据点_南海 = 40;
const int 铃据点_云南 = 41;
const int 铃据点_壶关 = 42;
const int 铃据点_虎牢关 = 43;
const int 铃据点_潼关 = 44;
const int 铃据点_函谷关 = 45;
const int 铃据点_寰辕关 = 46;
const int 铃据点_阳平关 = 47;
const int 铃据点_犍为 = 48;
const int 铃据点_剑门关 = 49;
const int 铃据点_郁林 = 50;
const int 铃据点_绵竹关 = 51;
const int 铃据点_昌黎 = 52;
const int 铃据点_涿郡 = 53;
const int 铃据点_会稽 = 54;
const int 铃据点_雁门 = 55;
const int 铃据点_泰山 = 56;
const int 铃据点_济北 = 57;
const int 铃据点_淮阴 = 58;
const int 铃据点_济阴 = 59;
const int 铃据点_彭城 = 60;
const int 铃据点_谯郡 = 61;
const int 铃据点_荥阳 = 62;
const int 铃据点_上洛 = 63;
const int 铃据点_琅琊 = 64;
const int 铃据点_扶风 = 65;
const int 铃据点_河内 = 66;
const int 铃据点_上庸 = 67;
const int 铃据点_合肥 = 68;
const int 铃据点_宣城 = 69;
const int 铃据点_桂阳 = 70;
const int 铃据点_乐浪 = 71;
const int 铃据点_鄱阳 = 72;
const int 铃据点_定襄 = 73;
const int 铃据点_豫章 = 74;
const int 铃据点_信都 = 75;
const int 铃据点_武都 = 76;
const int 铃据点_弘农 = 77;
const int 铃据点_上郡 = 78;
const int 铃据点_零陵 = 79;
const int 铃据点_夷陵 = 80;
const int 铃据点_新野 = 81;
const int 铃据点_当阳 = 82;
const int 铃据点_越巂 = 83;
const int 铃据点_南安 = 84;
const int 铃据点_建宁 = 85;
const int 铃据点_巴西 = 86;

const int 건물_도시시작 = 0;
const int 건물_도시끝 = 42;
const int 건물_관문시작 = 42;
const int 건물_관문끝 = 52;
const int 건물_항구시작 = 52;
const int 건물_항구끝 = 87;
const int 건물_거점끝 = 87;
const int 建筑_城市开始 = 0;
const int 建筑_城市末 = 42;
const int 建筑_关卡开始 = 42;
const int 建筑_关卡末 = 52;
const int 建筑_港口开始 = 52;
const int 建筑_港口末 = 87;
const int 建筑_据点末 = 87;
const int 据点_城市开始 = 0;
const int 据点_城市末 = 42;
const int 据点_关卡开始 = 42;
const int 据点_关卡末 = 52;
const int 据点_港口开始 = 52;
const int 据点_港口末 = 87;
const int 据点_据点末 = 87;
const int 据点_末 = 87;

const int 경로_없음 = -1;
const int 경로_일반 = 0;
const int 경로_벼랑길 = 1;
const int 경로_샛길 = 2;
const int 경로_바다 = 3;
const int 경로_여울 = 4;
const int 경로_독천 = 5;
const int 路径_无 = -1;
const int 路径_一般 = 0;
const int 路径_悬崖 = 1;
const int 路径_栈道 = 1;
const int 路径_间道 = 2;
const int 路径_小路 = 2;
const int 路径_海 = 3;
const int 路径_海洋 = 3;
const int 路径_浅滩 = 4;
const int 路径_毒泉 = 5;

const int 관문_호관 = 0;
const int 관문_호로관 = 1;
const int 관문_동관 = 2;
const int 관문_함곡관 = 3;
const int 관문_무관 = 4;
const int 관문_양평관 = 5;
const int 관문_검각 = 6;
const int 관문_가맹관 = 7;
const int 관문_부수관 = 8;
const int 관문_면죽관 = 9;
const int 관문_끝 = 10;
const int 关卡_壶关 = 0;
const int 关卡_虎牢关 = 1;
const int 关卡_潼关 = 2;
const int 关卡_函谷关 = 3;
const int 关卡_武关 = 4;
const int 关卡_阳平关 = 5;
const int 关卡_剑阁 = 6;
const int 关卡_葭萌关 = 7;
const int 关卡_涪水关 = 8;
const int 关卡_绵竹关 = 9;
const int 关卡_末 = 9;

const int 관직_승상 = 0;
const int 관직_사공 = 1;
const int 관직_태위 = 2;
const int 관직_사도 = 3;
const int 관직_대도독 = 4;
const int 관직_위장군 = 5;
const int 관직_표기장군 = 6;
const int 관직_거기장군 = 7;
const int 관직_광록훈 = 8;
const int 관직_대사농 = 9;
const int 관직_정위 = 10;
const int 관직_위위 = 11;
const int 관직_정동장군 = 12;
const int 관직_정남장군 = 13;
const int 관직_정서장군 = 14;
const int 관직_정북장군 = 15;
const int 관직_상서령 = 16;
const int 관직_태복 = 17;
const int 관직_태상 = 18;
const int 관직_대홍려 = 19;
const int 관직_진동장군 = 20;
const int 관직_진남장군 = 21;
const int 관직_진서장군 = 22;
const int 관직_진북장군 = 23;
const int 관직_중서령 = 24;
const int 관직_어사중승 = 25;
const int 관직_집금오 = 26;
const int 관직_소부 = 27;
const int 관직_안동장군 = 28;
const int 관직_안남장군 = 29;
const int 관직_안서장군 = 30;
const int 관직_안북장군 = 31;
const int 관직_비서령 = 32;
const int 관직_시중 = 33;
const int 관직_유부장사 = 34;
const int 관직_태학박사 = 35;
const int 관직_좌장군 = 36;
const int 관직_우장군 = 37;
const int 관직_전장군 = 38;
const int 관직_후장군 = 39;
const int 관직_알자복사 = 40;
const int 관직_도위 = 41;
const int 관직_황문시랑 = 42;
const int 관직_태사령 = 43;
const int 관직_군사장군 = 44;
const int 관직_안국장군 = 45;
const int 관직_파로장군 = 46;
const int 관직_토역장군 = 47;
const int 관직_낭중 = 48;
const int 관직_종사중랑 = 49;
const int 관직_장사 = 50;
const int 관직_사마 = 51;
const int 관직_평동장군 = 52;
const int 관직_평남장군 = 53;
const int 관직_평서장군 = 54;
const int 관직_평북장군 = 55;
const int 관직_태악령 = 56;
const int 관직_대창령 = 57;
const int 관직_무고령 = 58;
const int 관직_위사령 = 59;
const int 관직_아문장군 = 60;
const int 관직_호군 = 61;
const int 관직_편장군 = 62;
const int 관직_비장군 = 63;
const int 관직_주부 = 64;
const int 관직_간의대부 = 65;
const int 관직_시랑 = 66;
const int 관직_중랑 = 67;
const int 관직_충의교위 = 68;
const int 관직_소신교위 = 69;
const int 관직_유림교위 = 70;
const int 관직_건의교위 = 71;
const int 관직_좌복사 = 72;
const int 관직_우복사 = 73;
const int 관직_전농교위 = 74;
const int 관직_의랑 = 75;
const int 관직_분위교위 = 76;
const int 관직_장수교위 = 77;
const int 관직_파적교위 = 78;
const int 관직_무위교위 = 79;
const int 관직_없음 = 80;
const int 관직_끝 = 81;
const int 官职_丞相 = 0;
const int 官职_司空 = 1;
const int 官职_太尉 = 2;
const int 官职_司徒 = 3;
const int 官职_大都督 = 4;
const int 官职_卫将军 = 5;
const int 官职_骠骑将军 = 6;
const int 官职_车骑将军 = 7;
const int 官职_光禄哙 = 8;
const int 官职_大司农 = 9;
const int 官职_廷尉 = 10;
const int 官职_卫尉 = 11;
const int 官职_征东将军 = 12;
const int 官职_征南将军 = 13;
const int 官职_征西将军 = 14;
const int 官职_征北将军 = 15;
const int 官职_尚书令 = 16;
const int 官职_太仆 = 17;
const int 官职_太常 = 18;
const int 官职_大鸿胪 = 19;
const int 官职_镇东将军 = 20;
const int 官职_镇南将军 = 21;
const int 官职_镇西将军 = 22;
const int 官职_镇北将军 = 23;
const int 官职_中书令 = 24;
const int 官职_御史中丞 = 25;
const int 官职_执金吾 = 26;
const int 官职_少府 = 27;
const int 官职_安东将军 = 28;
const int 官职_安南将军 = 29;
const int 官职_安西将军 = 30;
const int 官职_安北将军 = 31;
const int 官职_秘书令 = 32;
const int 官职_侍中 = 33;
const int 官职_留府长史 = 34;
const int 官职_太学博士 = 35;
const int 官职_左将军 = 36;
const int 官职_右将军 = 37;
const int 官职_前将军 = 38;
const int 官职_后将军 = 39;
const int 官职_谒者仆射 = 40;
const int 官职_都尉 = 41;
const int 官职_黄门侍郎 = 42;
const int 官职_太史令 = 43;
const int 官职_军师将军 = 44;
const int 官职_安国将军 = 45;
const int 官职_破虏将军 = 46;
const int 官职_讨逆将军 = 47;
const int 官职_郎中 = 48;
const int 官职_刁事中郎 = 49;
const int 官职_长史 = 50;
const int 官职_司马 = 51;
const int 官职_平东将军 = 52;
const int 官职_平南将军 = 53;
const int 官职_平西将军 = 54;
const int 官职_平北将军 = 55;
const int 官职_太乐令 = 56;
const int 官职_大仓令 = 57;
const int 官职_武库令 = 58;
const int 官职_卫士令 = 59;
const int 官职_牙门将军 = 60;
const int 官职_护军 = 61;
const int 官职_偏将军 = 62;
const int 官职_裨将军 = 63;
const int 官职_主簿 = 64;
const int 官职_谏议大夫 = 65;
const int 官职_侍郎 = 66;
const int 官职_中郎 = 67;
const int 官职_忠义校尉 = 68;
const int 官职_昭信校尉 = 69;
const int 官职_儒林校尉 = 70;
const int 官职_建议校尉 = 71;
const int 官职_左仆射 = 72;
const int 官职_右仆射 = 73;
const int 官职_典农校尉 = 74;
const int 官职_议郎 = 75;
const int 官职_奋威校尉 = 76;
const int 官职_长水校尉 = 77;
const int 官职_破贼校尉 = 78;
const int 官职_武卫校尉 = 79;
const int 官职_无 = 80;
const int 官职_末 = 81;

const int 국호_위 = 0;
const int 국호_오 = 1;
const int 국호_촉 = 2;
const int 국호_진 = 3;
const int 국호_성 = 4;
const int 국호_황건 = 5;
const int 국호_한 = 6;
const int 국호_하 = 7;
const int 국호_상 = 8;
const int 국호_주 = 9;
const int 국호_진2 = 10;
const int 국호_신 = 11;
const int 국호_연 = 12;
const int 국호_조 = 13;
const int 국호_제 = 14;
const int 국호_기 = 15;
const int 국호_노 = 16;
const int 국호_조2 = 17;
const int 국호_설 = 18;
const int 국호_서 = 19;
const int 국호_송 = 20;
const int 국호_진3 = 21;
const int 국호_소 = 22;
const int 국호_한2 = 23;
const int 국호_위2 = 24;
const int 국호_정 = 25;
const int 국호_허 = 26;
const int 국호_우 = 27;
const int 국호_양 = 28;
const int 국호_양2 = 29;
const int 국호_채 = 30;
const int 국호_당 = 31;
const int 국호_등 = 32;
const int 국호_신2 = 33;
const int 국호_수 = 34;
const int 국호_초 = 35;
const int 국호_월 = 36;
const int 국호_오환 = 37;
const int 국호_강 = 38;
const int 국호_산월 = 39;
const int 국호_남만 = 40;
const int 국호_적 = 41;
const int 국호_끝 = 84;
const int 国号_魏 = 0;
const int 国号_吴 = 1;
const int 国号_蜀 = 2;
const int 国号_晋 = 3;
const int 国号_成 = 4;
const int 国号_黄巾 = 5;
const int 国号_汉 = 6;
const int 国号_夏 = 7;
const int 国号_商 = 8;
const int 国号_周 = 9;
const int 国号_秦 = 10;
const int 国号_新 = 11;
const int 国号_燕 = 12;
const int 国号_赵 = 13;
const int 国号_齐 = 14;
const int 国号_纪 = 15;
const int 国号_鲁 = 16;
const int 国号_曹 = 17;
const int 国号_薛 = 18;
const int 国号_徐 = 19;
const int 国号_宋 = 20;
const int 国号_陈 = 21;
const int 国号_苏 = 22;
const int 国号_韩 = 23;
const int 国号_卫 = 24;
const int 国号_郑 = 25;
const int 国号_许 = 26;
const int 国号_虞 = 27;
const int 国号_梁 = 28;
const int 国号_凉 = 29;
const int 国号_蔡 = 30;
const int 国号_唐 = 31;
const int 国号_邓 = 32;
const int 国号_申 = 33;
const int 国号_随 = 34;
const int 国号_楚 = 35;
const int 国号_越 = 36;
const int 国号_乌丸 = 37;
const int 国号_羌 = 38;
const int 国号_山越 = 39;
const int 国号_南蛮 = 40;
const int 国号_贼 = 41;
const int 国号_末 = 84;

const int 군단_끝 = 47;
const int 军团_末 = 47;

const int 군단방침_세력공략 = 0;
const int 군단방침_지방공략 = 1;
const int 군단방침_주공략 = 2;
const int 군단방침_도시공략 = 3;
const int 군단방침_방어고수 = 4;
const int 군단방침_황제보호 = 5;
const int 군단방침_끝 = 6;
const int 军团方针_势力攻略 = 0;
const int 军团方针_地方攻略 = 1;
const int 军团方针_州攻略 = 2;
const int 军团方针_都市攻略 = 3;
const int 军团方针_专守防卫 = 4;
const int 军团方针_皇帝保护 = 5;
const int 军团方针_末 = 6;

const int 군단속성_도시수 = 10;
const int 군단속성_무장수 = 11;
const int 군단속성_병력 = 12;
const int 군단속성_금 = 13;
const int 군단속성_금지출 = 14;
const int 군단속성_금수입 = 15;
const int 군단속성_예상금 = 16;
const int 군단속성_금충족 = 17;
const int 군단속성_병량 = 18;
const int 군단속성_병량지출 = 19;
const int 군단속성_병량수입 = 20;
const int 군단속성_예상병량 = 21;
const int 군단속성_병량충족 = 22;
const int 군단속성_최대금 = 25;
const int 군단속성_최대병량 = 26;
const int 군단속성_최대병력 = 27;
const int 군단속성_건설완료시설수 = 37; // "시설_시장" 부터 "시설_조선3단" 까지. 0부터 시작.
const int 군단속성_시설수 = 70; // "시설_시장" 부터 "시설_조선3단" 까지. 0부터 시작.
const int 군단속성_병기 = 103;
const int 军团属性_城市数 = 10;
const int 军团属性_武将数 = 11;
const int 军团属性_兵力 = 12;
const int 军团属性_资金 = 13;
const int 军团属性_资金支出 = 14;
const int 军团属性_资金收入 = 15;
const int 军团属性_预想资金 = 16;
const int 军团属性_资金充足 = 17;
const int 军团属性_兵粮 = 18;
const int 军团属性_兵粮支出 = 19;
const int 军团属性_兵粮收入 = 20;
const int 军团属性_预想兵粮 = 21;
const int 军团属性_兵粮充足 = 22;
const int 军团属性_最大资金 = 25;
const int 军团属性_最大兵粮 = 26;
const int 军团属性_最大兵力 = 27;
const int 军团属性_已建设施数 = 37;//从“设施-市场”到“设施-造船3技”。从0开始。
const int 军团属性_设施数 = 70;//从“设施-市场”到“设施-造船3技”。从0开始。
const int 军团属性_兵器 = 103;

const int 군단중기목표_군비충실 = 0;
const int 군단중기목표_내정충실 = 1;
const int 군단중기목표_인재확보 = 2;
const int 군단중기목표_도시공격 = 3;
const int 군단중기목표_외교공세 = 4;
const int 군단중기목표_긴급방비 = 5;
const int 군단중기목표_끝 = 6;
const int 军团中期目标_充实军备 = 0;
const int 军团中期目标_充实内政 = 1;
const int 军团中期目标_确保人才 = 2;
const int 军团中期目标_攻击都市 = 3;
const int 军团中期目标_外交攻势 = 4;
const int 军团中期目标_紧急防备 = 5;
const int 军团中期目标_末 = 6;

const int 군단설정_금저축 = 0;
const int 군단설정_병량저축 = 1;
const int 군단설정_병사충실 = 2;
const int 군단설정_군마생산 = 3;
const int 군단설정_노생산 = 4;
const int 군단설정_창생산 = 5;
const int 군단설정_극생산 = 6;
const int 군단설정_함선생산 = 7;
const int 군단설정_병기생산 = 8;
const int 군단설정_인재 = 9;
const int 군단설정_공격 = 10;
const int 군단설정_수송 = 11;
const int 군단설정_위임 = 31;
const int 军团设定_储蓄资金 = 0;
const int 军团设定_储蓄兵粮 = 1;
const int 军团设定_充实士兵 = 2;
const int 军团设定_生产军马 = 3;
const int 军团设定_生产弩 = 4;
const int 军团设定_生产枪 = 5;
const int 军团设定_生产戟 = 6;
const int 军团设定_舰船 = 7;
const int 军团设定_兵器 = 8;
const int 军团设定_人才 = 9;
const int 军团设定_攻击 = 10;
const int 军团设定_输送物资 = 11;
const int 军团设定_委任 = 31;

const int 궁합_사실 = 0;
const int 궁합_가상 = 1;
const int 人际关系_史实 = 0;//不确定是否这么翻译
const int 人际关系_假想 = 1;

const int 경험치_공격크리 = 0;
const int 경험치_공격 = 1;
const int 경험치_2 = 2;
const int 경험치_일제공격크리 = 4;
const int 경험치_일제공격 = 5;
const int 경험치_돌출크리 = 6;
const int 경험치_돌출 = 7;
const int 경험치_돌출실패 = 8;
const int 경험치_나선첨크리 = 9;
const int 경험치_나선첨 = 10;
const int 경험치_나선첨실패 = 11;
const int 경험치_이단첨크리 = 12;
const int 경험치_이단첨 = 13;
const int 경험치_이단첨실패 = 14;
const int 경험치_갈퀴크리 = 15;
const int 경험치_갈퀴 = 16;
const int 경험치_갈퀴실패 = 17;
const int 경험치_횡치크리 = 18;
const int 경험치_횡치 = 19;
const int 경험치_횡치실패 = 20;
const int 경험치_선풍크리 = 21;
const int 경험치_선풍 = 22;
const int 경험치_선풍실패 = 23;
const int 경험치_화시크리 = 24;
const int 경험치_화시 = 25;
const int 경험치_화시실패 = 26;
const int 경험치_관시크리 = 27;
const int 경험치_관시 = 28;
const int 경험치_관시실패 = 29;
const int 경험치_난사크리 = 30;
const int 경험치_난사 = 31;
const int 경험치_난사실패 = 32;
const int 경험치_돌격크리 = 33;
const int 경험치_돌격 = 34;
const int 경험치_돌격실패 = 35;
const int 경험치_돌파크리 = 36;
const int 경험치_돌파 = 37;
const int 경험치_돌파실패 = 38;
const int 경험치_돌진크리 = 39;
const int 경험치_돌진 = 40;
const int 경험치_돌진실패 = 41;
const int 경험치_파쇄크리 = 42;
const int 경험치_파쇄 = 43;
const int 경험치_파쇄실패 = 44;
const int 경험치_방사크리 = 45;
const int 경험치_방사 = 46;
const int 경험치_방사실패 = 47;
const int 경험치_투석크리 = 48;
const int 경험치_투석 = 49;
const int 경험치_투석실패 = 50;
const int 경험치_격돌크리 = 51;
const int 경험치_격돌 = 52;
const int 경험치_격돌실패 = 53;
const int 경험치_화계크리 = 54;
const int 경험치_화계 = 55;
const int 경험치_화계실패 = 56;
const int 경험치_소화크리 = 57;
const int 경험치_소화 = 58;
const int 경험치_소화실패 = 59;
const int 경험치_위보크리 = 60;
const int 경험치_위보 = 61;
const int 경험치_위보실패 = 62;
const int 경험치_교란크리 = 63;
const int 경험치_교란 = 64;
const int 경험치_교란실패 = 65;
const int 경험치_진정크리 = 66;
const int 경험치_진정 = 67;
const int 경험치_진정실패 = 68;
const int 경험치_복병크리 = 69;
const int 경험치_복병 = 70;
const int 경험치_복병실패 = 71;
const int 경험치_동토크리 = 72;
const int 경험치_동토 = 73;
const int 경험치_동토실패 = 74;
const int 경험치_요술크리 = 75;
const int 경험치_요술 = 76;
const int 경험치_요술실패 = 77;
const int 경험치_낙뢰크리 = 78;
const int 경험치_낙뢰 = 79;
const int 경험치_낙뢰실패 = 80;
const int 경험치_함정설치 = 81;
const int 경험치_함정보수 = 82;
const int 경험치_함정완성 = 83; // 함정은 보통 한 번에 완성하기 때문에 안쓰임
const int 경험치_시설설치 = 84;
const int 경험치_시설보수 = 85;
const int 경험치_시설완성 = 86;
const int 경험치_함정화시 = 87;
const int 경험치_함정화계 = 88;
const int 경험치_함정유도 = 89;
const int 경험치_90 = 90;
const int 경험치_지원공격 = 91;
const int 경험치_92 = 92;
const int 경험치_공격당함 = 93;
const int 경험치_일제공격당함 = 94;
const int 경험치_전법당함 = 95;
const int 경험치_보급 = 96;
const int 경험치_끝 = 97;
const int 经验值_普攻暴击 = 0;
const int 经验值_普攻 = 1;
const int 经验值_2 = 2;
const int 经验值_齐攻暴击 = 4;
const int 经验值_齐攻 = 5;
const int 经验值_突刺暴击 = 6;
const int 经验值_突刺 = 7;
const int 经验值_突刺失败 = 8;
const int 经验值_螺旋突暴击 = 9;
const int 经验值_螺旋突 = 10;
const int 经验值_螺旋突失败 = 11;
const int 经验值_二段突暴击 = 12;
const int 经验值_二段突 = 13;
const int 经验值_二段突失败 = 14;
const int 经验值_熊手暴击 = 15;
const int 经验值_熊手 = 16;
const int 经验值_熊手失败 = 17;
const int 经验值_横扫暴击 = 18;
const int 经验值_横扫 = 19;
const int 经验值_横扫失败 = 20;
const int 经验值_旋风暴击 = 21;
const int 经验值_旋风 = 22;
const int 经验值_旋风失败 = 23;
const int 经验值_火矢暴击 = 24;
const int 经验值_火矢 = 25;
const int 经验值_火矢失败 = 26;
const int 经验值_贯矢暴击 = 27;
const int 经验值_贯矢 = 28;
const int 经验值_贯矢失败 = 29;
const int 经验值_乱射暴击 = 30;
const int 经验值_乱射 = 31;
const int 经验值_乱射失败 = 32;
const int 经验值_突击暴击 = 33;
const int 经验值_突击 = 34;
const int 经验值_突击失败 = 35;
const int 经验值_突破暴击 = 36;
const int 经验值_突破 = 37;
const int 经验值_突破失败 = 38;
const int 经验值_突进暴击 = 39;
const int 经验值_突进 = 40;
const int 经验值_突进失败 = 41;
const int 经验值_破碎暴击 = 42;
const int 经验值_破碎 = 43;
const int 经验值_破碎失败 = 44;
const int 经验值_放射暴击 = 45;
const int 经验值_放射 = 46;
const int 经验值_放射失败 = 47;
const int 经验值_投石暴击 = 48;
const int 经验值_投石 = 49;
const int 经验值_投石失败 = 50;
const int 经验值_猛撞暴击 = 51;
const int 经验值_猛撞 = 52;
const int 经验值_猛撞失败 = 53;
const int 经验值_火计暴击 = 54;
const int 经验值_火计 = 55;
const int 经验值_火计失败 = 56;
const int 经验值_灭火暴击 = 57;
const int 经验值_灭火 = 58;
const int 经验值_灭火失败 = 59;
const int 经验值_伪报暴击 = 60;
const int 经验值_伪报 = 61;
const int 经验值_伪报失败 = 62;
const int 经验值_扰乱暴击 = 63;
const int 经验值_扰乱 = 64;
const int 经验值_扰乱失败 = 65;
const int 经验值_镇静暴击 = 66;
const int 经验值_镇静 = 67;
const int 经验值_镇静失败 = 68;
const int 经验值_伏兵暴击 = 69;
const int 经验值_伏兵 = 70;
const int 经验值_伏兵失败 = 71;
const int 经验值_内讧暴击 = 72;
const int 经验值_内讧 = 73;
const int 经验值_内讧失败 = 74;
const int 经验值_妖术暴击 = 75;
const int 经验值_妖术 = 76;
const int 经验值_妖术失败 = 77;
const int 经验值_落雷暴击 = 78;
const int 经验值_落雷 = 79;
const int 经验值_落雷失败 = 80;
const int 经验值_陷阱设置 = 81;
const int 经验值_陷阱修补 = 82;
const int 经验值_陷阱完成 = 83; // 함정은 보통 한 번에 완성하기 때문에 안쓰임
const int 经验值_设施设置 = 84;
const int 经验值_设施修补 = 85;
const int 经验值_设施完成 = 86;
const int 经验值_陷阱火计 = 87;
const int 经验值_陷阱火矢 = 88;
const int 经验值_陷阱诱导 = 89;
const int 经验值_90 = 90;
const int 经验值_支援攻击 = 91;
const int 经验值_92 = 92;
const int 经验值_被攻击 = 93;
const int 经验值_被齐攻 = 94;
const int 经验值_被战法 = 95;
const int 经验值_补给 = 96;
const int 经验值_끝 = 97;

const int 계략_화계 = 0;
const int 계략_소화 = 1;
const int 계략_위보 = 2;
const int 계략_교란 = 3;
const int 계략_진정 = 4;
const int 계략_복병 = 5;
const int 계략_동토 = 6;
const int 계략_요술 = 7;
const int 계략_낙뢰 = 8;
const int 계략_끝 = 9;
const int 计略_火计 = 0;
const int 计略_灭火 = 1;
const int 计略_伪报 = 2;
const int 计略_扰乱 = 3;
const int 计略_镇静 = 4;
const int 计略_伏兵 = 5;
const int 计略_内讧 = 6;
const int 计略_妖术 = 7;
const int 计略_落雷 = 8;
const int 计略_末 = 9;
const int 妙计_大混乱 = 20;//延续计略id以便可以调用计略成功率计算
const int 妙计_大伪报 = 21;
const int 妙计_神火计 = 22;
const int 妙计_八阵图 = 23;
const int 妙计_虚虚实实 = 24;
const int 妙计_速战固守 = 25;
const int 据点计略_扰乱 = 40;//延续计略id以便可以调用计略成功率计算
const int 据点计略_伪报 = 41;
const int 据点计略_鼓舞 = 42;
const int 据点计略_镇静 = 43;
const int 据点计略_攻心 = 44;
const int 据点计略_援军 = 45;
const int 据点计略_火攻 = 46;
const int 据点计略_奇袭攻具 = 47;
const int 据点计略_待劳 = 48;								   

const int 계절_봄 = 0;
const int 계절_여름 = 1;
const int 계절_가을 = 2;
const int 계절_겨울 = 3;
const int 계절_끝 = 4;
const int 季节_春 = 0;
const int 季节_夏 = 1;
const int 季节_秋 = 2;
const int 季节_冬 = 3;
const int 季节_末 = 4;

const int 기교_창병단련 = 0;
const int 기교_병량습격 = 1;
const int 기교_기습 = 2;
const int 기교_정예창병 = 3;
const int 기교_극병단련 = 4;
const int 기교_화살방패 = 5;
const int 기교_큰방패 = 6;
const int 기교_정예극병 = 7;
const int 기교_노병단련 = 8;
const int 기교_응사 = 9;
const int 기교_강노 = 10;
const int 기교_정예노병 = 11;
const int 기교_기병단련 = 12;
const int 기교_양마산출 = 13;
const int 기교_기사 = 14;
const int 기교_정예기병 = 15;
const int 기교_숙련병 = 16;
const int 기교_난소행군 = 17;
const int 기교_군제개혁 = 18;
const int 기교_운제 = 19;
const int 기교_차축강화 = 20;
const int 기교_석조건축 = 21;
const int 기교_투석개발 = 22;
const int 기교_벽력 = 23;
const int 기교_공병육성 = 24;
const int 기교_시설강화 = 25;
const int 기교_성벽강화 = 26;
const int 기교_방어강화 = 27;
const int 기교_목수개발 = 28;
const int 기교_신화계 = 29;
const int 기교_화약연성 = 30;
const int 기교_폭약연성 = 31;
const int 기교_목우유마 = 32;
const int 기교_항관확장 = 33;
const int 기교_법령정비 = 34;
const int 기교_인심장악 = 35;
const int 기교_끝 = 36;
const int 技巧_枪兵锻练 = 0;
const int 技巧_兵粮袭击 = 1;
const int 技巧_奇袭 = 2;
const int 技巧_精锐枪兵 = 3;
const int 技巧_戟兵锻练 = 4;
const int 技巧_矢盾 = 5;
const int 技巧_大盾 = 6;
const int 技巧_精锐戟兵 = 7;
const int 技巧_弩兵锻练 = 8;
const int 技巧_应射 = 9;
const int 技巧_强弩 = 10;
const int 技巧_精锐弩兵 = 11;
const int 技巧_骑兵锻练 = 12;
const int 技巧_良马产出 = 13;
const int 技巧_骑射 = 14;
const int 技巧_精锐骑兵 = 15;
const int 技巧_熟练兵 = 16;
const int 技巧_难所行军 = 17;
const int 技巧_军制改革 = 18;
const int 技巧_云梯 = 19;
const int 技巧_车轴强化 = 20;
const int 技巧_石造建筑 = 21;
const int 技巧_投石开发 = 22;
const int 技巧_开发投石 = 22;
const int 技巧_霹雳 = 23;
const int 技巧_工兵育成 = 24;
const int 技巧_施设强化 = 25;
const int 技巧_设施强化 = 25;
const int 技巧_城壁强化 = 26;
const int 技巧_防卫强化 = 27;
const int 技巧_木兽开发 = 28;
const int 技巧_开发木兽 = 28;
const int 技巧_神火计 = 29;
const int 技巧_火药炼成 = 30;
const int 技巧_爆药炼成 = 31;
const int 技巧_木牛流马 = 32;
const int 技巧_港关扩张 = 33;
const int 技巧_政令整备 = 34;
const int 技巧_人心掌握 = 35;
const int 技巧_掌握人心 = 35;
const int 技巧_末 = 36;

const int 기용_능력 = 0;
const int 기용_실적 = 1;
const int 기용_명성 = 2;
const int 기용_의리 = 3;
const int 기용_임의 = 4;
const int 기용_끝 = 5;
const int 起用_能力 = 0;
const int 起用_实绩 = 1;
const int 起用_名声 = 2;
const int 起用_义理 = 3;
const int 起用_任意 = 4;
const int 起用_结束 = 5;

const int 난이도_초급 = 0;
const int 난이도_상급 = 1;
const int 난이도_특급 = 2;
const int 난이도_끝 = 3;
const int 难易度_初级 = 0;
const int 难易度_上级 = 1;
const int 难易度_超级 = 2;
const int 难易度_末 = 3;

const int 능력변동_유효 = 0;
const int 능력변동_무효 = 1;
const int 能力变动_有效 = 0;
const int 能力变动_无效 = 1;

const int 能力变动_超持续型 = 0;
const int 能力变动_持续型 = 1;
const int 能力变动_早熟型 = 2;
const int 能力变动_早熟持续型 = 3;
const int 能力变动_普通型 = 4;
const int 能力变动_普通持续型 = 5;
const int 能力变动_晚成型 = 6;
const int 能力变动_超晚成型 = 7;
const int 能力变动_张飞型 = 8;

const int 능력성장_초지속형 = 0;
const int 능력성장_지속형 = 1;
const int 능력성장_조숙형 = 2;
const int 능력성장_조숙지속형 = 3;
const int 능력성장_보통형 = 4;
const int 능력성장_보통지속형 = 5;
const int 능력성장_만성형 = 6;
const int 능력성장_초만성형 = 7;
const int 능력성장_장비형 = 8;
const int 능력성장_끝 = 9;
const int 能力成长_超持续型 = 0;
const int 能力成长_持续型 = 1;
const int 能力成长_早熟型 = 2;
const int 能力成长_早熟持续型 = 3;
const int 能力成长_普通型 = 4;
const int 能力成长_普通持续型 = 5;
const int 能力成长_晚成型 = 6;
const int 能力成长_超晚成型 = 7;
const int 能力成长_张飞型 = 8;
const int 能力成长_末 = 9;

const int 도시_양평 = 0;
const int 도시_북평 = 1;
const int 도시_계 = 2;
const int 도시_남피 = 3;
const int 도시_평원 = 4;
const int 도시_진양 = 5;
const int 도시_업 = 6;
const int 도시_북해 = 7;
const int 도시_하비 = 8;
const int 도시_소패 = 9;
const int 도시_수춘 = 10;
const int 도시_복양 = 11;
const int 도시_진류 = 12;
const int 도시_허창 = 13;
const int 도시_여남 = 14;
const int 도시_낙양 = 15;
const int 도시_완 = 16;
const int 도시_장안 = 17;
const int 도시_상용 = 18;
const int 도시_안정 = 19;
const int 도시_천수 = 20;
const int 도시_무위 = 21;
const int 도시_건업 = 22;
const int 도시_오 = 23;
const int 도시_회계 = 24;
const int 도시_여강 = 25;
const int 도시_시상 = 26;
const int 도시_강하 = 27;
const int 도시_신야 = 28;
const int 도시_양양 = 29;
const int 도시_강릉 = 30;
const int 도시_장사 = 31;
const int 도시_무릉 = 32;
const int 도시_계양 = 33;
const int 도시_영릉 = 34;
const int 도시_영안 = 35;
const int 도시_한중 = 36;
const int 도시_자동 = 37;
const int 도시_강주 = 38;
const int 도시_성도 = 39;
const int 도시_건녕 = 40;
const int 도시_운남 = 41;
const int 도시_끝 = 42;
const int 城市_襄平 = 0;
const int 城市_北平 = 1;
const int 城市_蓟 = 2;
const int 城市_南皮 = 3;
const int 城市_平原 = 4;
const int 城市_晋阳 = 5;
const int 城市_邺 = 6;
const int 城市_北海 = 7;
const int 城市_下邳 = 8;
const int 城市_小沛 = 9;
const int 城市_寿春 = 10;
const int 城市_濮阳 = 11;
const int 城市_陈留 = 12;
const int 城市_许昌 = 13;
const int 城市_汝南 = 14;
const int 城市_洛阳 = 15;
const int 城市_宛 = 16;
const int 城市_长安 = 17;
const int 城市_上庸 = 18;
const int 城市_安定 = 19;
const int 城市_天水 = 20;
const int 城市_武威 = 21;
const int 城市_建业 = 22;
const int 城市_吴 = 23;
const int 城市_会稽 = 24;
const int 城市_庐江 = 25;
const int 城市_柴桑 = 26;
const int 城市_江夏 = 27;
const int 城市_新野 = 28;
const int 城市_襄阳 = 29;
const int 城市_江陵 = 30;
const int 城市_长沙 = 31;
const int 城市_武陵 = 32;
const int 城市_桂阳 = 33;
const int 城市_零陵 = 34;
const int 城市_永安 = 35;
const int 城市_汉中 = 36;
const int 城市_梓潼 = 37;
const int 城市_江州 = 38;
const int 城市_成都 = 39;
const int 城市_建宁 = 40;
const int 城市_云南 = 41;
const int 城市_末 = 42;
const int 城市_无 = -1;

const int 도시플래그_순찰완료 = 0x1;
const int 도시플래그_거래완료 = 0x2;
const int 도시플래그_징수 = 0x4;
const int 도시플래그_면세 = 0x8;
const int 도시플래그_훈련완료 = 0x10;
const int 城市标志_巡察完成 = 0x0;
const int 城市标志_交易完成 = 0x2;
const int 城市标志_征收 = 0x4;
const int 城市标志_征税 = 0x8;//면세不确定是否翻译正确	
const int 城市标志_训练完成 = 0x10;

const int 등장_사실 = 0;
const int 등장_가상 = 1;
const int 登场_史实 = 0;
const int 登场_假想 = 1;

const int 말_일반 = 0;
const int 말_적토마 = 1;
const int 말_적로 = 2;
const int 말_절영 = 3;
const int 말_조황비전 = 4;
const int 말_대완마 = 5;
const int 말_끝 = 6;
const int 马_一般 = 0;
const int 马_赤兔 = 1;
const int 马_的卢 = 2;
const int 马_绝影 = 3;
const int 马_爪黄飞电 = 4;
const int 马_大宛马 = 5;
const int 马_末 = 6;

const int 말투_고대만족 = 0;
const int 말투_만족녀 = 0;
const int 말투_남장녀 = 1;
const int 말투_정중녀 = 2;
const int 말투_아가씨 = 3;
const int 말투_보통녀 = 4;
const int 말투_장비 = 5;
const int 말투_만족남 = 6;
const int 말투_관우 = 7;
const int 말투_호방 = 8;
const int 말투_위엄 = 9;
const int 말투_존대 = 10;
const int 말투_거만 = 10;
const int 말투_난폭 = 11;
const int 말투_겸손 = 12;
const int 말투_은근 = 13;
const int 말투_정중남 = 14;
const int 말투_보통남 = 15;
const int 말투_끝 = 16;
const int 口调_蛮族女 = 0;
const int 口调_男装 = 1;
const int 口调_丁宁女 = 2;
const int 口调_令孃 = 3;
const int 口调_普通女 = 4;
const int 口调_张飞 = 5;
const int 口调_蛮族男 = 6;
const int 口调_关羽 = 7;
const int 口调_豪放 = 8;
const int 口调_威严 = 9;
const int 口调_尊大 = 10;
const int 口调_乱暴 = 11;
const int 口调_谦逊 = 12;
const int 口调_殷勤 = 13;
const int 口调_丁宁男 = 14;
const int 口调_普通男 = 15;
const int 口调_末 = 16;

const int 무기_일반 = 0;
const int 무기_사모 = 1;
const int 무기_청룡언월도 = 2;
const int 무기_방천화극 = 3;
const int 무기_화살 = 4;
const int 무기_부채 = 5;
const int 무기_활 = 6;
const int 무기_끝 = 7;
const int 武器_一般 = 0;
const int 武器_蛇矛 = 1;
const int 武器_青龙偃月刀 = 2;
const int 武器_方天画戟 = 3;
const int 武器_箭 = 4;
const int 武器_扇子 = 5;
const int 武器_弓 = 6;
const int 武器_末 = 6;

const int 무장_아회남 = 0;
const int 무장_위소 = 1;
const int 무장_이적 = 2;
const int 무장_윤상 = 3;
const int 무장_윤대목 = 4;
const int 무장_윤묵 = 5;
const int 무장_우금 = 6;
const int 무장_우전 = 7;
const int 무장_위관 = 8;
const int 무장_원유 = 9;
const int 무장_원윤 = 10;
const int 무장_염우 = 11;
const int 무장_원환 = 12;
const int 무장_원희 = 13;
const int 무장_염행 = 14;
const int 무장_염유 = 15;
const int 무장_원술 = 16;
const int 무장_원상 = 17;
const int 무장_원소 = 18;
const int 무장_염상 = 19;
const int 무장_원담 = 20;
const int 무장_염포 = 21;
const int 무장_원요 = 22;
const int 무장_왕위 = 23;
const int 무장_왕이 = 24;
const int 무장_왕윤 = 25;
const int 무장_왕기 = 26;
const int 무장_왕기2 = 27;
const int 무장_왕광 = 28;
const int 무장_왕업 = 29;
const int 무장_왕경 = 30;
const int 무장_왕항 = 31;
const int 무장_왕혼 = 32;
const int 무장_왕찬 = 33;
const int 무장_왕수 = 34;
const int 무장_왕융 = 35;
const int 무장_왕숙 = 36;
const int 무장_왕준 = 37;
const int 무장_왕상 = 38;
const int 무장_구성 = 39;
const int 무장_왕쌍 = 40;
const int 무장_왕충 = 41;
const int 무장_왕창 = 42;
const int 무장_왕도 = 43;
const int 무장_왕돈 = 44;
const int 무장_왕평 = 45;
const int 무장_왕보 = 46;
const int 무장_왕문 = 47;
const int 무장_왕릉 = 48;
const int 무장_왕누 = 49;
const int 무장_왕랑 = 50;
const int 무장_온회 = 51;
const int 무장_하안 = 52;
const int 무장_괴월 = 53;
const int 무장_괴량 = 54;
const int 무장_가화 = 55;
const int 무장_화핵 = 56;
const int 무장_가규 = 57;
const int 무장_하의 = 58;
const int 무장_화흠 = 59;
const int 무장_가후 = 60;
const int 무장_곽혁 = 61;
const int 무장_곽원 = 62;
const int 무장_곽가 = 63;
const int 무장_악환 = 64;
const int 무장_곽사 = 65;
const int 무장_악취 = 66;
const int 무장_곽준 = 67;
const int 무장_학소 = 68;
const int 무장_악진 = 69;
const int 무장_악침 = 70;
const int 무장_곽도 = 71;
const int 무장_곽마 = 72;
const int 무장_학맹 = 73;
const int 무장_곽유지 = 74;
const int 무장_곽익 = 75;
const int 무장_곽회 = 76;
const int 무장_하후위 = 77;
const int 무장_하후연 = 78;
const int 무장_하후은 = 79;
const int 무장_하후화 = 80;
const int 무장_하후혜 = 81;
const int 무장_하후현 = 82;
const int 무장_하후상 = 83;
const int 무장_하후덕 = 84;
const int 무장_하후돈 = 85;
const int 무장_하후패 = 86;
const int 무장_하후무 = 87;
const int 무장_하후영애 = 88;
const int 무장_가충 = 89;
const int 무장_하식 = 90;
const int 무장_하진 = 91;
const int 무장_하제 = 92;
const int 무장_가범 = 93;
const int 무장_화만 = 94;
const int 무장_화웅 = 95;
const int 무장_관이 = 96;
const int 무장_한윤 = 97;
const int 무장_관우 = 98;
const int 무장_환계 = 99;
const int 무장_관해 = 100;
const int 무장_관구검 = 101;
const int 무장_관구수 = 102;
const int 무장_관구전 = 103;
const int 무장_한거자 = 104;
const int 무장_한현 = 105;
const int 무장_한호 = 106;
const int 무장_관흥 = 107;
const int 무장_관색 = 108;
const int 무장_한수 = 109;
const int 무장_한숭 = 110;
const int 무장_관정 = 111;
const int 무장_한섬 = 112;
const int 무장_감택 = 113;
const int 무장_한충 = 114;
const int 무장_관통 = 115;
const int 무장_한당 = 116;
const int 무장_한덕 = 117;
const int 무장_감녕 = 118;
const int 무장_환범 = 119;
const int 무장_한복 = 120;
const int 무장_관평 = 121;
const int 무장_간옹 = 122;
const int 무장_안량 = 123;
const int 무장_위연 = 124;
const int 무장_국의 = 125;
const int 무장_희지재 = 126;
const int 무장_위속 = 127;
const int 무장_위막 = 128;
const int 무장_위풍 = 129;
const int 무장_위유 = 130;
const int 무장_우금2 = 131;
const int 무장_구건 = 132;
const int 무장_우보 = 133;
const int 무장_구본 = 134;
const int 무장_계옹 = 135;
const int 무장_강유 = 136;
const int 무장_공지 = 137;
const int 무장_교수 = 138;
const int 무장_공도 = 139;
const int 무장_교모 = 140;
const int 무장_허의 = 141;
const int 무장_허공 = 142;
const int 무장_허정 = 143;
const int 무장_허저 = 144;
const int 무장_허유 = 145;
const int 무장_기령 = 146;
const int 무장_금의 = 147;
const int 무장_금환삼결 = 148;
const int 무장_금선 = 149;
const int 무장_우사 = 150;
const int 무장_우번 = 151;
const int 무장_형도영 = 152;
const int 무장_극정 = 153;
const int 무장_엄안 = 154;
const int 무장_견홍 = 155;
const int 무장_엄강 = 156;
const int 무장_엄준 = 157;
const int 무장_견초 = 158;
const int 무장_엄정 = 159;
const int 무장_엄백호 = 160;
const int 무장_엄여 = 161;
const int 무장_오의 = 162;
const int 무장_황개 = 163;
const int 무장_고간 = 164;
const int 무장_황월영 = 165;
const int 무장_황권 = 166;
const int 무장_황호 = 167;
const int 무장_고유 = 168;
const int 무장_고순 = 169;
const int 무장_고상 = 170;
const int 무장_고승 = 171;
const int 무장_황숭 = 172;
const int 무장_후성 = 173;
const int 무장_후선 = 174;
const int 무장_황조 = 175;
const int 무장_공손월 = 176;
const int 무장_공손연 = 177;
const int 무장_공손공 = 178;
const int 무장_공손강 = 179;
const int 무장_공손찬 = 180;
const int 무장_공손속 = 181;
const int 무장_공손도 = 182;
const int 무장_공손범 = 183;
const int 무장_공주 = 184;
const int 무장_황충 = 185;
const int 무장_고정 = 186;
const int 무장_고당융 = 187;
const int 무장_고패 = 188;
const int 무장_황보숭 = 189;
const int 무장_공융 = 190;
const int 무장_고람 = 191;
const int 무장_오연 = 192;
const int 무장_오거 = 193;
const int 무장_국연 = 194;
const int 무장_오경 = 195;
const int 무장_오언 = 196;
const int 무장_오강 = 197;
const int 무장_오국태 = 198;
const int 무장_호제 = 199;
const int 무장_오찬 = 200;
const int 무장_호질 = 201;
const int 무장_오질 = 202;
const int 무장_호거아 = 203;
const int 무장_호준 = 204;
const int 무장_호진 = 205;
const int 무장_고담 = 206;
const int 무장_올돌골 = 207;
const int 무장_호반 = 208;
const int 무장_오반 = 209;
const int 무장_호분 = 210;
const int 무장_고옹 = 211;
const int 무장_오란 = 212;
const int 무장_호열 = 213;
const int 무장_최염 = 214;
const int 무장_채염 = 215;
const int 무장_채화 = 216;
const int 무장_채씨 = 217;
const int 무장_채중 = 218;
const int 무장_채모 = 219;
const int 무장_최림 = 220;
const int 무장_좌혁 = 221;
const int 무장_착융 = 222;
const int 무장_시삭 = 223;
const int 무장_사찬 = 224;
const int 무장_사마의 = 225;
const int 무장_사마염 = 226;
const int 무장_사마사 = 227;
const int 무장_사마소 = 228;
const int 무장_사마주 = 229;
const int 무장_사마부 = 230;
const int 무장_사마망 = 231;
const int 무장_사마유 = 232;
const int 무장_사마랑 = 233;
const int 무장_사정 = 234;
const int 무장_차주 = 235;
const int 무장_사마가 = 236;
const int 무장_주이 = 237;
const int 무장_주흔 = 238;
const int 무장_주앙 = 239;
const int 무장_주지 = 240;
const int 무장_주창 = 241;
const int 무장_주태 = 242;
const int 무장_주태2 = 243;
const int 무장_주방 = 244;
const int 무장_주유 = 245;
const int 무장_주환 = 246;
const int 무장_주거 = 247;
const int 무장_축융 = 248;
const int 무장_주준 = 249;
const int 무장_주연 = 250;
const int 무장_주치 = 251;
const int 무장_주포 = 252;
const int 무장_주령 = 253;
const int 무장_순욱 = 254;
const int 무장_순우경 = 255;
const int 무장_순의 = 256;
const int 무장_순욱2 = 257;
const int 무장_순심 = 258;
const int 무장_순유 = 259;
const int 무장_초이 = 260;
const int 무장_종육 = 261;
const int 무장_장완 = 262;
const int 무장_종회 = 263;
const int 무장_장간 = 264;
const int 무장_장의거 = 265;
const int 무장_소교 = 266;
const int 무장_장흠 = 267;
const int 무장_장제2 = 268;
const int 무장_초주 = 269;
const int 무장_장서 = 270;
const int 무장_초촉 = 271;
const int 무장_향총 = 272;
const int 무장_소제2 = 273;
const int 무장_장반 = 274;
const int 무장_장빈 = 275;
const int 무장_종요 = 276;
const int 무장_종리목 = 277;
const int 무장_향랑 = 278;
const int 무장_서영 = 279;
const int 무장_제갈각 = 280;
const int 무장_제갈교 = 281;
const int 무장_제갈근 = 282;
const int 무장_제갈균 = 283;
const int 무장_제갈서 = 284;
const int 무장_제갈상 = 285;
const int 무장_제갈정 = 286;
const int 무장_제갈첨 = 287;
const int 무장_제갈탄 = 288;
const int 무장_제갈량 = 289;
const int 무장_서황 = 290;
const int 무장_서씨 = 291;
const int 무장_서질 = 292;
const int 무장_서서 = 293;
const int 무장_서성 = 294;
const int 무장_서막 = 295;
const int 무장_심영 = 296;
const int 무장_신의 = 297;
const int 무장_신헌영 = 298;
const int 무장_잠혼 = 299;
const int 무장_견씨 = 300;
const int 무장_신창 = 301;
const int 무장_신탐 = 302;
const int 무장_심배 = 303;
const int 무장_신비 = 304;
const int 무장_신평 = 305;
const int 무장_진복 = 306;
const int 무장_진랑 = 307;
const int 무장_휴원진 = 308;
const int 무장_휴고 = 309;
const int 무장_추씨 = 310;
const int 무장_추정 = 311;
const int 무장_추단 = 312;
const int 무장_성의 = 313;
const int 무장_성공영 = 314;
const int 무장_성만 = 315;
const int 무장_석포 = 316;
const int 무장_설영 = 317;
const int 무장_설후 = 318;
const int 무장_설종 = 319;
const int 무장_전의 = 320;
const int 무장_전역 = 321;
const int 무장_전기 = 322;
const int 무장_단경 = 323;
const int 무장_전상 = 324;
const int 무장_전종 = 325;
const int 무장_전단 = 326;
const int 무장_조우 = 327;
const int 무장_조예 = 328;
const int 무장_조환 = 329;
const int 무장_조희 = 330;
const int 무장_조휴 = 331;
const int 무장_조훈 = 332;
const int 무장_송헌 = 333;
const int 무장_송겸 = 334;
const int 무장_조앙 = 335;
const int 무장_조홍 = 336;
const int 무장_조순 = 337;
const int 무장_조창 = 338;
const int 무장_조식 = 339;
const int 무장_조진 = 340;
const int 무장_조인 = 341;
const int 무장_조성 = 342;
const int 무장_조조 = 343;
const int 무장_조상 = 344;
const int 무장_조충 = 345;
const int 무장_장패 = 346;
const int 무장_조비 = 347;
const int 무장_조표 = 348;
const int 무장_조방 = 349;
const int 무장_조모 = 350;
const int 무장_조웅 = 351;
const int 무장_저곡 = 352;
const int 무장_저수 = 353;
const int 무장_소비 = 354;
const int 무장_조무 = 355;
const int 무장_소유 = 356;
const int 무장_손이 = 357;
const int 무장_손화 = 358;
const int 무장_손환 = 359;
const int 무장_손관 = 360;
const int 무장_손기 = 361;
const int 무장_손휴 = 362;
const int 무장_손광 = 363;
const int 무장_손흠 = 364;
const int 무장_손견 = 365;
const int 무장_손건 = 366;
const int 무장_손권 = 367;
const int 무장_손호 = 368;
const int 무장_손교 = 369;
const int 무장_손책 = 370;
const int 무장_손씨 = 371;
const int 무장_손수 = 372;
const int 무장_손준 = 373;
const int 무장_손소 = 374;
const int 무장_손상향 = 375;
const int 무장_손진 = 376;
const int 무장_손정 = 377;
const int 무장_손중 = 378;
const int 무장_손침 = 379;
const int 무장_손등 = 380;
const int 무장_손유 = 381;
const int 무장_손익 = 382;
const int 무장_손량 = 383;
const int 무장_손례 = 384;
const int 무장_손랑 = 385;
const int 무장_손노반 = 386;
const int 무장_대교 = 387;
const int 무장_태사향 = 388;
const int 무장_태사자 = 389;
const int 무장_대래동주 = 390;
const int 무장_대릉 = 391;
const int 무장_타사대왕 = 392;
const int 무장_담웅 = 393;
const int 무장_장윤 = 394;
const int 무장_조운 = 395;
const int 무장_장위 = 396;
const int 무장_장영 = 397;
const int 무장_장연 = 398;
const int 무장_장횡 = 399;
const int 무장_장온 = 400;
const int 무장_장화 = 401;
const int 무장_장개 = 402;
const int 무장_장각 = 403;
const int 무장_장기 = 404;
const int 무장_장휴 = 405;
const int 무장_장구 = 406;
const int 무장_장억 = 407;
const int 무장_장훈 = 408;
const int 무장_장호 = 409;
const int 무장_장굉 = 410;
const int 무장_장합 = 411;
const int 무장_조광 = 412;
const int 무장_조홍2 = 413;
const int 무장_장제 = 414;
const int 무장_장수 = 415;
const int 무장_장집 = 416;
const int 무장_장준 = 417;
const int 무장_장춘화 = 418;
const int 무장_장소 = 419;
const int 무장_장송 = 420;
const int 무장_장소2 = 421;
const int 무장_장승 = 422;
const int 무장_장임 = 423;
const int 무장_초선 = 424;
const int 무장_장제3 = 425;
const int 무장_조통 = 426;
const int 무장_장특 = 427;
const int 무장_장남2 = 428;
const int 무장_장남 = 429;
const int 무장_장막 = 430;
const int 무장_조범 = 431;
const int 무장_장비 = 432;
const int 무장_장포 = 433;
const int 무장_장포2 = 434;
const int 무장_장보 = 435;
const int 무장_장만성 = 436;
const int 무장_장양 = 437;
const int 무장_장익 = 438;
const int 무장_장료 = 439;
const int 무장_장량 = 440;
const int 무장_조누 = 441;
const int 무장_장노 = 442;
const int 무장_진횡 = 443;
const int 무장_진응 = 444;
const int 무장_진기 = 445;
const int 무장_진궁 = 446;
const int 무장_진교 = 447;
const int 무장_진군 = 448;
const int 무장_진규 = 449;
const int 무장_진건 = 450;
const int 무장_진수 = 451;
const int 무장_진식 = 452;
const int 무장_진진 = 453;
const int 무장_진태 = 454;
const int 무장_진등 = 455;
const int 무장_진도 = 456;
const int 무장_진표 = 457;
const int 무장_진무 = 458;
const int 무장_진란 = 459;
const int 무장_진림 = 460;
const int 무장_정욱 = 461;
const int 무장_정원지 = 462;
const int 무장_정의 = 463;
const int 무장_정은 = 464;
const int 무장_정원 = 465;
const int 무장_정보 = 466;
const int 무장_정무 = 467;
const int 무장_정병 = 468;
const int 무장_정봉 = 469;
const int 무장_정봉2 = 470;
const int 무장_전위 = 471;
const int 무장_전해 = 472;
const int 무장_전속 = 473;
const int 무장_전주 = 474;
const int 무장_전풍 = 475;
const int 무장_전만 = 476;
const int 무장_전예 = 477;
const int 무장_등윤 = 478;
const int 무장_동윤 = 479;
const int 무장_동화 = 480;
const int 무장_등애 = 481;
const int 무장_당균 = 482;
const int 무장_동궐 = 483;
const int 무장_도겸 = 484;
const int 무장_등현 = 485;
const int 무장_등지 = 486;
const int 무장_당자 = 487;
const int 무장_동습 = 488;
const int 무장_등수 = 489;
const int 무장_도준 = 490;
const int 무장_동승 = 491;
const int 무장_동소 = 492;
const int 무장_동탁 = 493;
const int 무장_등충 = 494;
const int 무장_동조 = 495;
const int 무장_동도나 = 496;
const int 무장_당빈 = 497;
const int 무장_동민 = 498;
const int 무장_등무 = 499;
const int 무장_두기 = 500;
const int 무장_두예 = 501;
const int 무장_녕수 = 502;
const int 무장_배원소 = 503;
const int 무장_배수 = 504;
const int 무장_마운 = 505;
const int 무장_마완 = 506;
const int 무장_마휴 = 507;
const int 무장_마균 = 508;
const int 무장_파재 = 509;
const int 무장_마준 = 510;
const int 무장_마속 = 511;
const int 무장_마대 = 512;
const int 무장_마충2 = 513;
const int 무장_마충 = 514;
const int 무장_마초 = 515;
const int 무장_마철 = 516;
const int 무장_마등 = 517;
const int 무장_마막 = 518;
const int 무장_마량 = 519;
const int 무장_만욱 = 520;
const int 무장_번건 = 521;
const int 무장_번씨 = 522;
const int 무장_반준 = 523;
const int 무장_반장 = 524;
const int 무장_번주 = 525;
const int 무장_번능 = 526;
const int 무장_반봉 = 527;
const int 무장_비의 = 528;
const int 무장_비연 = 529;
const int 무장_비시 = 530;
const int 무장_미씨 = 531;
const int 무장_미축 = 532;
const int 무장_미방 = 533;
const int 무장_비요 = 534;
const int 무장_무안국 = 535;
const int 무장_풍습 = 536;
const int 무장_부하 = 537;
const int 무장_부사인 = 538;
const int 무장_부첨 = 539;
const int 무장_부손 = 540;
const int 무장_부동 = 541;
const int 무장_문앙 = 542;
const int 무장_문흠 = 543;
const int 무장_문호 = 544;
const int 무장_문추 = 545;
const int 무장_문빙 = 546;
const int 무장_변희 = 547;
const int 무장_변씨 = 548;
const int 무장_방열 = 549;
const int 무장_방회 = 550;
const int 무장_망아장 = 551;
const int 무장_봉기 = 552;
const int 무장_방희 = 553;
const int 무장_포삼랑 = 554;
const int 무장_포신 = 555;
const int 무장_법정 = 556;
const int 무장_방통 = 557;
const int 무장_방덕 = 558;
const int 무장_포융 = 559;
const int 무장_보협 = 560;
const int 무장_목순 = 561;
const int 무장_복양흥 = 562;
const int 무장_목록대왕 = 563;
const int 무장_보즐 = 564;
const int 무장_보천 = 565;
const int 무장_만총 = 566;
const int 무장_모개 = 567;
const int 무장_맹획 = 568;
const int 무장_맹종 = 569;
const int 무장_맹달 = 570;
const int 무장_맹우 = 571;
const int 무장_유섭 = 572;
const int 무장_양회 = 573;
const int 무장_옹개 = 574;
const int 무장_양의 = 575;
const int 무장_양흔 = 576;
const int 무장_양호 = 577;
const int 무장_양홍 = 578;
const int 무장_양앙 = 579;
const int 무장_양제 = 580;
const int 무장_양추2 = 581;
const int 무장_양수 = 582;
const int 무장_양추 = 583;
const int 무장_양송 = 584;
const int 무장_양임 = 585;
const int 무장_양조 = 586;
const int 무장_양조2 = 587;
const int 무장_양백 = 588;
const int 무장_양부 = 589;
const int 무장_양봉 = 590;
const int 무장_양봉2 = 591;
const int 무장_뇌동 = 592;
const int 무장_뇌박 = 593;
const int 무장_낙통 = 594;
const int 무장_나헌 = 595;
const int 무장_이이 = 596;
const int 무장_이회 = 597;
const int 무장_이각 = 598;
const int 무장_육개 = 599;
const int 무장_육항 = 600;
const int 무장_육적 = 601;
const int 무장_육손 = 602;
const int 무장_이엄 = 603;
const int 무장_이유 = 604;
const int 무장_이숙 = 605;
const int 무장_이승 = 606;
const int 무장_이감 = 607;
const int 무장_이통 = 608;
const int 무장_이전 = 609;
const int 무장_이부 = 610;
const int 무장_이풍 = 611;
const int 무장_이풍2 = 612;
const int 무장_이풍3 = 613;
const int 무장_유언 = 614;
const int 무장_유화 = 615;
const int 무장_유괴 = 616;
const int 무장_유기 = 617;
const int 무장_유우 = 618;
const int 무장_유훈 = 619;
const int 무장_유현 = 620;
const int 무장_유찬 = 621;
const int 무장_유씨 = 622;
const int 무장_유순 = 623;
const int 무장_유장 = 624;
const int 무장_유소 = 625;
const int 무장_유승 = 626;
const int 무장_유심 = 627;
const int 무장_유선2 = 628;
const int 무장_유선 = 629;
const int 무장_유종 = 630;
const int 무장_유대 = 631;
const int 무장_유도 = 632;
const int 무장_유파 = 633;
const int 무장_유반 = 634;
const int 무장_유비 = 635;
const int 무장_유표 = 636;
const int 무장_유복 = 637;
const int 무장_유평 = 638;
const int 무장_유벽 = 639;
const int 무장_유봉 = 640;
const int 무장_유엽 = 641;
const int 무장_유요 = 642;
const int 무장_유략 = 643;
const int 무장_여위황 = 644;
const int 무장_요화 = 645;
const int 무장_양흥 = 646;
const int 무장_양강 = 647;
const int 무장_양습 = 648;
const int 무장_양서 = 649;
const int 무장_능조 = 650;
const int 무장_능통 = 651;
const int 무장_요립 = 652;
const int 무장_여개 = 653;
const int 무장_여거 = 654;
const int 무장_여건 = 655;
const int 무장_여광 = 656;
const int 무장_여상 = 657;
const int 무장_여대 = 658;
const int 무장_여범 = 659;
const int 무장_여포 = 660;
const int 무장_여몽 = 661;
const int 무장_여영기 = 662;
const int 무장_윤직 = 663;
const int 무장_냉포 = 664;
const int 무장_누규 = 665;
const int 무장_누현 = 666;
const int 무장_노숙 = 667;
const int 무장_노숙2 = 668;
const int 무장_노식 = 669;
const int 무장_사실01 = 670;
const int 무장_사실02 = 671;
const int 무장_사실03 = 672;
const int 무장_사실04 = 673;
const int 무장_사실05 = 674;
const int 무장_사실06 = 675;
const int 무장_사실07 = 676;
const int 무장_사실08 = 677;
const int 무장_사실09 = 678;
const int 무장_사실10 = 679;
const int 무장_사실11 = 680;
const int 무장_사실12 = 681;
const int 무장_사실13 = 682;
const int 무장_사실14 = 683;
const int 무장_사실15 = 684;
const int 무장_사실16 = 685;
const int 무장_사실17 = 686;
const int 무장_사실18 = 687;
const int 무장_사실19 = 688;
const int 무장_사실20 = 689;
const int 무장_사실21 = 690;
const int 무장_사실22 = 691;
const int 무장_사실23 = 692;
const int 무장_사실24 = 693;
const int 무장_사실25 = 694;
const int 무장_사실26 = 695;
const int 무장_사실27 = 696;
const int 무장_사실28 = 697;
const int 무장_사실29 = 698;
const int 무장_사실30 = 699;
const int 무장_영제 = 700;
const int 무장_소제 = 701;
const int 무장_헌제 = 702;
const int 무장_우길 = 703;
const int 무장_화타 = 704;
const int 무장_관로 = 705;
const int 무장_허소 = 706;
const int 무장_좌자 = 707;
const int 무장_사마휘 = 708;
const int 무장_예형 = 709;
const int 무장_황승언 = 710;
const int 무장_교현 = 711;
const int 무장_북두 = 712;
const int 무장_남두 = 713;
const int 무장_도적 = 714;
const int 무장_문관 = 715;
const int 무장_병사 = 716;
const int 무장_남 = 717;
const int 무장_여 = 718;
const int 무장_노인 = 719;
const int 무장_어린이 = 720;
const int 무장_오환두목 = 721;
const int 무장_오환장수 = 722;
const int 무장_강두목 = 723;
const int 무장_강장수 = 724;
const int 무장_산월두목 = 725;
const int 무장_산월장수 = 726;
const int 무장_남만두목 = 727;
const int 무장_남만장수 = 728;
const int 무장_장양_십상시 = 729;
const int 무장_건석_십상시 = 730;
const int 무장_아기 = 731;
const int 무장_전령 = 732;
const int 무장_귀족 = 733;
const int 무장_의사 = 734;
const int 무장_천문관 = 735;
const int 무장_황후 = 736;
const int 무장_노옹 = 737;
const int 무장_노파 = 738;
const int 무장_선신 = 739;
const int 무장_간신 = 740;
const int 무장_환관 = 741;
const int 무장_사자 = 742;
const int 무장_무관 = 743;
const int 무장_위병 = 744;
const int 무장_적장 = 745;
const int 무장_황건적 = 746;
const int 무장_무술가 = 747;
const int 무장_농민 = 748;
const int 무장_상인 = 749;
const int 무장_노동자 = 750;
const int 무장_청년 = 751;
const int 무장_처녀 = 752;
const int 무장_소년 = 753;
const int 무장_소녀 = 754;
const int 무장_부호 = 755;
const int 무장_장인 = 756;
const int 무장_도둑 = 757;
const int 무장_나그네 = 758;
const int 무장_주모 = 759;
const int 무장_주인 = 760;
const int 무장_어부 = 761;
const int 무장_학자 = 762;
const int 무장_이벤트64 = 763;
const int 무장_이벤트65 = 764;
const int 무장_이벤트66 = 765;
const int 무장_이벤트67 = 766;
const int 무장_이벤트68 = 767;
const int 무장_이벤트69 = 768;
const int 무장_이벤트70 = 769;
const int 무장_이벤트71 = 770;
const int 무장_이벤트72 = 771;
const int 무장_이벤트73 = 772;
const int 무장_이벤트74 = 773;
const int 무장_이벤트75 = 774;
const int 무장_이벤트76 = 775;
const int 무장_이벤트77 = 776;
const int 무장_이벤트78 = 777;
const int 무장_이벤트79 = 778;
const int 무장_이벤트80 = 779;
const int 무장_이벤트81 = 780;
const int 무장_이벤트82 = 781;
const int 무장_이벤트83 = 782;
const int 무장_이벤트84 = 783;
const int 무장_이벤트85 = 784;
const int 무장_이벤트86 = 785;
const int 무장_이벤트87 = 786;
const int 무장_이벤트88 = 787;
const int 무장_이벤트89 = 788;
const int 무장_이벤트90 = 789;
const int 무장_이벤트91 = 790;
const int 무장_이벤트92 = 791;
const int 무장_이벤트93 = 792;
const int 무장_이벤트94 = 793;
const int 무장_이벤트95 = 794;
const int 무장_이벤트96 = 795;
const int 무장_이벤트97 = 796;
const int 무장_이벤트98 = 797;
const int 무장_이벤트99 = 798;
const int 무장_이벤트A0 = 799;
const int 무장_공구 = 800;
const int 무장_손빈 = 801;
const int 무장_장의 = 802;
const int 무장_악의 = 803;
const int 무장_린상여 = 804;
const int 무장_백기 = 805;
const int 무장_리정 = 806;
const int 무장_이사 = 807;
const int 무장_왕전 = 808;
const int 무장_몽념 = 809;
const int 무장_항적 = 810;
const int 무장_범증 = 811;
const int 무장_영포 = 812;
const int 무장_유방 = 813;
const int 무장_장량_자방 = 814;
const int 무장_한신 = 815;
const int 무장_팽월 = 816;
const int 무장_곽거병 = 817;
const int 무장_양대안 = 818;
const int 무장_진경지 = 819;
const int 무장_고장공 = 820;
const int 무장_이적_무공 = 821;
const int 무장_진경 = 822;
const int 무장_위지공 = 823;
const int 무장_악비 = 824;
const int 무장_진양옥 = 825;
const int 무장_정성공 = 826;
const int 무장_관이오 = 827;
const int 무장_포숙아 = 828;
const int 무장_여상_태공망 = 829;
const int 무장_오기 = 830;
const int 무장_소하 = 831;
const int 무장_고대33 = 832;
const int 무장_고대34 = 833;
const int 무장_고대35 = 834;
const int 무장_고대36 = 835;
const int 무장_고대37 = 836;
const int 무장_고대38 = 837;
const int 무장_고대39 = 838;
const int 무장_고대40 = 839;
const int 무장_고대41 = 840;
const int 무장_고대42 = 841;
const int 무장_고대43 = 842;
const int 무장_고대44 = 843;
const int 무장_고대45 = 844;
const int 무장_고대46 = 845;
const int 무장_고대47 = 846;
const int 무장_고대48 = 846;
const int 무장_고대49 = 848;
const int 무장_고대50 = 849;
const int 可用武将_末 = 1000;
const int 非贼武将_末 = 1000;
const int 무장_최대 = 1100;
const int 무장_끝 = 1100;
const int 武将_末 = 1100;
const int 武将_阿会喃 = 0;
const int 武将_韦昭 = 1;
const int 武将_伊籍 = 2;
const int 武将_尹赏 = 3;
const int 武将_尹大目 = 4;
const int 武将_尹黙 = 5;
const int 武将_于禁 = 6;
const int 武将_于诠 = 7;
const int 武将_卫瓘 = 8;
const int 武将_袁遗 = 9;
const int 武将_袁胤 = 10;
const int 武将_阎宇 = 11;
const int 武将_袁涣 = 12;
const int 武将_袁煕 = 13;
const int 武将_袁熙 = 13;
const int 武将_阎行 = 14;
const int 武将_阎柔 = 15;
const int 武将_袁术 = 16;
const int 武将_袁尚 = 17;
const int 武将_袁绍 = 18;
const int 武将_阎象 = 19;
const int 武将_袁谭 = 20;
const int 武将_阎圃 = 21;
const int 武将_袁耀 = 22;
const int 武将_王威 = 23;
const int 武将_王异 = 24;
const int 武将_王允 = 25;
const int 武将_王基 = 26;
const int 武将_王颀 = 27;
const int 武将_王匡 = 28;
const int 武将_王业 = 29;
const int 武将_王经 = 30;
const int 武将_王伉 = 31;
const int 武将_王浑 = 32;
const int 武将_王粲 = 33;
const int 武将_王修 = 34;
const int 武将_王戎 = 35;
const int 武将_王粛 = 36;
const int 武将_王浚 = 37;
const int 武将_王祥 = 38;
const int 武将_区星 = 39;
const int 武将_王双 = 40;
const int 武将_王忠 = 41;
const int 武将_王昶 = 42;
const int 武将_王韬 = 43;
const int 武将_王惇 = 44;
const int 武将_王平 = 45;
const int 武将_王甫 = 46;
const int 武将_王门 = 47;
const int 武将_王淩 = 48;
const int 武将_王累 = 49;
const int 武将_王朗 = 50;
const int 武将_温恢 = 51;
const int 武将_何晏 = 52;
const int 武将_蒯越 = 53;
const int 武将_蒯良 = 54;
const int 武将_贾华 = 55;
const int 武将_华覈 = 56;
const int 武将_贾逵 = 57;
const int 武将_何仪 = 58;
const int 武将_华歆 = 59;
const int 武将_贾诩 = 60;
const int 武将_郭奕 = 61;
const int 武将_郭援 = 62;
const int 武将_郭嘉 = 63;
const int 武将_鄂焕 = 64;
const int 武将_郭汜 = 65;
const int 武将_乐就 = 66;
const int 武将_霍峻 = 67;
const int 武将_郝昭 = 68;
const int 武将_乐进 = 69;
const int 武将_乐綝 = 70;
const int 武将_郭图 = 71;
const int 武将_郭马 = 72;
const int 武将_郝萌 = 73;
const int 武将_郭攸之 = 74;
const int 武将_霍弋 = 75;
const int 武将_郭淮 = 76;
const int 武将_夏侯威 = 77;
const int 武将_夏侯渊 = 78;
const int 武将_夏侯恩 = 79;
const int 武将_夏侯和 = 80;
const int 武将_夏侯恵 = 81;
const int 武将_夏侯玄 = 82;
const int 武将_夏侯尚 = 83;
const int 武将_夏侯徳 = 84;
const int 武将_夏侯惇 = 85;
const int 武将_夏侯霸 = 86;
const int 武将_夏侯楙 = 87;
const int 武将_夏侯令女 = 88;
const int 武将_贾充 = 89;
const int 武将_何植 = 90;
const int 武将_何进 = 91;
const int 武将_贺齐 = 92;
const int 武将_贾范 = 93;
const int 武将_花鬘 = 94;
const int 武将_华雄 = 95;
const int 武将_关彝 = 96;
const int 武将_韩胤 = 97;
const int 武将_关羽 = 98;
const int 武将_桓阶 = 99;
const int 武将_管亥 = 100;
const int 武将_毌丘俭 = 101;
const int 武将_毌丘秀 = 102;
const int 武将_毌丘甸 = 103;
const int 武将_韩莒子 = 104;
const int 武将_韩玄 = 105;
const int 武将_韩浩 = 106;
const int 武将_关兴 = 107;
const int 武将_关索 = 108;
const int 武将_韩遂 = 109;
const int 武将_韩嵩 = 110;
const int 武将_关靖 = 111;
const int 武将_韩暹 = 112;
const int 武将_阚泽 = 113;
const int 武将_韩忠 = 114;
const int 武将_关统 = 115;
const int 武将_韩当 = 116;
const int 武将_韩徳 = 117;
const int 武将_甘宁 = 118;
const int 武将_桓范 = 119;
const int 武将_韩馥 = 120;
const int 武将_关平 = 121;
const int 武将_简雍 = 122;
const int 武将_颜良 = 123;
const int 武将_魏延 = 124;
const int 武将_麹义 = 125;
const int 武将_戏志才 = 126;
const int 武将_魏续 = 127;
const int 武将_魏邈 = 128;
const int 武将_魏讽 = 129;
const int 武将_魏攸 = 130;
const int 武将_牛金 = 131;
const int 武将_丘建 = 132;
const int 武将_牛辅 = 133;
const int 武将_丘本 = 134;
const int 武将_季雍 = 135;
const int 武将_姜维 = 136;
const int 武将_巩志 = 137;
const int 武将_桥蕤 = 138;
const int 武将_龚都 = 139;
const int 武将_桥瑁 = 140;
const int 武将_许仪 = 141;
const int 武将_许贡 = 142;
const int 武将_许靖 = 143;
const int 武将_许褚 = 144;
const int 武将_许攸 = 145;
const int 武将_纪灵 = 146;
const int 武将_金祎 = 147;
const int 武将_金环三结 = 148;
const int 武将_金旋 = 149;
const int 武将_虞汜 = 150;
const int 武将_虞翻 = 151;
const int 武将_邢道荣 = 152;
const int 武将_郄正 = 153;
const int 武将_严颜 = 154;
const int 武将_牵弘 = 155;
const int 武将_严纲 = 156;
const int 武将_严畯 = 157;
const int 武将_牵招 = 158;
const int 武将_严政 = 159;
const int 武将_严白虎 = 160;
const int 武将_严舆 = 161;
const int 武将_吴懿 = 162;
const int 武将_黄盖 = 163;
const int 武将_高干 = 164;
const int 武将_黄月英 = 165;
const int 武将_黄权 = 166;
const int 武将_黄皓 = 167;
const int 武将_高柔 = 168;
const int 武将_高顺 = 169;
const int 武将_高翔 = 170;
const int 武将_高升 = 171;
const int 武将_黄崇 = 172;
const int 武将_侯成 = 173;
const int 武将_侯选 = 174;
const int 武将_黄祖 = 175;
const int 武将_公孙越 = 176;
const int 武将_公孙渊 = 177;
const int 武将_公孙恭 = 178;
const int 武将_公孙康 = 179;
const int 武将_公孙瓒 = 180;
const int 武将_公孙续 = 181;
const int 武将_公孙度 = 182;
const int 武将_公孙范 = 183;
const int 武将_孔伷 = 184;
const int 武将_黄忠 = 185;
const int 武将_高定 = 186;
const int 武将_高堂隆 = 187;
const int 武将_高沛 = 188;
const int 武将_皇甫嵩 = 189;
const int 武将_孔融 = 190;
const int 武将_高览 = 191;
const int 武将_伍延 = 192;
const int 武将_吴巨 = 193;
const int 武将_国渊 = 194;
const int 武将_吴景 = 195;
const int 武将_吾彦 = 196;
const int 武将_吴纲 = 197;
const int 武将_吴国太 = 198;
const int 武将_胡济 = 199;
const int 武将_吾粲 = 200;
const int 武将_胡质 = 201;
const int 武将_吴质 = 202;
const int 武将_胡车儿 = 203;
const int 武将_胡遵 = 204;
const int 武将_胡轸 = 205;
const int 武将_顾谭 = 206;
const int 武将_兀突骨 = 207;
const int 武将_胡班 = 208;
const int 武将_吴班 = 209;
const int 武将_胡奋 = 210;
const int 武将_顾雍 = 211;
const int 武将_吴兰 = 212;
const int 武将_胡烈 = 213;
const int 武将_崔琰 = 214;
const int 武将_蔡琰 = 215;
const int 武将_蔡和 = 216;
const int 武将_蔡氏 = 217;
const int 武将_蔡中 = 218;
const int 武将_蔡瑁 = 219;
const int 武将_崔林 = 220;
const int 武将_左奕 = 221;
const int 武将_笮融 = 222;
const int 武将_施朔 = 223;
const int 武将_师纂 = 224;
const int 武将_司马懿 = 225;
const int 武将_司马炎 = 226;
const int 武将_司马师 = 227;
const int 武将_司马昭 = 228;
const int 武将_司马伷 = 229;
const int 武将_司马孚 = 230;
const int 武将_司马望 = 231;
const int 武将_司马攸 = 232;
const int 武将_司马朗 = 233;
const int 武将_谢旌 = 234;
const int 武将_车冑 = 235;
const int 武将_沙摩柯 = 236;
const int 武将_朱异 = 237;
const int 武将_周昕 = 238;
const int 武将_周昂 = 239;
const int 武将_周旨 = 240;
const int 武将_周仓 = 241;
const int 武将_周泰 = 242;
const int 武将_州泰 = 243;
const int 武将_周鲂 = 244;
const int 武将_周瑜 = 245;
const int 武将_朱桓 = 246;
const int 武将_朱据 = 247;
const int 武将_祝融 = 248;
const int 武将_朱儁 = 249;
const int 武将_朱然 = 250;
const int 武将_朱治 = 251;
const int 武将_朱褒 = 252;
const int 武将_朱灵 = 253;
const int 武将_荀彧 = 254;
const int 武将_淳于琼 = 255;
const int 武将_荀顗 = 256;
const int 武将_荀勖 = 257;
const int 武将_荀谌 = 258;
const int 武将_荀攸 = 259;
const int 武将_焦彝 = 260;
const int 武将_钟毓 = 261;
const int 武将_蒋琬 = 262;
const int 武将_钟会 = 263;
const int 武将_蒋干 = 264;
const int 武将_蒋义渠 = 265;
const int 武将_小乔 = 266;
const int 武将_蒋钦 = 267;
const int 武将_蒋济 = 268;
const int 武将_谯周 = 269;
const int 武将_蒋舒 = 270;
const int 武将_焦触 = 271;
const int 武将_向宠 = 272;
const int 武将_邵悌 = 273;
const int 武将_蒋班 = 274;
const int 武将_蒋斌 = 275;
const int 武将_钟繇 = 276;
const int 武将_钟离牧 = 277;
const int 武将_向朗 = 278;
const int 武将_徐荣 = 279;
const int 武将_诸葛恪 = 280;
const int 武将_诸葛乔 = 281;
const int 武将_诸葛瑾 = 282;
const int 武将_诸葛均 = 283;
const int 武将_诸葛绪 = 284;
const int 武将_诸葛尚 = 285;
const int 武将_诸葛靓 = 286;
const int 武将_诸葛瞻 = 287;
const int 武将_诸葛诞 = 288;
const int 武将_诸葛亮 = 289;
const int 武将_徐晃 = 290;
const int 武将_徐氏 = 291;
const int 武将_徐质 = 292;
const int 武将_徐庶 = 293;
const int 武将_徐盛 = 294;
const int 武将_徐邈 = 295;
const int 武将_沈莹 = 296;
const int 武将_申仪 = 297;
const int 武将_辛宪英 = 298;
const int 武将_岑昏 = 299;
const int 武将_甄氏 = 300;
const int 武将_辛敞 = 301;
const int 武将_申耽 = 302;
const int 武将_审配 = 303;
const int 武将_辛毗 = 304;
const int 武将_辛评 = 305;
const int 武将_秦宓 = 306;
const int 武将_秦朗 = 307;
const int 武将_眭元进 = 308;
const int 武将_眭固 = 309;
const int 武将_邹氏 = 310;
const int 武将_邹靖 = 311;
const int 武将_邹丹 = 312;
const int 武将_成宜 = 313;
const int 武将_成公英 = 314;
const int 武将_盛曼 = 315;
const int 武将_石苞 = 316;
const int 武将_薛莹 = 317;
const int 武将_薛珝 = 318;
const int 武将_薛综 = 319;
const int 武将_全祎 = 320;
const int 武将_全怿 = 321;
const int 武将_全纪 = 322;
const int 武将_单经 = 323;
const int 武将_全尚 = 324;
const int 武将_全琮 = 325;
const int 武将_全端 = 326;
const int 武将_曹宇 = 327;
const int 武将_曹叡 = 328;
const int 武将_曹奂 = 329;
const int 武将_曹义 = 330;
const int 武将_曹休 = 331;
const int 武将_曹训 = 332;
const int 武将_宋宪 = 333;
const int 武将_宋谦 = 334;
const int 武将_曹昂 = 335;
const int 武将_曹洪 = 336;
const int 武将_曹纯 = 337;
const int 武将_曹彰 = 338;
const int 武将_曹植 = 339;
const int 武将_曹真 = 340;
const int 武将_曹仁 = 341;
const int 武将_曹性 = 342;
const int 武将_曹操 = 343;
const int 武将_曹爽 = 344;
const int 武将_曹冲 = 345;
const int 武将_臧霸 = 346;
const int 武将_曹丕 = 347;
const int 武将_曹豹 = 348;
const int 武将_曹芳 = 349;
const int 武将_曹髦 = 350;
const int 武将_曹熊 = 351;
const int 武将_沮鹄 = 352;
const int 武将_沮授 = 353;
const int 武将_苏飞 = 354;
const int 武将_祖茂 = 355;
const int 武将_苏由 = 356;
const int 武将_孙异 = 357;
const int 武将_孙和 = 358;
const int 武将_孙桓 = 359;
const int 武将_孙观 = 360;
const int 武将_孙冀 = 361;
const int 武将_孙休 = 362;
const int 武将_孙匡 = 363;
const int 武将_孙歆 = 364;
const int 武将_孙坚 = 365;
const int 武将_孙乾 = 366;
const int 武将_孙权 = 367;
const int 武将_孙皓 = 368;
const int 武将_孙皎 = 369;
const int 武将_孙策 = 370;
const int 武将_孙氏 = 371;
const int 武将_孙秀 = 372;
const int 武将_孙峻 = 373;
const int 武将_孙韶 = 374;
const int 武将_孙尚香 = 375;
const int 武将_孙震 = 376;
const int 武将_孙静 = 377;
const int 武将_孙仲 = 378;
const int 武将_孙綝 = 379;
const int 武将_孙登 = 380;
const int 武将_孙瑜 = 381;
const int 武将_孙翊 = 382;
const int 武将_孙亮 = 383;
const int 武将_孙礼 = 384;
const int 武将_孙朗 = 385;
const int 武将_孙鲁班 = 386;
const int 武将_大乔 = 387;
const int 武将_太史享 = 388;
const int 武将_太史慈 = 389;
const int 武将_带来洞主 = 390;
const int 武将_戴陵 = 391;
const int 武将_朶思大王 = 392;
const int 武将_朵思大王 = 392;
const int 武将_谭雄 = 393;
const int 武将_张允 = 394;
const int 武将_赵云 = 395;
const int 武将_张卫 = 396;
const int 武将_张英 = 397;
const int 武将_张燕 = 398;
const int 武将_张横 = 399;
const int 武将_张温 = 400;
const int 武将_张华 = 401;
const int 武将_张闿 = 402;
const int 武将_张角 = 403;
const int 武将_张既 = 404;
const int 武将_张休 = 405;
const int 武将_张球 = 406;
const int 武将_张嶷 = 407;
const int 武将_张勋 = 408;
const int 武将_张虎 = 409;
const int 武将_张纮 = 410;
const int 武将_张郃 = 411;
const int 武将_赵广 = 412;
const int 武将_赵弘 = 413;
const int 武将_张济 = 414;
const int 武将_张绣 = 415;
const int 武将_张缉 = 416;
const int 武将_张遵 = 417;
const int 武将_张春华 = 418;
const int 武将_张昭 = 419;
const int 武将_张松 = 420;
const int 武将_张绍 = 421;
const int 武将_张承 = 422;
const int 武将_张任 = 423;
const int 武将_貂蝉 = 424;
const int 武将_张悌 = 425;
const int 武将_赵统 = 426;
const int 武将_张特 = 427;
const int 武将_张南1 = 428;
const int 武将_张南2 = 429;
const int 武将_张邈 = 430;
const int 武将_赵范 = 431;
const int 武将_张飞 = 432;
const int 武将_张布 = 433;
const int 武将_张苞 = 434;
const int 武将_张宝 = 435;
const int 武将_张曼成 = 436;
const int 武将_张杨 = 437;
const int 武将_张翼 = 438;
const int 武将_张辽 = 439;
const int 武将_张梁 = 440;
const int 武将_赵累 = 441;
const int 武将_张鲁 = 442;
const int 武将_陈横 = 443;
const int 武将_陈应 = 444;
const int 武将_陈纪 = 445;
const int 武将_陈宫 = 446;
const int 武将_陈矫 = 447;
const int 武将_陈群 = 448;
const int 武将_陈珪 = 449;
const int 武将_陈骞 = 450;
const int 武将_陈寿 = 451;
const int 武将_陈式 = 452;
const int 武将_陈震 = 453;
const int 武将_陈泰 = 454;
const int 武将_陈登 = 455;
const int 武将_陈到 = 456;
const int 武将_陈表 = 457;
const int 武将_陈武 = 458;
const int 武将_陈兰 = 459;
const int 武将_陈琳 = 460;
const int 武将_程昱 = 461;
const int 武将_程远志 = 462;
const int 武将_丁仪 = 463;
const int 武将_程银 = 464;
const int 武将_丁原 = 465;
const int 武将_程普 = 466;
const int 武将_程武 = 467;
const int 武将_程秉 = 468;
const int 武将_丁奉 = 469;
const int 武将_丁封 = 470;
const int 武将_典韦 = 471;
const int 武将_田楷 = 472;
const int 武将_田续 = 473;
const int 武将_田畴 = 474;
const int 武将_田丰 = 475;
const int 武将_典满 = 476;
const int 武将_田予 = 477;
const int 武将_滕胤 = 478;
const int 武将_董允 = 479;
const int 武将_董和 = 480;
const int 武将_邓艾 = 481;
const int 武将_党均 = 482;
const int 武将_董厥 = 483;
const int 武将_陶谦 = 484;
const int 武将_邓贤 = 485;
const int 武将_邓芝 = 486;
const int 武将_唐咨 = 487;
const int 武将_董袭 = 488;
const int 武将_滕修 = 489;
const int 武将_陶浚 = 490;
const int 武将_董承 = 491;
const int 武将_董昭 = 492;
const int 武将_董卓 = 493;
const int 武将_邓忠 = 494;
const int 武将_董朝 = 495;
const int 武将_董荼那 = 496;
const int 武将_唐彬 = 497;
const int 武将_董旻 = 498;
const int 武将_邓茂 = 499;
const int 武将_杜畿 = 500;
const int 武将_杜预 = 501;
const int 武将_宁随 = 502;
const int 武将_裴元绍 = 503;
const int 武将_裴秀 = 504;
const int 武将_马云騄 = 505;
const int 武将_马玩 = 506;
const int 武将_马休 = 507;
const int 武将_马钧 = 508;
const int 武将_波才 = 509;
const int 武将_马遵 = 510;
const int 武将_马谡 = 511;
const int 武将_马岱 = 512;
const int 武将_马忠1 = 513;
const int 武将_马忠2 = 514;
const int 武将_马超 = 515;
const int 武将_马铁 = 516;
const int 武将_马腾 = 517;
const int 武将_马邈 = 518;
const int 武将_马良 = 519;
const int 武将_万彧 = 520;
const int 武将_樊建 = 521;
const int 武将_樊氏 = 522;
const int 武将_潘浚 = 523;
const int 武将_潘璋 = 524;
const int 武将_樊稠 = 525;
const int 武将_樊能 = 526;
const int 武将_潘凤 = 527;
const int 武将_费祎 = 528;
const int 武将_卑衍 = 529;
const int 武将_费诗 = 530;
const int 武将_糜氏 = 531;
const int 武将_糜竺 = 532;
const int 武将_糜芳 = 533;
const int 武将_费耀 = 534;
const int 武将_武安国 = 535;
const int 武将_冯习 = 536;
const int 武将_傅嘏 = 537;
const int 武将_傅士仁 = 538;
const int 武将_傅佥 = 539;
const int 武将_傅巽 = 540;
const int 武将_傅彤 = 541;
const int 武将_文鸯 = 542;
const int 武将_文钦 = 543;
const int 武将_文虎 = 544;
const int 武将_文丑 = 545;
const int 武将_文聘 = 546;
const int 武将_卞喜 = 547;
const int 武将_卞氏 = 548;
const int 武将_方悦 = 549;
const int 武将_庞会 = 550;
const int 武将_忙牙长 = 551;
const int 武将_逢纪 = 552;
const int 武将_庞义 = 553;
const int 武将_鲍三娘 = 554;
const int 武将_鲍信 = 555;
const int 武将_法正 = 556;
const int 武将_庞统 = 557;
const int 武将_庞德 = 558;
const int 武将_鲍隆 = 559;
const int 武将_步协 = 560;
const int 武将_穆顺 = 561;
const int 武将_濮阳兴 = 562;
const int 武将_木鹿大王 = 563;
const int 武将_步骘 = 564;
const int 武将_步阐 = 565;
const int 武将_满宠 = 566;
const int 武将_毛玠 = 567;
const int 武将_孟获 = 568;
const int 武将_孟宗 = 569;
const int 武将_孟达 = 570;
const int 武将_孟优 = 571;
const int 武将_俞涉 = 572;
const int 武将_杨怀 = 573;
const int 武将_雍闿 = 574;
const int 武将_杨仪 = 575;
const int 武将_杨欣 = 576;
const int 武将_羊祜 = 577;
const int 武将_杨弘 = 578;
const int 武将_杨昂 = 579;
const int 武将_杨济 = 580;
const int 武将_杨丑 = 581;
const int 武将_杨修 = 582;
const int 武将_杨秋 = 583;
const int 武将_杨松 = 584;
const int 武将_杨任 = 585;
const int 武将_杨祚 = 586;
const int 武将_杨肇 = 587;
const int 武将_杨柏 = 588;
const int 武将_杨阜 = 589;
const int 武将_杨奉 = 590;
const int 武将_杨锋 = 591;
const int 武将_雷铜 = 592;
const int 武将_雷薄 = 593;
const int 武将_骆统 = 594;
const int 武将_罗宪 = 595;
const int 武将_李异 = 596;
const int 武将_李恢 = 597;
const int 武将_李傕 = 598;
const int 武将_陆凯 = 599;
const int 武将_陆抗 = 600;
const int 武将_陆绩 = 601;
const int 武将_陆逊 = 602;
const int 武将_李平 = 603;
const int 武将_李严 = 603;
const int 武将_李儒 = 604;
const int 武将_李粛 = 605;
const int 武将_李胜 = 606;
const int 武将_李堪 = 607;
const int 武将_李通 = 608;
const int 武将_李典 = 609;
const int 武将_李孚 = 610;
const int 武将_李丰1 = 611;
const int 武将_李丰2 = 612;
const int 武将_李丰3 = 613;
const int 武将_刘焉 = 614;
const int 武将_刘和 = 615;
const int 武将_刘璝 = 616;
const int 武将_刘琦 = 617;
const int 武将_刘虞 = 618;
const int 武将_刘勋 = 619;
const int 武将_刘贤 = 620;
const int 武将_留赞 = 621;
const int 武将_刘氏 = 622;
const int 武将_刘循 = 623;
const int 武将_刘璋 = 624;
const int 武将_刘劭 = 625;
const int 武将_刘丞 = 626;
const int 武将_刘谌 = 627;
const int 武将_刘璇 = 628;
const int 武将_刘禅 = 629;
const int 武将_刘琮 = 630;
const int 武将_刘岱 = 631;
const int 武将_刘度 = 632;
const int 武将_刘巴 = 633;
const int 武将_刘磐 = 634;
const int 武将_刘备 = 635;
const int 武将_刘表 = 636;
const int 武将_刘馥 = 637;
const int 武将_留平 = 638;
const int 武将_刘辟 = 639;
const int 武将_刘封 = 640;
const int 武将_刘晔 = 641;
const int 武将_刘繇 = 642;
const int 武将_留略 = 643;
const int 武将_吕威璜 = 644;
const int 武将_廖化 = 645;
const int 武将_梁兴 = 646;
const int 武将_梁纲 = 647;
const int 武将_梁习 = 648;
const int 武将_梁绪 = 649;
const int 武将_凌操 = 650;
const int 武将_凌统 = 651;
const int 武将_廖立 = 652;
const int 武将_吕凯 = 653;
const int 武将_吕据 = 654;
const int 武将_吕虔 = 655;
const int 武将_吕旷 = 656;
const int 武将_吕翔 = 657;
const int 武将_吕岱 = 658;
const int 武将_吕范 = 659;
const int 武将_吕布 = 660;
const int 武将_吕蒙 = 661;
const int 武将_吕玲绮 = 662;
const int 武将_伦直 = 663;
const int 武将_冷苞 = 664;
const int 武将_娄圭 = 665;
const int 武将_楼玄 = 666;
const int 武将_鲁肃 = 667;
const int 武将_鲁淑 = 668;
const int 武将_卢植 = 669;
const int 武将_史实01 = 670;
const int 武将_史实02 = 671;
const int 武将_史实03 = 672;
const int 武将_史实04 = 673;
const int 武将_史实05 = 674;
const int 武将_史实06 = 675;
const int 武将_史实07 = 676;
const int 武将_史实08 = 677;
const int 武将_史实09 = 678;
const int 武将_史实10 = 679;
const int 武将_史实11 = 680;
const int 武将_史实12 = 681;
const int 武将_史实13 = 682;
const int 武将_史实14 = 683;
const int 武将_史实15 = 684;
const int 武将_史实16 = 685;
const int 武将_史实17 = 686;
const int 武将_史实18 = 687;
const int 武将_史实19 = 688;
const int 武将_史实20 = 689;
const int 武将_史实21 = 690;
const int 武将_史实22 = 691;
const int 武将_史实23 = 692;
const int 武将_史实24 = 693;
const int 武将_史实25 = 694;
const int 武将_史实26 = 695;
const int 武将_史实27 = 696;
const int 武将_史实28 = 697;
const int 武将_史实29 = 698;
const int 武将_史实30 = 699;
const int 武将_灵帝 = 700;
const int 武将_少帝 = 701;
const int 武将_献帝 = 702;
const int 武将_于吉 = 703;
const int 武将_华佗 = 704;
const int 武将_管辂 = 705;
const int 武将_许劭 = 706;
const int 武将_左慈 = 707;
const int 武将_司马徽 = 708;
const int 武将_祢衡 = 709;
const int 武将_黄承彦 = 710;
const int 武将_桥玄 = 711;
const int 武将_北斗 = 712;
const int 武将_南斗 = 713;
const int 武将_盗贼 = 714;
const int 武将_文官 = 715;
const int 武将_兵士 = 716;
const int 武将_士兵 = 716;
const int 武将_男 = 717;
const int 武将_女 = 718;
const int 武将_老人 = 719;
const int 武将_子供 = 720;
const int 武将_乌丸头目 = 721;
const int 武将_乌丸武将 = 722;
const int 武将_羌头目 = 723;
const int 武将_羌武将 = 724;
const int 武将_山越头目 = 725;
const int 武将_山越武将 = 726;
const int 武将_南蛮头目 = 727;
const int 武将_南蛮武将 = 728;
const int 武将_张让 = 729;
const int 武将_蹇硕 = 730;
const int 武将_赤坊 = 731;
const int 武将_婴儿 = 731;
const int 武将_伝令 = 732;
const int 武将_传令 = 732;
const int 武将_有力者 = 733;
const int 武将_医者 = 734;
const int 武将_天文官 = 735;
const int 武将_皇后 = 736;
const int 武将_老翁 = 737;
const int 武将_老婆 = 738;
const int 武将_仙人 = 739;
const int 武将_恶臣 = 740;
const int 武将_宦官 = 741;
const int 武将_使者 = 742;
const int 武将_武将 = 743;
const int 武将_卫士 = 744;
const int 武将_卫兵 = 744;
const int 武将_贼将 = 745;
const int 武将_黄巾贼 = 746;
const int 武将_武芸者 = 747;
const int 武将_农民 = 748;
const int 武将_商人 = 749;
const int 武将_劳动者 = 750;
const int 武将_若者 = 751;
const int 武将_町娘 = 752;
const int 武将_童子 = 753;
const int 武将_童女 = 754;
const int 武将_男童 = 753;
const int 武将_女童 = 754;
const int 武将_金持 = 755;
const int 武将_职人 = 756;
const int 武将_泥棒 = 757;
const int 武将_旅人 = 758;
const int 武将_酒家娘 = 759;
const int 武将_饭店娘 = 760;
const int 武将_渔师 = 761;
const int 武将_学者 = 762;
const int 武将_事件64 = 763;
const int 武将_事件65 = 764;
const int 武将_事件66 = 765;
const int 武将_事件67 = 766;
const int 武将_士燮 = 767;
const int 武将_于夫罗 = 768;
const int 武将_轲比能 = 769;
const int 武将_事件71 = 770;
const int 武将_事件72 = 771;
const int 武将_事件73 = 772;
const int 武将_事件74 = 773;
const int 武将_事件75 = 774;
const int 武将_事件76 = 775;
const int 武将_事件77 = 776;
const int 武将_事件78 = 777;
const int 武将_事件79 = 778;
const int 武将_事件80 = 779;
const int 武将_事件81 = 780;
const int 武将_事件82 = 781;
const int 武将_事件83 = 782;
const int 武将_事件84 = 783;
const int 武将_事件85 = 784;
const int 武将_事件86 = 785;
const int 武将_事件87 = 786;
const int 武将_事件88 = 787;
const int 武将_事件89 = 788;
const int 武将_事件90 = 789;
const int 武将_事件91 = 790;
const int 武将_事件92 = 791;
const int 武将_事件93 = 792;
const int 武将_事件94 = 793;
const int 武将_事件95 = 794;
const int 武将_事件96 = 795;
const int 武将_事件97 = 796;
const int 武将_事件98 = 797;
const int 武将_事件99 = 798;
const int 武将_事件A0 = 799;
const int 武将_孔丘 = 800;
const int 武将_孙膑 = 801;
const int 武将_张仪 = 802;
const int 武将_乐毅 = 803;
const int 武将_蔺相如 = 804;
const int 武将_白起 = 805;
const int 武将_赢政 = 806;
const int 武将_嬴政 = 806;
const int 武将_李斯 = 807;
const int 武将_王翦 = 808;
const int 武将_蒙恬 = 809;
const int 武将_项籍 = 810;
const int 武将_项藉 = 810;
const int 武将_项羽 = 810;
const int 武将_范增 = 811;
const int 武将_范増 = 811;
const int 武将_英布 = 812;
const int 武将_刘邦 = 813;
const int 武将_张良 = 814;
const int 武将_韩信 = 815;
const int 武将_彭越 = 816;
const int 武将_霍去病 = 817;
const int 武将_杨大眼 = 818;
const int 武将_陈庆之 = 819;
const int 武将_高长恭 = 820;
const int 武将_李绩 = 821;
const int 武将_秦琼 = 822;
const int 武将_尉迟恭 = 823;
const int 武将_岳飞 = 824;
const int 武将_秦良玉 = 825;
const int 武将_郑成功 = 826;
const int 武将_管夷吾 = 827;
const int 武将_鲍叔牙 = 828;
const int 武将_吕尚 = 829;
const int 武将_吴起 = 830;
const int 武将_萧何 = 831;
const int 武将_古代33 = 832;
const int 武将_古代34 = 833;
const int 武将_古代35 = 834;
const int 武将_古代36 = 835;
const int 武将_古代37 = 836;
const int 武将_古代38 = 837;
const int 武将_古代39 = 838;
const int 武将_古代40 = 839;
const int 武将_古代41 = 840;
const int 武将_古代42 = 841;
const int 武将_古代43 = 842;
const int 武将_古代44 = 843;
const int 武将_古代45 = 844;
const int 武将_古代46 = 845;
const int 武将_古代47 = 846;
const int 武将_古代48 = 847;
const int 武将_古代49 = 848;
const int 武将_古代50 = 849;
const int 武将_成廉 = 855;
const int 武将_王沈 = 856;
const int 武将_殷观 = 857;
const int 武将_崔州平 = 858;
const int 武将_石韬 = 859;
const int 武将_孟建 = 860;
const int 武将_宋忠 = 861;
const int 武将_殷署 = 862;
const int 武将_吕公 = 863;
const int 武将_妫览 = 864;
const int 武将_秦宜禄 = 865;
const int 武将_隐蕃 = 866;
const int 武将_尹礼 = 867;
const int 武将_路招 = 868;
const int 武将_殷礼 = 869;
const int 武将_傅干 = 870;
const int 武将_吕建 = 871;
const int 武将_于毒 = 872;
const int 武将_费观 = 873;
const int 武将_朱铄 = 874;
const int 武将_聂友 = 875;
const int 武将_于糜 = 876;
const int 武将_卫兹 = 877;
const int 武将_应劭 = 878;
const int 武将_卫臻 = 879;
const int 武将_刘理 = 880;
const int 武将_刘永 = 881;
const int 武将_朱绩 = 882;
const int 武将_阮籍 = 883;
const int 武将_袁春卿 = 884;
const int 武将_马延 = 885;
const int 武将_王观 = 886;
const int 武将_张顗 = 887;
const int 武将_韩猛 = 888;
const int 武将_王嗣 = 889;
const int 武将_王思 = 890;
const int 武将_王商 = 891;
const int 武将_王必 = 892;
const int 武将_王方 = 893;
const int 武将_王谋 = 894;
const int 武将_刘延 = 895;
const int 武将_王连 = 896;
const int 武将_邯郸淳 = 897;
const int 武将_许汜 = 898;
const int 武将_王楷 = 899;
const int 武将_韩珩 = 900;
const int 武将_王子服 = 901;
const int 武将_士孙瑞 = 902;
const int 武将_郭石 = 903;
const int 武将_郝普 = 904;
const int 武将_夏侯荣 = 905;
const int 武将_夏侯献 = 906;
const int 武将_夏侯儒 = 907;
const int 武将_夏侯兰 = 908;
const int 武将_李乐 = 909;
const int 武将_何曾 = 910;
const int 武将_荀正 = 911;
const int 武将_金尚 = 912;
const int 武将_何宗 = 913;
const int 武将_贺达 = 914;
const int 武将_丁斐 = 915;
const int 武将_姜叙 = 916;
const int 武将_赵昂 = 917;
const int 武将_韦康 = 918;
const int 武将_何桢 = 919;
const int 武将_吕乂 = 920;
const int 武将_何苗 = 921;
const int 武将_杨洪 = 922;
const int 武将_周群 = 923;
const int 武将_韩起 = 924;
const int 武将_周邵 = 925;
const int 武将_刘敏 = 926;
const int 武将_句扶 = 927;
const int 武将_张超 = 928;
const int 武将_臧洪 = 929;
const int 武将_司马芝 = 930;
const int 武将_管承 = 931;
const int 武将_韩综 = 932;
const int 武将_韩忠2 = 933;
const int 武将_庞淯 = 934;
const int 武将_赵俨 = 935;
const int 武将_管统 = 936;
const int 武将_韩范 = 937;
const int 武将_麹演 = 938;
const int 武将_许慈 = 939;
const int 武将_许定 = 940;
const int 武将_刘先 = 941;
const int 武将_魏越 = 942;
const int 武将_鲜于辅 = 943;
const int 武将_赵昱 = 944;
const int 武将_嵇康 = 945;
const int 武将_常林 = 946;
const int 武将_杜袭 = 947;
const int 武将_张裔 = 948;
const int 武将_句安 = 949;
const int 武将_惠衢 = 950;
const int 武将_黄琬 = 951;
const int 武将_黄射 = 952;
const int 武将_耿纪 = 953;
const int 武将_侯音 = 954;
const int 武将_陶浚2 = 955;
const int 武将_公孙晃 = 956;
const int 武将_周朝 = 957;
const int 武将_陶黄 = 958;
const int 武将_高蕃 = 959;
const int 武将_耿武 = 960;
const int 武将_皇甫闿 = 961;
const int 武将_习祯 = 962;
const int 武将_胡渊 = 963;
const int 武将_伍习 = 964;
const int 武将_顾邵 = 965;
const int 武将_顾承 = 966;
const int 武将_谷利 = 967;
const int 武将_胡综 = 968;
const int 武将_胡冲 = 969;
const int 武将_马隆 = 970;
const int 武将_吴敦 = 971;
const int 武将_吴范 = 972;
const int 武将_伍孚 = 973;
const int 武将_蔡勋 = 974;
const int 武将_崔勇 = 975;
const int 武将_左灵 = 976;
const int 武将_史涣 = 977;
const int 武将_是仪 = 978;
const int 武将_史迹 = 979;
const int 武将_射援 = 980;
const int 武将_射坚 = 981;
const int 武将_谢景 = 982;
const int 武将_修允 = 983;
const int 武将_周胤 = 984;
const int 武将_修则 = 985;
const int 武将_习珍 = 986;
const int 武将_朱盖 = 987;
const int 武将_朱光 = 988;
const int 武将_朱赞 = 989;
const int 武将_柳隐 = 990;
const int 武将_李蒙 = 991;
const int 武将_李封 = 992;
const int 武将_陆胤 = 993;
const int 武将_曹安民 = 994;
const int 武将_岑威 = 995;
const int 武将_昌豨 = 996;
const int 武将_徐琨 = 997;
const int 武将_徐商 = 998;
const int 武将_段煨 = 999;

const int 血色_齐小白 = 0;
const int 血色_管夷吾 = 1;
const int 血色_鲍叔牙 = 2;
const int 血色_晏婴 = 3;
const int 血色_田恒 = 4;
const int 血色_司马穰苴 = 5;
const int 血色_于禁 = 6;
const int 血色_田因齐 = 7;
const int 血色_卫瓘 = 8;
const int 血色_匡章 = 9;
const int 血色_田忌 = 10;
const int 血色_田单 = 11;
const int 血色_孙膑 = 12;
const int 血色_薛文 = 13;
const int 血色_邹忌 = 14;
const int 血色_邹衍 = 15;
const int 血色_鲁仲连 = 16;
const int 血色_孔丘 = 17;
const int 血色_袁绍 = 18;
const int 血色_孟轲 = 19;
const int 血色_墨翟 = 20;
const int 血色_晋重耳 = 21;
const int 血色_狐偃 = 22;
const int 血色_先轸 = 23;
const int 血色_鲁班 = 24;
const int 血色_荀息 = 25;
const int 血色_赵衰 = 26;
const int 血色_赵盾 = 27;
const int 血色_赵鞅 = 28;
const int 血色_赵毋恤 = 29;
const int 血色_张孟谈 = 30;
const int 血色_赵雍 = 31;
const int 血色_周访 = 32;
const int 血色_荀罃 = 33;
const int 血色_赵胜 = 34;
const int 血色_赵奢 = 35;
const int 血色_廉颇 = 36;
const int 血色_王濬 = 37;
const int 血色_蔺相如 = 38;
const int 血色_庞煖 = 39;
const int 血色_李牧 = 40;
const int 血色_里克 = 41;
const int 血色_魏绛 = 42;
const int 血色_魏舒 = 43;
const int 血色_魏斯 = 44;
const int 血色_魏无忌 = 45;
const int 血色_李悝 = 46;
const int 血色_西门豹 = 47;
const int 血色_翟璜 = 48;
const int 血色_董安于 = 49;
const int 血色_吴起 = 50;
const int 血色_庞涓 = 51;
const int 血色_惠施 = 52;
const int 血色_韩厥 = 53;
const int 血色_申不害 = 54;
const int 血色_韩非 = 55;
const int 血色_庄周 = 56;
const int 血色_秦任好 = 57;
const int 血色_百里奚 = 58;
const int 血色_蹇叔 = 59;
const int 血色_贾诩 = 60;
const int 血色_秦渠梁 = 61;
const int 血色_商鞅 = 62;
const int 血色_郭嘉 = 63;
const int 血色_樗里疾 = 64;
const int 血色_甘茂 = 65;
const int 血色_张仪 = 66;
const int 血色_公孙衍 = 67;
const int 血色_魏冉 = 68;
const int 血色_乐进 = 69;
const int 血色_范雎 = 70;
const int 血色_白起 = 71;
const int 血色_王翦 = 72;
const int 血色_嬴政 = 73;
const int 血色_赢政 = 73;
const int 血色_吕不韦 = 74;
const int 血色_李斯 = 75;
const int 血色_蒙骜 = 76;
const int 血色_蒙恬 = 77;
const int 血色_夏侯渊 = 78;
const int 血色_王贲 = 79;
const int 血色_李信 = 80;
const int 血色_尉缭 = 81;
const int 血色_章邯 = 82;
const int 血色_秦稷 = 83;
const int 血色_司马错 = 84;
const int 血色_夏侯惇 = 85;
const int 血色_熊侣 = 86;
const int 血色_楚熊侣 = 86;
const int 血色_令尹子文 = 87;
const int 血色_士蒍 = 88;
const int 血色_桓石虔 = 89;
const int 血色_孙叔敖 = 90;
const int 血色_申公巫臣 = 91;
const int 血色_养由基 = 92;
const int 血色_申包胥 = 93;
const int 血色_沈尹戌 = 94;
const int 血色_成得臣 = 95;
const int 血色_昭阳 = 96;
const int 血色_沈诸梁 = 97;
const int 血色_关羽 = 98;
const int 血色_陈轸 = 99;
const int 血色_屈平 = 100;
const int 血色_黄歇 = 101;
const int 血色_项燕 = 102;
const int 血色_老聃 = 103;
const int 血色_荀况 = 104;
const int 血色_越勾践 = 105;
const int 血色_范蠡 = 106;
const int 血色_文种 = 107;
const int 血色_灵姑浮 = 108;
const int 血色_吴阖闾 = 109;
const int 血色_吴夫差 = 110;
const int 血色_吴季札 = 111;
const int 血色_吴庆忌 = 112;
const int 血色_孙武 = 113;
const int 血色_伍员 = 114;
const int 血色_燕职 = 115;
const int 血色_谢安 = 116;
const int 血色_郭隗 = 117;
const int 血色_甘寧 = 118;
const int 血色_乐毅 = 119;
const int 血色_苏秦 = 120;
const int 血色_苏代 = 121;
const int 血色_剧辛 = 122;
const int 血色_盖延 = 123;
const int 血色_魏延 = 124;
const int 血色_项梁 = 125;
const int 血色_吕布 = 126;
const int 血色_叔向 = 127;
const int 血色_子产 = 128;
const int 血色_范增 = 129;
const int 血色_范増 = 129;
const int 血色_英布 = 130;
const int 血色_彭越 = 131;
const int 血色_韩信 = 132;
const int 血色_龙且 = 133;
const int 血色_钟离昧 = 134;
const int 血色_季布 = 135;
const int 血色_姜维 = 136;
const int 血色_陈平 = 137;
const int 血色_蒯彻 = 138;
const int 血色_李左车 = 139;
const int 血色_刘备 = 140;
const int 血色_刘彻 = 141;
const int 血色_诸葛亮 = 142;
const int 血色_萧何 = 143;
const int 血色_许褚 = 144;
const int 血色_曹参 = 145;
const int 血色_樊哙 = 146;
const int 血色_灌婴 = 147;
const int 血色_夏侯婴 = 148;
const int 血色_周勃 = 149;
const int 血色_孙坚 = 150;
const int 血色_周亚夫 = 151;
const int 血色_张苍 = 152;
const int 血色_贾谊 = 153;
const int 血色_袁盎 = 154;
const int 血色_晁错 = 155;
const int 血色_汲黯 = 156;
const int 血色_主父偃 = 157;
const int 血色_桑弘羊 = 158;
const int 血色_董仲舒 = 159;
const int 血色_刘询 = 160;
const int 血色_司马相如 = 161;
const int 血色_卫青 = 162;
const int 血色_刘基 = 163;
const int 血色_霍去病 = 164;
const int 血色_杨朱 = 165;
const int 血色_霍光 = 166;
const int 血色_金日磾 = 167;
const int 血色_司马迁 = 168;
const int 血色_张骞 = 169;
const int 血色_李广 = 170;
const int 血色_李陵 = 171;
const int 血色_苏武 = 172;
const int 血色_赵充国 = 173;
const int 血色_冯奉世 = 174;
const int 血色_陈汤 = 175;
const int 血色_丙吉 = 176;
const int 血色_萧望之 = 177;
const int 血色_魏相 = 178;
const int 血色_李善长 = 179;
const int 血色_拓跋珪 = 180;
const int 血色_宋濂 = 181;
const int 血色_徐达 = 182;
const int 血色_郦商 = 183;
const int 血色_曹操 = 184;
const int 血色_黄忠 = 185;
const int 血色_邓禹 = 186;
const int 血色_吴汉 = 187;
const int 血色_寇恂 = 188;
const int 血色_皇甫嵩 = 189;
const int 血色_来歙 = 190;
const int 血色_岑彭 = 191;
const int 血色_冯异 = 192;
const int 血色_贾复 = 193;
const int 血色_耿弇 = 194;
const int 血色_祭遵 = 195;
const int 血色_马援 = 196;
const int 血色_臧宫 = 197;
const int 血色_常遇春 = 198;
const int 血色_铫期 = 199;
const int 血色_马武 = 200;
const int 血色_陈俊 = 201;
const int 血色_李膺 = 202;
const int 血色_祭肜 = 203;
const int 血色_窦融 = 204;
const int 血色_李文忠 = 205;
const int 血色_窦宪 = 206;
const int 血色_班固 = 207;
const int 血色_班超 = 208;
const int 血色_虞诩 = 209;
const int 血色_郑玄 = 210;
const int 血色_张衡 = 211;
const int 血色_张奂 = 212;
const int 血色_段熲 = 213;
const int 血色_皇甫规 = 214;
const int 血色_朱文正 = 215;
const int 血色_李固 = 216;
const int 血色_傅友德 = 217;
const int 血色_杜乔 = 218;
const int 血色_沐英 = 219;
const int 血色_蓝玉 = 220;
const int 血色_马隆 = 221;
const int 血色_周处 = 222;
const int 血色_张方 = 223;
const int 血色_苟唏 = 224;
const int 血色_赵匡胤 = 225;
const int 血色_王导 = 226;
const int 血色_司马师 = 227;
const int 血色_司马昭 = 228;
const int 血色_庾亮 = 229;
const int 血色_桓温 = 230;
const int 血色_谢玄 = 231;
const int 血色_刘牢之 = 232;
const int 血色_陶侃 = 233;
const int 血色_刘琨 = 234;
const int 血色_祖逖 = 235;
const int 血色_王敦 = 236;
const int 血色_温峤 = 237;
const int 血色_郗鉴 = 238;
const int 血色_谢艾 = 239;
const int 血色_王羲之 = 240;
const int 血色_王坦之 = 241;
const int 血色_桓冲 = 242;
const int 血色_刘渊 = 243;
const int 血色_刘聪 = 244;
const int 血色_周瑜 = 245;
const int 血色_顾雍 = 246;
const int 血色_刘曜 = 247;
const int 血色_朱棣 = 248;
const int 血色_李庠 = 249;
const int 血色_王弥 = 250;
const int 血色_陈元达 = 251;
const int 血色_游子远 = 252;
const int 血色_石勒 = 253;
const int 血色_荀彧 = 254;
const int 血色_石虎 = 255;
const int 血色_张宾 = 256;
const int 血色_麻秋 = 257;
const int 血色_冉闵 = 258;
const int 血色_荀攸 = 259;
const int 血色_刘宣 = 260;
const int 血色_陈安 = 261;
const int 血色_蒋琬 = 262;
const int 血色_锺会 = 263;
const int 血色_慕容廆 = 264;
const int 血色_慕容皝 = 265;
const int 血色_姚广孝 = 266;
const int 血色_慕容翰 = 267;
const int 血色_侯瑱 = 268;
const int 血色_慕容恪 = 269;
const int 血色_慕容垂 = 270;
const int 血色_慕容德 = 271;
const int 血色_韩琦 = 272;
const int 血色_富弼 = 273;
const int 血色_慕容隆 = 274;
const int 血色_慕容农 = 275;
const int 血色_郦食其 = 276;
const int 血色_冼英 = 277;
const int 血色_裴嶷 = 278;
const int 血色_封弈 = 279;
const int 血色_扬雄 = 280;
const int 血色_阳骛 = 281;
const int 血色_诸葛瑾 = 282;
const int 血色_皇甫真 = 283;
const int 血色_姚弋仲 = 284;
const int 血色_姚襄 = 285;
const int 血色_姚苌 = 286;
const int 血色_权翼 = 287;
const int 血色_尹纬 = 288;
const int 血色_张良 = 289;
const int 血色_徐晃 = 290;
const int 血色_姚兴 = 291;
const int 血色_乞伏乾归 = 292;
const int 血色_张玉 = 293;
const int 血色_吕夷简 = 294;
const int 血色_沮渠蒙逊 = 295;
const int 血色_秃发褥檀 = 296;
const int 血色_王买德 = 297;
const int 血色_李暠 = 298;
const int 血色_赫连勃勃 = 299;
const int 血色_朱能 = 300;
const int 血色_苻洪 = 301;
const int 血色_苻健 = 302;
const int 血色_苻雄 = 303;
const int 血色_苻坚 = 304;
const int 血色_苻融 = 305;
const int 血色_王猛 = 306;
const int 血色_张蚝 = 307;
const int 血色_邓羌 = 308;
const int 血色_吕婆楼 = 309;
const int 血色_郑和 = 310;
const int 血色_梁平老 = 311;
const int 血色_吕光 = 312;
const int 血色_苻登 = 313;
const int 血色_李特 = 314;
const int 血色_李流 = 315;
const int 血色_李雄 = 316;
const int 血色_李骧 = 317;
const int 血色_范长生 = 318;
const int 血色_刘裕 = 319;
const int 血色_刘穆之 = 320;
const int 血色_谢晦 = 321;
const int 血色_檀道济 = 322;
const int 血色_刘道规 = 323;
const int 血色_王镇恶 = 324;
const int 血色_沈田子 = 325;
const int 血色_朱龄石 = 326;
const int 血色_朱超石 = 327;
const int 血色_谢灵运 = 328;
const int 血色_王玄谟 = 329;
const int 血色_沈庆之 = 330;
const int 血色_柳元景 = 331;
const int 血色_薛安都 = 332;
const int 血色_蔡兴宗 = 333;
const int 血色_臧质 = 334;
const int 血色_鲁爽 = 335;
const int 血色_周奉叔 = 336;
const int 血色_王弘 = 337;
const int 血色_满宠 = 338;
const int 血色_曹植 = 339;
const int 血色_萧道成 = 340;
const int 血色_曹仁 = 341;
const int 血色_王俭 = 342;
const int 血色_李渊 = 343;
const int 血色_周盘龙 = 344;
const int 血色_垣崇祖 = 345;
const int 血色_柳世隆 = 346;
const int 血色_曹丕 = 347;
const int 血色_陈霸先 = 348;
const int 血色_萧摩诃 = 349;
const int 血色_陈显达 = 350;
const int 血色_裴叔业 = 351;
const int 血色_崔慧景 = 352;
const int 血色_萧衍 = 353;
const int 血色_李唐宾 = 354;
const int 血色_张全义 = 355;
const int 血色_范雲 = 356;
const int 血色_沈约 = 357;
const int 血色_韦睿 = 358;
const int 血色_陈庆之 = 359;
const int 血色_裴邃 = 360;
const int 血色_昌义之 = 361;
const int 血色_曹景宗 = 362;
const int 血色_兰钦 = 363;
const int 血色_羊侃 = 364;
const int 血色_朱元璋 = 365;
const int 血色_王僧辩 = 366;
const int 血色_孙权 = 367;
const int 血色_王琳 = 368;
const int 血色_侯安都 = 369;
const int 血色_孙策 = 370;
const int 血色_方孝孺 = 371;
const int 血色_杜僧明 = 372;
const int 血色_周文育 = 373;
const int 血色_吴明彻 = 374;
const int 血色_杨士奇 = 375;
const int 血色_邓艾 = 376;
const int 血色_拓跋焘 = 377;
const int 血色_元宏 = 378;
const int 血色_元英 = 379;
const int 血色_元勰 = 380;
const int 血色_元澄 = 381;
const int 血色_长孙嵩 = 382;
const int 血色_长孙道生 = 383;
const int 血色_于栗磾 = 384;
const int 血色_奚斤 = 385;
const int 血色_杨荣 = 386;
const int 血色_杨溥 = 387;
const int 血色_叔孙建 = 388;
const int 血色_太史慈 = 389;
const int 血色_崔浩 = 390;
const int 血色_高允 = 391;
const int 血色_李顺 = 392;
const int 血色_陆俟 = 393;
const int 血色_古弼 = 394;
const int 血色_赵雲 = 395;
const int 血色_慕容白曜 = 396;
const int 血色_李冲 = 397;
const int 血色_杨大眼 = 398;
const int 血色_奚康生 = 399;
const int 血色_崔延伯 = 400;
const int 血色_张华 = 401;
const int 血色_邢峦 = 402;
const int 血色_李崇 = 403;
const int 血色_宇文泰 = 404;
const int 血色_拓跋仪 = 405;
const int 血色_尔朱荣 = 406;
const int 血色_尔朱兆 = 407;
const int 血色_斛斯椿 = 408;
const int 血色_拓跋虔 = 409;
const int 血色_步骘 = 410;
const int 血色_张郃 = 411;
const int 血色_傅永 = 412;
const int 血色_贺拔岳 = 413;
const int 血色_高欢 = 414;
const int 血色_高澄 = 415;
const int 血色_高洋 = 416;
const int 血色_高敖曹 = 417;
const int 血色_杨一清 = 418;
const int 血色_张昭 = 419;
const int 血色_侯景 = 420;
const int 血色_窦泰 = 421;
const int 血色_彭乐 = 422;
const int 血色_慕容绍宗 = 423;
const int 血色_武曌 = 424;
const int 血色_武瞾 = 424;
const int 血色_斛律金 = 425;
const int 血色_斛律光 = 426;
const int 血色_段韶 = 427;
const int 血色_高长恭 = 428;
const int 血色_陈元康 = 429;
const int 血色_杜弼 = 430;
const int 血色_崔暹 = 431;
const int 血色_张飞 = 432;
const int 血色_杨愔 = 433;
const int 血色_于谨 = 434;
const int 血色_宇文邕 = 435;
const int 血色_宇文宪 = 436;
const int 血色_独孤信 = 437;
const int 血色_李弼 = 438;
const int 血色_张辽 = 439;
const int 血色_赵贵 = 440;
const int 血色_李虎 = 441;
const int 血色_侯莫陈崇 = 442;
const int 血色_达奚武 = 443;
const int 血色_杨忠 = 444;
const int 血色_蔡佑 = 445;
const int 血色_苏绰 = 446;
const int 血色_韦孝宽 = 447;
const int 血色_陆贾 = 448;
const int 血色_王罴 = 449;
const int 血色_王思政 = 450;
const int 血色_王轨 = 451;
const int 血色_尉迟迥 = 452;
const int 血色_杨坚 = 453;
const int 血色_杨素 = 454;
const int 血色_高熲 = 455;
const int 血色_高颎 = 455;
const int 血色_梁睿 = 456;
const int 血色_李德林 = 457;
const int 血色_史万岁 = 458;
const int 血色_韩擒虎 = 459;
const int 血色_贺若弼 = 460;
const int 血色_程昱 = 461;
const int 血色_长孙晟 = 462;
const int 血色_杨广 = 463;
const int 血色_薛世雄 = 464;
const int 血色_来护兒 = 465;
const int 血色_徐阶 = 466;
const int 血色_张须陀 = 467;
const int 血色_贺娄子干 = 468;
const int 血色_文彦博 = 469;
const int 血色_王世充 = 470;
const int 血色_典韦 = 471;
const int 血色_李密 = 472;
const int 血色_单雄信 = 473;
const int 血色_裴行俨 = 474;
const int 血色_李世民 = 475;
const int 血色_李隆基 = 476;
const int 血色_李道宗 = 477;
const int 血色_李孝恭 = 478;
const int 血色_董允 = 479;
const int 血色_房玄龄 = 480;
const int 血色_刘秀 = 481;
const int 血色_杜如晦 = 482;
const int 血色_长孙无忌 = 483;
const int 血色_魏征 = 484;
const int 血色_李靖 = 485;
const int 血色_李绩 = 486;
const int 血色_秦琼 = 487;
const int 血色_尉迟恭 = 488;
const int 血色_罗士信 = 489;
const int 血色_程知节 = 490;
const int 血色_薛仁贵 = 491;
const int 血色_苏定方 = 492;
const int 血色_王霸 = 493;
const int 血色_刘仁轨 = 494;
const int 血色_裴行俭 = 495;
const int 血色_狄仁傑 = 496;
const int 血色_张九龄 = 497;
const int 血色_姚崇 = 498;
const int 血色_宋璟 = 499;
const int 血色_王忠嗣 = 500;
const int 血色_杜预 = 501;
const int 血色_高仙芝 = 502;
const int 血色_封常清 = 503;
const int 血色_哥舒翰 = 504;
const int 血色_秦良玉 = 505;
const int 血色_郭子仪 = 506;
const int 血色_李光弼 = 507;
const int 血色_仆固怀恩 = 508;
const int 血色_李嗣业 = 509;
const int 血色_李绛 = 510;
const int 血色_段秀实 = 511;
const int 血色_颜真卿 = 512;
const int 血色_李泌 = 513;
const int 血色_李晟 = 514;
const int 血色_马超 = 515;
const int 血色_马燧 = 516;
const int 血色_浑瑊 = 517;
const int 血色_李愬 = 518;
const int 血色_陆贽 = 519;
const int 血色_刘晏 = 520;
const int 血色_裴度 = 521;
const int 血色_高拱 = 522;
const int 血色_李德裕 = 523;
const int 血色_韩愈 = 524;
const int 血色_韦皋 = 525;
const int 血色_张巡 = 526;
const int 血色_杜杲 = 527;
const int 血色_费禕 = 528;
const int 血色_张议潮 = 529;
const int 血色_杨复光 = 530;
const int 血色_王守仁 = 531;
const int 血色_黑齿常之 = 532;
const int 血色_王方翼 = 533;
const int 血色_来瑱 = 534;
const int 血色_侯君集 = 535;
const int 血色_娄师德 = 536;
const int 血色_朱温 = 537;
const int 血色_敬翔 = 538;
const int 血色_安禄山 = 539;
const int 血色_葛从周 = 540;
const int 血色_朱珍 = 541;
const int 血色_余玠 = 542;
const int 血色_苏轼 = 543;
const int 血色_庞师古 = 544;
const int 血色_氏叔琮 = 545;
const int 血色_康怀贞 = 546;
const int 血色_杨师厚 = 547;
const int 血色_杨廷和 = 548;
const int 血色_王彦章 = 549;
const int 血色_刘鄩 = 550;
const int 血色_史思明 = 551;
const int 血色_李克用 = 552;
const int 血色_李存勖 = 553;
const int 血色_马芳 = 554;
const int 血色_李嗣源 = 555;
const int 血色_法正 = 556;
const int 血色_庞统 = 557;
const int 血色_祖冲之 = 558;
const int 血色_李从珂 = 559;
const int 血色_李存孝 = 560;
const int 血色_李存进 = 561;
const int 血色_李嗣昭 = 562;
const int 血色_盖寓 = 563;
const int 血色_张承业 = 564;
const int 血色_郭崇韬 = 565;
const int 血色_周德威 = 566;
const int 血色_符存审 = 567;
const int 血色_史建瑭 = 568;
const int 血色_李建及 = 569;
const int 血色_元行钦 = 570;
const int 血色_夏鲁奇 = 571;
const int 血色_任圜 = 572;
const int 血色_高行周 = 573;
const int 血色_符彦卿 = 574;
const int 血色_石敬瑭 = 575;
const int 血色_桑维翰 = 576;
const int 血色_羊祜 = 577;
const int 血色_刘知远 = 578;
const int 血色_史弘肇 = 579;
const int 血色_冯道 = 580;
const int 血色_郭威 = 581;
const int 血色_柴荣 = 582;
const int 血色_郭崇 = 583;
const int 血色_药元福 = 584;
const int 血色_慕容延钊 = 585;
const int 血色_王朴 = 586;
const int 血色_范质 = 587;
const int 血色_王溥 = 588;
const int 血色_魏仁浦 = 589;
const int 血色_王峻 = 590;
const int 血色_高怀德 = 591;
const int 血色_李穀 = 592;
const int 血色_杨行密 = 593;
const int 血色_朱瑾 = 594;
const int 血色_李神福 = 595;
const int 血色_徐温 = 596;
const int 血色_严可求 = 597;
const int 血色_骆知祥 = 598;
const int 血色_徐知诰 = 599;
const int 血色_陆抗 = 600;
const int 血色_宋齐丘 = 601;
const int 血色_陆逊 = 602;
const int 血色_刘仁赡 = 603;
const int 血色_林仁肇 = 604;
const int 血色_钱鏐 = 605;
const int 血色_钱镠 = 605;
const int 血色_顾全武 = 606;
const int 血色_王建 = 607;
const int 血色_华洪 = 608;
const int 血色_蒋济 = 609;
const int 血色_许存 = 610;
const int 血色_许德勋 = 611;
const int 血色_孟知祥 = 612;
const int 血色_赵季良 = 613;
const int 血色_李仁罕 = 614;
const int 血色_赵廷隐 = 615;
const int 血色_高季兴 = 616;
const int 血色_梁震 = 617;
const int 血色_桓玄 = 618;
const int 血色_马殷 = 619;
const int 血色_高郁 = 620;
const int 血色_周行逢 = 621;
const int 血色_张辅 = 622;
const int 血色_司马懿 = 623;
const int 血色_赵光义 = 624;
const int 血色_赵普 = 625;
const int 血色_曹彬 = 626;
const int 血色_潘美 = 627;
const int 血色_杨业 = 628;
const int 血色_王全斌 = 629;
const int 血色_李继隆 = 630;
const int 血色_吕蒙正 = 631;
const int 血色_张齐贤 = 632;
const int 血色_李沆 = 633;
const int 血色_寇准 = 634;
const int 血色_刘邦 = 635;
const int 血色_王德用 = 636;
const int 血色_曹玮 = 637;
const int 血色_苏威 = 638;
const int 血色_狄青 = 639;
const int 血色_范仲淹 = 640;
const int 血色_包拯 = 641;
const int 血色_欧阳修 = 642;
const int 血色_司马光 = 643;
const int 血色_王安石 = 644;
const int 血色_王韶 = 645;
const int 血色_章楶 = 646;
const int 血色_种世衡 = 647;
const int 血色_庞籍 = 648;
const int 血色_李纲 = 649;
const int 血色_宗泽 = 650;
const int 血色_娄敬 = 651;
const int 血色_赵鼎 = 652;
const int 血色_岳飞 = 653;
const int 血色_张浚 = 654;
const int 血色_韩世忠 = 655;
const int 血色_吴玠 = 656;
const int 血色_吴璘 = 657;
const int 血色_刘錡 = 658;
const int 血色_岳雲 = 659;
const int 血色_项籍 = 660;
const int 血色_项藉 = 660;
const int 血色_项羽 = 660;
const int 血色_吕蒙 = 661;
const int 血色_于谦 = 662;
const int 血色_杨再兴 = 663;
const int 血色_王德 = 664;
const int 血色_魏胜 = 665;
const int 血色_虞允文 = 666;
const int 血色_鲁肃 = 667;
const int 血色_辛弃疾 = 668;
const int 血色_卢植 = 669;
const int 血色_毕再遇 = 670;
const int 血色_孟珙 = 671;
const int 血色_文天祥 = 672;
const int 血色_达奚长儒 = 673;
const int 血色_程颢 = 674;
const int 血色_程颐 = 675;
const int 血色_朱熹 = 676;
const int 血色_沈括 = 677;
const int 血色_张居正 = 678;
const int 血色_谭纶 = 679;
const int 血色_俞大猷 = 680;
const int 血色_戚继光 = 681;
const int 血色_刘綎 = 682;
const int 血色_李成梁 = 683;
const int 血色_李如松 = 684;
const int 血色_麻贵 = 685;
const int 血色_陈璘 = 686;
const int 血色_邓子龙 = 687;
const int 血色_孙承宗 = 688;
const int 血色_熊廷弼 = 689;
const int 血色_袁崇焕 = 690;
const int 血色_徐光启 = 691;
const int 血色_郑成功 = 692;
const int 血色_李定国 = 693;
const int 血色_史可法 = 694;
const int 血色_邓愈 = 695;
const int 血色_汤和 = 696;
const int 血色_吴三桂 = 697;
const int 血色_董卓 = 698;
const int 血色_王莽 = 699;












const int 血色_姜子牙 = 712;
const int 血色_周公旦 = 713;







const int 血色_努尔哈赤 = 721;
const int 血色_皇太极 = 722;
const int 血色_多尔衮 = 723;
const int 血色_耶律亿 = 724;
const int 血色_完颜旻 = 725;
const int 血色_成吉思汗 = 726;
const int 血色_速不台 = 727;
const int 血色_木华黎 = 728;
const int 血色_拖雷 = 729;
const int 血色_忽必烈 = 730;
const int 血色_丰臣秀吉 = 731;
const int 血色_织田信长 = 732;
const int 血色_上杉谦信 = 733;
const int 血色_武田信玄 = 734;
const int 血色_岛津义弘 = 735;
const int 血色_松赞干布 = 736;
const int 血色_噶尔东赞 = 737;
const int 血色_噶尔钦陵 = 738;
const int 血色_赤松德赞 = 739;
const int 血色_赤祖德赞 = 740;




const int 血色_陈胜 = 745;
const int 血色_吴广 = 746;
const int 血色_张角 = 747;
const int 血色_孙恩 = 748;
const int 血色_葛荣 = 749;
const int 血色_窦建德 = 750;
const int 血色_黄巢 = 751;
const int 血色_卢循 = 752;
const int 血色_刘黑闼 = 753;
const int 血色_方腊 = 754;
const int 血色_钟相 = 755;
const int 血色_杨么 = 756;
const int 血色_李全 = 757;
const int 血色_陈友谅 = 758;
const int 血色_李自成 = 759;
const int 血色_张献忠 = 760;







const int 血色_孙传庭 = 768;
const int 血色_卢象升 = 769;
const int 血色_窦婴 = 770;
const int 血色_韩安国 = 771;
const int 血色_冯胜 = 772;
const int 血色_王崇古 = 773;
const int 血色_源贺 = 774;
const int 血色_尉元 = 775;
const int 血色_荀林父 = 776;
const int 血色_士会 = 777;
const int 血色_郤克 = 778;
const int 血色_栾书 = 779;
const int 血色_周敦颐 = 780;
const int 血色_子反 = 781;
const int 血色_子重 = 782;
const int 血色_杨存中 = 783;
const int 血色_李显忠 = 784;
const int 血色_袁袭 = 785;
const int 血色_周本 = 786;
const int 血色_秦开 = 787;
const int 血色_由余 = 788;
const int 血色_李重进 = 789;
const int 血色_张永德 = 790;
const int 血色_刘知俊 = 791;
const int 血色_李振 = 792;
const int 血色_杨炎 = 793;
const int 血色_高骈 = 794;
const int 血色_公孙瓒 = 795;
const int 血色_胡宗宪 = 796;
const int 血色_张煌言 = 797;
const int 血色_薛赞 = 798;
const int 血色_姚硕德 = 799;
const int 血色_秦宣太后 = 800;
const int 血色_吕雉 = 801;
const int 血色_卫子夫 = 802;
const int 血色_甄宓 = 803;
const int 血色_阴丽华 = 804;
const int 血色_邓绥 = 805;
const int 血色_冯有 = 806;
const int 血色_胡充华 = 807;
const int 血色_独孤伽罗 = 808;
const int 血色_长孙皇后 = 809;
const int 血色_张惠 = 810;
const int 血色_刘娥 = 811;
const int 血色_娄昭君 = 812;
const int 血色_马秀英 = 813;
const int 血色_平阳公主 = 814;
const int 血色_太平公主 = 815;
const int 血色_上官婉儿 = 816;
const int 血色_卓文君 = 817;
const int 血色_班昭 = 818;
const int 血色_蔡琰 = 819;
const int 血色_谢道韫 = 820;
const int 血色_李清照 = 821;
const int 血色_西施 = 822;
const int 血色_虞姬 = 823;
const int 血色_王昭君 = 824;
const int 血色_杨玉环 = 825;
const int 血色_赵飞燕 = 826;
const int 血色_冯小怜 = 827;
const int 血色_张丽华 = 828;
const int 血色_周宪 = 829;
const int 血色_周嘉敏 = 830;
const int 血色_陈圆圆 = 831;


const int 신무장_시작 = 850;
const int 신무장_끝 = 999;
const int 적장_시작 = 1000;
const int 적장_끝 = 1100;
const int 新武将_开始 = 850;
const int 新武将_末 = 999;
const int 敌将_开始 = 1000;
const int 敌将_末 = 1100;
const int 武将_无 = -1;

const int 무장능력_통솔 = 0;
const int 무장능력_무력 = 1;
const int 무장능력_지력 = 2;
const int 무장능력_정치 = 3;
const int 무장능력_매력 = 4;
const int 무장능력_끝 = 5;
const int 武将能力_统率 = 0;
const int 武将能力_武力 = 1;
const int 武将能力_智力 = 2;
const int 武将能力_政治 = 3;
const int 武将能力_魅力 = 4;
const int 武将能力_末 = 5;

const int 무장모델파트_투구 = 0;
const int 무장모델파트_얼굴 = 1;
const int 무장모델파트_상체 = 2;
const int 무장모델파트_망토 = 3;
const int 무장모델파트_팔 = 4;
const int 무장모델파트_다리 = 5;
const int 무장모델파트_화살통 = 6;
const int 무장모델파트_7 = 7; // ?
const int 무장모델파트_끝 = 8;
const int 武将模型_头盔 = 0;
const int 武将模型_面部 = 1;
const int 武将模型_上身 = 2;
const int 武将模型_披风 = 3;
const int 武将模型_护腕 = 4;
const int 武将模型_下身 = 5;
const int 武将模型_箭袋 = 6;
const int 武将模型_7 = 7;
const int 武将模型_末 = 8;

const int 무장속성_세력 = 75;
const int 武将属性_势力 = 75;

const int 무장임무_없음 = -1;
const int 무장임무_개발 = 0;
const int 무장임무_징병 = 1;
const int 무장임무_병기생산 = 2;
const int 무장임무_순찰 = 3;
const int 무장임무_거래 = 4;
const int 무장임무_기교연구 = 5;
const int 무장임무_훈련 = 6;
const int 무장임무_출진 = 7;
const int 무장임무_수송 = 8;
const int 무장임무_이동 = 9;
const int 무장임무_소환 = 10;
const int 무장임무_인재탐색 = 11;
const int 무장임무_무장등용 = 12;
const int 무장임무_포상 = 13;
const int 무장임무_수여 = 14;
const int 무장임무_친선 = 15;
const int 무장임무_동맹 = 16;
const int 무장임무_파기 = 17;
const int 무장임무_정전협정 = 18;
const int 무장임무_항복권고 = 19;
const int 무장임무_포로교환 = 20;
const int 무장임무_원군요청 = 21;
const int 무장임무_이호경식 = 22;
const int 무장임무_구호탄랑 = 23;
const int 무장임무_유언비어 = 24;
const int 무장임무_평정 = 25;
const int 무장임무_군단 = 26;
const int 무장임무_군단신설 = 27;
const int 무장임무_군단재편 = 28;
const int 무장임무_군단해산 = 29;
const int 무장임무_군사 = 30;
const int 무장임무_관직 = 31;
const int 무장임무_중개 = 32;
const int 무장임무_의형제중개 = 33;
const int 무장임무_혼인중개 = 34;
const int 무장임무_추방 = 35;
const int 무장임무_철거 = 36;
const int 무장임무_귀환 = 37;
const int 무장임무_흡수합병 = 38;
const int 무장임무_능력연구 = 39;
const int 무장임무_무장육성 = 40;
const int 무장임무_기초능력육성 = 41;
const int 무장임무_병종적성육성 = 42;
const int 무장임무_특기육성 = 43;
const int 무장임무_끝 = 44;
const int 武将任务_无 = -1;
const int 武将任务_开发 = 0;
const int 武将任务_征兵 = 1;
const int 武将任务_兵器生产 = 2;
const int 武将任务_巡察 = 3;
const int 武将任务_交易 = 4;
const int 武将任务_技巧研究 = 5;
const int 武将任务_训练 = 6;
const int 武将任务_出征 = 7;
const int 武将任务_运输 = 8;
const int 武将任务_移动 = 9;
const int 武将任务_召唤 = 10;
const int 武将任务_人才探索 = 11;
const int 武将任务_武将登用 = 12;
const int 武将任务_褒奖 = 13;
const int 武将任务_授予 = 14;
const int 武将任务_亲善 = 15;
const int 武将任务_同盟 = 16;
const int 武将任务_摒弃 = 17;
const int 武将任务_停战协定 = 18;
const int 武将任务_劝降 = 19;
const int 武将任务_交换俘虏 = 20;
const int 武将任务_请求援军 = 21;
const int 武将任务_二虎竞食 = 22;
const int 武将任务_驱虎吞狼 = 23;
const int 武将任务_流言 = 24;
const int 武将任务_评定 = 25;
const int 武将任务_军团 = 26;
const int 武将任务_新设军团 = 27;
const int 武将任务_军团整编 = 28;
const int 武将任务_军团解散 = 29;
const int 武将任务_军事 = 30;
const int 武将任务_官职 = 31;
const int 武将任务_仲介 = 32;
const int 武将任务_义兄弟仲介 = 33;
const int 武将任务_婚姻仲介 = 34;
const int 武将任务_驱逐 = 35;
const int 武将任务_拆除 = 36;
const int 武将任务_返回 = 37;
const int 武将任务_吸收合并 = 38;
const int 武将任务_能力研究 = 39;
const int 武将任务_武将培养 = 40;
const int 武将任务_基础能力培养 = 41;
const int 武将任务_兵种适性培养 = 42;
const int 武将任务_特技培养 = 43;
const int 武将任务_末 = 44;

const int 무장플래그_행동완료 = 0x1;
const int 무장플래그_포상완료 = 0x2;
const int 무장플래그_사망예정 = 0x4;
const int 무장플래그_대갈 = 0x8;
const int 무장플래그_궤변 = 0x10;
const int 무장플래그_무시 = 0x20;
const int 무장플래그_진정 = 0x40;
const int 무장플래그_흥분 = 0x80;
const int 무장플래그_장수 = 0x100;
const int 무장플래그_9 = 0x200; // 군단 변경됨
const int 무장플래그_10 = 0x400; // 임무 대상
const int 武将标记_行动完成 = 0x1;
const int 武将标记_奖励完成 = 0x2;
const int 武将标记_死亡预定 = 0x4;
const int 武将标记_大喝 = 0x80;
const int 武将标记_诡辩 = 0x10;
const int 武将标记_无视 = 0x20;
const int 武将标记_镇静 = 0x40;
const int 武将标记_逆上 = 0x80;//愤怒？
const int 武将标记_长寿 = 0x100;
const int 武将标记_9 = 0x200;//随军团改变
const int 武将标记_10 = 0x400;//任务对象

const int 방향_북서 = 0;
const int 방향_북 = 1;
const int 방향_북동 = 2;
const int 방향_남서 = 3;
const int 방향_남 = 4;
const int 방향_남동 = 5;
const int 방향_끝 = 6;
const int 方向_西北 = 0;
const int 方向_北 = 1;
const int 方向_东北 = 2;
const int 方向_西南 = 3;
const int 方向_南 = 4;
const int 方向_东南 = 5;
const int 方向_末 = 6;


const int 병기_검 = 0;
const int 병기_창 = 1;
const int 병기_극 = 2;
const int 병기_노 = 3;
const int 병기_군마 = 4;
const int 병기_충차 = 5;
const int 병기_정란 = 6;
const int 병기_투석 = 7;
const int 병기_목수 = 8;
const int 병기_주가 = 9;
const int 병기_누선 = 10;
const int 병기_투함 = 11;
const int 병기_끝 = 12;
const int 兵器_剑 = 0;
const int 兵器_枪 = 1;
const int 兵器_戟 = 2;
const int 兵器_弩 = 3;
const int 兵器_战马 = 4;
const int 兵器_冲车 = 5;
const int 兵器_井阑 = 6;
const int 兵器_投石 = 7;
const int 兵器_木兽 = 8;
const int 兵器_走舸 = 9;
const int 兵器_楼船 = 10;
const int 兵器_斗舰 = 11;
const int 兵器_末 = 12;

const int 병기능력_공격 = 0;
const int 병기능력_방어 = 1;
const int 병기능력_이동 = 2;
const int 병기능력_끝 = 3;
const int 兵器能力_攻击 = 0;
const int 兵器能力_防御 = 1;
const int 兵器能力_移动 = 2;
const int 兵器能力_末 = 3;

const int 병기종류_검 = 0;
const int 병기종류_창 = 1;
const int 병기종류_극 = 2;
const int 병기종류_노 = 3;
const int 병기종류_군마 = 4;
const int 병기종류_직접병기 = 5;
const int 병기종류_간접병기 = 6;
const int 병기종류_함선 = 7;
const int 병기종류_끝 = 8;
const int 兵装种类_剑 = 0;
const int 兵装种类_枪 = 1;
const int 兵装种类_戟 = 2;
const int 兵装种类_弩 = 3;
const int 兵装种类_马 = 4;
const int 兵装种类_直接兵器 = 5;
const int 兵装种类_间接兵器 = 6;
const int 兵装种类_舰船 = 7;
const int 兵装种类_末 = 8;

const int 병종_창병 = 0;
const int 병종_극병 = 1;
const int 병종_노병 = 2;
const int 병종_기병 = 3;
const int 병종_병기 = 4;
const int 병종_수군 = 5;
const int 병종_끝 = 6;
const int 兵种_枪兵 = 0;
const int 兵种_戟兵 = 1;
const int 兵种_弩兵 = 2;
const int 兵种_骑兵 = 3;
const int 兵种_兵器 = 4;
const int 兵种_水军 = 5;
const int 兵种_末 = 6;

const int 보물_적토마 = 0;
const int 보물_적로 = 1;
const int 보물_조황비전 = 2;
const int 보물_절영 = 3;
const int 보물_대완마1 = 4;
const int 보물_대완마2 = 5;
const int 보물_대완마3 = 6;
const int 보물_칠성보도 = 7;
const int 보물_의천검 = 8;
const int 보물_청강검 = 9;
const int 보물_자웅일대검 = 10;
const int 보물_방천화극 = 11;
const int 보물_청룡언월도 = 12;
const int 보물_사모 = 13;
const int 보물_유성추 = 14;
const int 보물_비도1 = 15;
const int 보물_비도2 = 16;
const int 보물_단극1 = 17;
const int 보물_단극2 = 18;
const int 보물_수극1 = 19;
const int 보물_수극2 = 20;
const int 보물_철쇄 = 21;
const int 보물_양유기의활 = 22;
const int 보물_이광의활 = 23;
const int 보물_단궁1 = 24;
const int 보물_단궁2 = 25;
const int 보물_동호비궁1 = 26;
const int 보물_동호비궁2 = 27;
const int 보물_맥궁1 = 28;
const int 보물_맥궁2 = 29;
const int 보물_손자병법 = 30;
const int 보물_병법24편 = 31;
const int 보물_맹덕신서 = 32;
const int 보물_육도 = 33;
const int 보물_삼략 = 34;
const int 보물_오자 = 35;
const int 보물_위료자 = 36;
const int 보물_전국책 = 37;
const int 보물_사마법 = 38;
const int 보물_묵자 = 39;
const int 보물_태평요술서 = 40;
const int 보물_옥새 = 41;
const int 보물_동작 = 42;
const int 보물_huangjinjun = 53;
const int 보물_dongzhoubing = 57;
const int 보물_xianzhenying = 58;
const int 보물_feixiongbing = 59;
const int 보물_hubenhuwei = 60;
const int 보물_xiliangtieqi = 61;
const int 보물_wudangfeijun = 62;
const int 보물_jiefanying = 63;
const int 보물_xiandengying = 64;
const int 보물_dajishi = 65;
const int 보물_yishoubudui = 66;
const int 보물_yuanrongnubing = 69;
const int 보물_danyangbing = 72;
const int 보물_jinfanjun = 73;
const int 보물_baierbing = 75;
const int 보물_qiangqibing = 87;
const int 보물_wuwanbing = 88;
const int 보물_xiongnubing = 89;
const int 보물_manzubing = 90;
const int 보물_juxiangbing = 91;
const int 보물_tengjiabing = 92;
const int 보물_hubaoqi = 93;
const int 보물_qingzhoubing = 94;
const int 보물_shanyuebing = 95;
const int 보물_wuximanzu = 96;
const int 보물_baimayicong = 97;
const int 보물_tiechebing = 98;
const int 보물_끝 = 100;
const int 血色宝物_赤兔 = 0;
const int 血色宝物_的卢 = 1;
const int 血色宝物_乌骓 = 2;
const int 血色宝物_六骏 = 3;
const int 血色宝物_朱龙宝马 = 4;
const int 血色宝物_轩辕剑 = 5;
const int 血色宝物_赤霄剑 = 6;
const int 血色宝物_湛卢剑 = 7;
const int 血色宝物_泰阿剑 = 8;
const int 血色宝物_熟铜锏 = 9;
const int 血色宝物_竹节钢鞭 = 10;
const int 血色宝物_方天画戟 = 11;
const int 血色宝物_青龙刀 = 12;
const int 血色宝物_蛇矛 = 13;
const int 血色宝物_金刀 = 14;
const int 血色宝物_沥泉枪 = 15;
const int 血色宝物_笔燕挝 = 16;
const int 血色宝物_梅花亮银锤 = 17;
const int 血色宝物_流星锤 = 18;
const int 血色宝物_穿石弓 = 19;
const int 血色宝物_柳叶弓 = 20;
const int 血色宝物_落雕弓 = 21;
const int 血色宝物_六韬 = 22;
const int 血色宝物_三略 = 23;
const int 血色宝物_孙子兵法 = 24;
const int 血色宝物_吴子兵法 = 25;
const int 血色宝物_司马法 = 26;
const int 血色宝物_尉缭子 = 27;
const int 血色宝物_李卫公问对 = 28;
const int 血色宝物_纪效新书 = 29;
const int 血色宝物_史记 = 30;
const int 血色宝物_资治通鉴 = 31;
const int 血色宝物_诗经 = 32;
const int 血色宝物_尚书 = 33;
const int 血色宝物_礼记 = 34;
const int 血色宝物_周易 = 35;
const int 血色宝物_春秋 = 36;
const int 血色宝物_战国策 = 37;
const int 血色宝物_道德经 = 38;
const int 血色宝物_墨子 = 39;
const int 血色宝物_韩非子 = 40;
const int 血色宝物_玉玺 = 41;
const int 血色宝物_九鼎 = 42;
const int 宝物_玉玺 = 41;
const int 宝物_铜雀 = 42;
const int 宝物_赤兔马 = 100;
const int 宝物_的卢 = 101;
const int 宝物_爪黄飞电 = 102;
const int 宝物_绝影 = 103;
const int 宝物_大宛马 = 104;
const int 宝物_大宛马2 = 105;
const int 宝物_大宛马3 = 106;
const int 宝物_青骢马 = 107;
const int 宝物_灰影 = 108;
const int 宝物_白雪 = 109;
const int 宝物_黑云 = 110;
const int 宝物_奔雷 = 111;
const int 宝物_乌孙 = 112;
const int 宝物_乌骓 = 113;
const int 宝物_白鸽 = 114;
const int 宝物_燎原火 = 115;
const int 宝物_萌 = 116;
const int 宝物_特勒骠 = 117;
const int 宝物_黄骠马 = 118;
const int 宝物_飒露紫 = 119;
const int 宝物_乌骓2 = 120;
const int 宝物_白龙驹 = 121;
const int 宝物_汗血 = 122;
const int 宝物_虎豹铁骑 = 123;
const int 宝物_莽牛 = 124;
const int 宝物_大象 = 125;
const int 宝物_惊帆 = 126;
const int 宝物_白鹄 = 127;
const int 宝物_紫骍 = 128;
const int 宝物_木牛流马 = 129;
const int 宝物_骅骝 = 130;
const int 宝物_乌云踏雪 = 131;
const int 宝物_快航 = 132;
const int 宝物_果下马 = 133;
const int 宝物_白马 = 134;
const int 宝物_四轮车 = 135;
const int 宝物_照夜玉狮子 = 136;
const int 宝物_卷毛赤兔马 = 137;
const int 宝物_里飞沙 = 138;
const int 宝物_萧稍 = 139;
const int 宝物_逸群 = 140;
const int 宝物_紫燕骝 = 141;
const int 宝物_禄螭骢 = 142;
const int 宝物_龙子 = 143;
const int 宝物_嶙驹 = 144;
const int 宝物_绝尘 = 145;
const int 宝物_绝群 = 146;
const int 宝物_浮云 = 147;
const int 宝物_赤电 = 148;

const int 宝物_黄巾军兵符 = 200;
const int 宝物_东州兵兵符 = 201;
const int 宝物_陷阵营兵符 = 202;
const int 宝物_飞熊兵兵符 = 203;
const int 宝物_虎贲虎卫兵符 = 204;
const int 宝物_西凉铁骑兵符 = 205;
const int 宝物_无当飞军兵符 = 206;
const int 宝物_解烦营兵符 = 207;
const int 宝物_先登营兵符 = 208;
const int 宝物_大戟士兵符 = 209;
const int 宝物_役兽部队兵符 = 210;
const int 宝物_元戎弩兵兵符 = 211;
const int 宝物_丹阳兵兵符 = 212;
const int 宝物_锦帆军兵符 = 213;
const int 宝物_白耳军兵符 = 214;
const int 宝物_羌骑兵兵符 = 215;
const int 宝物_乌丸兵兵符 = 216;
const int 宝物_匈奴兵兵符 = 217;
const int 宝物_蛮族兵兵符 = 218;
const int 宝物_巨象兵兵符 = 219;
const int 宝物_藤甲兵兵符 = 220;
const int 宝物_虎豹骑兵符 = 221;
const int 宝物_青州兵兵符 = 222;
const int 宝物_山越兵兵符 = 223;
const int 宝物_五溪蛮族兵符 = 224;
const int 宝物_白马义从兵符 = 225;
const int 宝物_铁车兵兵符 = 226;
const int 宝物_备用兵符 = 299;
const int 宝物_七星宝刀 = 300;
const int 宝物_倚天剑 = 301;
const int 宝物_青釭剑 = 302;
const int 宝物_雌雄一对剑 = 303;
const int 宝物_方天画戟 = 304;
const int 宝物_青龙偃月刀 = 305;
const int 宝物_蛇矛 = 306;
const int 宝物_斩蛇剑 = 307;
const int 宝物_干将 = 308;
const int 宝物_莫邪 = 309;
const int 宝物_古锭刀 = 310;
const int 宝物_神刀 = 311;
const int 宝物_百辟刀 = 312;
const int 宝物_吴钩 = 313;
const int 宝物_锯齿刀 = 314;
const int 宝物_环首刀 = 315;
const int 宝物_凤嘴刀 = 316;
const int 宝物_眉尖刀 = 317;
const int 宝物_大杆刀 = 318;
const int 宝物_大刀 = 319;
const int 宝物_金马槊 = 320;
const int 宝物_枣木槊 = 321;
const int 宝物_三丈矛 = 322;
const int 宝物_蚩尤斧 = 323;
const int 宝物_蒺藜棒 = 324;
const int 宝物_铁瓜锤 = 325;
const int 宝物_铜锤 = 326;
const int 宝物_轩辕剑 = 327;
const int 宝物_绿沉枪 = 328;
const int 宝物_铁蒺藜骨朵 = 329;
const int 宝物_紫电 = 330;
const int 宝物_虎头湛金枪 = 331;
const int 宝物_涯角枪 = 332;
const int 宝物_钢长刀 = 333;
const int 宝物_鬼神 = 334;
const int 宝物_沥泉枪 = 335;
const int 宝物_双铁戟 = 336;
const int 宝物_方天戟 = 337;
const int 宝物_铁脊蛇矛 = 338;
const int 宝物_三尖刀 = 339;
const int 宝物_大斧 = 340;
const int 宝物_铁鞭 = 341;
const int 宝物_铁锤 = 342;
const int 宝物_备用兵刃 = 399;
const int 宝物_流星锤 = 400;
const int 宝物_飞刀 = 401;
const int 宝物_飞刀2 = 402;
const int 宝物_短戟 = 403;
const int 宝物_短戟2 = 404;
const int 宝物_手戟 = 405;
const int 宝物_手戟2 = 406;
const int 宝物_铁锁 = 407;
const int 宝物_飞锤 = 408;
const int 宝物_梅花袖箭 = 409;
const int 宝物_袖箭 = 410;
const int 宝物_单挑暗器1 = 496;
const int 宝物_单挑暗器2 = 497;
const int 宝物_单挑暗器3 = 498;
const int 宝物_备用暗器 = 499;
const int 宝物_养由基弓 = 500;
const int 宝物_李广弓 = 501;
const int 宝物_檀弓 = 502;
const int 宝物_檀弓2 = 503;
const int 宝物_东胡飞弓 = 504;
const int 宝物_东胡飞弓2 = 505;
const int 宝物_貊弓 = 506;
const int 宝物_貊弓2 = 507;
const int 宝物_宝雕弓 = 508;
const int 宝物_连弩 = 509;
const int 宝物_万石弓 = 510;
const int 宝物_阿拉什弓 = 511;
const int 宝物_单挑弓1 = 596;
const int 宝物_单挑弓2 = 597;
const int 宝物_单挑弓3 = 598;

const int 宝物_孙子兵法 = 600;
const int 宝物_兵法二十四篇 = 601;
const int 宝物_孟徳新书 = 602;
const int 宝物_六韬 = 603;
const int 宝物_三略 = 604;
const int 宝物_吴子 = 605;
const int 宝物_尉缭子 = 606;
const int 宝物_战国策 = 607;
const int 宝物_司马法 = 608;
const int 宝物_墨子 = 609;
const int 宝物_太平要术 = 610;
const int 宝物_论语集解 = 611;
const int 宝物_典论 = 612;
const int 宝物_博弈论 = 613;
const int 宝物_时要论 = 614;
const int 宝物_治论 = 615;
const int 宝物_辩道论 = 616;
const int 宝物_乾象历注 = 617;
const int 宝物_孝经传 = 618;
const int 宝物_仇国论 = 619;
const int 宝物_西蜀地形图 = 620;
const int 宝物_平蛮指掌图 = 621;
const int 宝物_孙膑兵法 = 622;
const int 宝物_魏公子兵法 = 623;
const int 宝物_韩非子 = 624;
const int 宝物_管子 = 625;
const int 宝物_商君书 = 626;
const int 宝物_晏子春秋 = 627;
const int 宝物_周书阴符 = 628;
const int 宝物_四民月令 = 629;
const int 宝物_盐铁论 = 630;
const int 宝物_春秋左氏传 = 631;
const int 宝物_史记 = 632;
const int 宝物_汉书 = 633;
const int 宝物_吕氏春秋 = 634;
const int 宝物_吴越春秋 = 635;
const int 宝物_列女传 = 636;
const int 宝物_淮南子 = 637;
const int 宝物_老子 = 638;
const int 宝物_庄子 = 639;
const int 宝物_论语 = 640;
const int 宝物_诗经 = 641;
const int 宝物_书经 = 642;
const int 宝物_易经 = 643;
const int 宝物_礼记 = 644;
const int 宝物_青囊书 = 645;
const int 宝物_太平清领道 = 646;
const int 宝物_伤寒杂病论 = 647;
const int 宝物_遁甲天书 = 648;
const int 宝物_山海经 = 649;
const int 宝物_济河论 = 650;
const int 宝物_八阵总述 = 651;
const int 宝物_摩奴法论 = 652;
const int 宝物_佛典 = 653;
const int 宝物_战术论 = 654;
const int 宝物_素问 = 655;
const int 宝物_灵枢 = 656;
const int 宝物_神农本草经 = 657;
const int 宝物_荀子 = 658;
const int 宝物_鬼谷子 = 659;
const int 宝物_冲虚经 = 660;
const int 宝物_枪阵广记 = 661;
const int 宝物_长戟录 = 662;
const int 宝物_墨家机关术 = 663;
const int 宝物_鲁公秘录 = 664;
const int 宝物_李将军射法 = 665;
const int 宝物_车悬战法 = 666;


const int 宝物_大克鼎 = 700;
const int 宝物_毛公鼎 = 701;
const int 宝物_大盂鼎 = 702;
const int 宝物_饕餮纹鼎 = 703;
const int 宝物_涂漆鼎 = 704;
const int 宝物_鎏金博山炉 = 705;
const int 宝物_加彩博山炉 = 706;
const int 宝物_青铜博山炉 = 707;
const int 宝物_白羽扇 = 708;
const int 宝物_羽扇 = 709;
const int 宝物_神兽砚 = 710;
const int 宝物_长信宫灯 = 711;
const int 宝物_牛灯 = 712;
const int 宝物_青釉谷仓罐 = 713;


const int 扩展宝物_末 = 800;

const int 宝物_末 = 100;

const int 보물상태_미등장 = 0;
const int 보물상태_등장 = 1;
const int 보물상태_파기 = 2;
const int 보물상태_끝 = 3;
const int 宝物状态_未登场 = 0;
const int 宝物状态_登场 = 1;
const int 宝物状态_破弃 = 2;
const int 宝物状态_末 = 3;

const int 보물종류_명마 = 0;
const int 보물종류_검 = 1;
const int 보물종류_긴무기 = 2;
const int 보물종류_암기 = 3;
const int 보물종류_활 = 4;
const int 보물종류_서책 = 5;
const int 보물종류_옥새 = 6;
const int 보물종류_동작 = 7;
const int 보물종류_끝 = 8;
const int 宝物种类_名马 = 0;
const int 宝物种类_剑 = 1;
const int 宝物种类_长柄 = 2;
const int 宝物种类_兵刃 = 2;
const int 宝物种类_暗器 = 3;
const int 宝物种类_弓 = 4;
const int 宝物种类_书籍 = 5;
const int 宝物种类_玉玺 = 6;
const int 宝物种类_铜雀 = 7;
const int 宝物种类_兵符 = 8;
const int 宝物种类_珍品 = 9;//韩版扩增的种类
const int 宝物种类_末 = 10;

const int 宝物组_坐骑 = 0;
const int 宝物组_兵刃 = 1;
const int 宝物组_道具 = 2;
const int 宝物组_其他 = 3;
const int 宝物组_末 = 4;

const int 부대_최대 = 1000;
const int 부대_끝 = 1000;
const int 部队_最大 = 1000;
const int 部队_末 = 1000;

const int 부대능력_통솔 = 0;
const int 부대능력_무력 = 1;
const int 부대능력_지력 = 2;
const int 부대능력_정치 = 3;
const int 부대능력_매력 = 4;
const int 부대능력_공격 = 5;
const int 부대능력_방어 = 6;
const int 부대능력_건설 = 7;
const int 부대능력_이동 = 8;
const int 부대능력_끝 = 9;
const int 部队能力_统率 = 0;
const int 部队能力_武力 = 1;
const int 部队能力_智力 = 2;
const int 部队能力_政治 = 3;
const int 部队能力_魅力 = 4;
const int 部队能力_攻击 = 5;
const int 部队能力_防御 = 6;
const int 部队能力_建设 = 7;
const int 部队能力_移动 = 8;
const int 部队能力_末 = 9;

const int 부대상태_통상 = 0;
const int 부대상태_혼란 = 1;
const int 부대상태_위보 = 2;
const int 부대상태_폭주 = 3;
const int 부대상태_저지 = 4;
const int 부대상태_유인 = 5;
const int 부대상태_회피 = 6;
const int 부대상태_끝 = 7;
const int 部队状态_通常 = 0;
const int 部队状态_混乱 = 1;
const int 部队状态_伪报 = 2;
const int 部队状态_暴走 = 3;
const int 部队状态_止行 = 4;
const int 部队状态_引诱 = 5;
const int 部队状态_回避 = 6;
const int 部队状态_挑衅 = 3;
const int 部队状态_恐惧 = 4;
const int 部队状态_撕裂 = 5;
const int 部队状态_中毒 = 6;
const int 部队状态_末 = 7;

const int 부대임무_대기 = 0;
const int 부대임무_이동 = 1;
const int 부대임무_설치 = 2;
const int 부대임무_공격 = 3;
const int 부대임무_퇴각 = 4;
const int 부대임무_물림 = 5;
const int 부대임무_호위 = 6; // 사용 안 함
const int 부대임무_공성 = 7; // 사용 안 함
const int 부대임무_수복 = 8;
const int 부대임무_정복 = 9;
const int 부대임무_보급 = 10;
const int 부대임무_섬멸 = 11;
const int 부대임무_추종 = 12; // 사용 안 함
const int 부대임무_끝 = 13;
const int 部队任务_待命 = 0;
const int 部队任务_移动 = 1;
const int 部队任务_设置 = 2;
const int 部队任务_攻击 = 3;
const int 部队任务_撤退 = 4;
const int 部队任务_拦截 = 5;
const int 部队任务_护卫 = 6;
const int 部队任务_攻城 = 7;
const int 部队任务_修复 = 8;
const int 部队任务_征服 = 9;
const int 部队任务_补给 = 10;
const int 部队任务_歼灭 = 11;
const int 部队任务_追随 = 12;
const int 部队任务_末 = 13;

const int 兵役政策_强征 = 0;
const int 兵役政策_积极 = 1;
const int 兵役政策_均衡 = 2;
const int 兵役政策_安民 = 3;
const int 兵役政策_休养 = 4;


const int 부대임무대상_없음 = -1;
const int 부대임무대상_거점 = 0;
const int 부대임무대상_부대 = 1;
const int 부대임무대상_좌표 = 2;
const int 부대임무대상_무장 = 3;
const int 부대임무대상_끝 = 4;
const int 部队任务对象_无 = -1;
const int 部队任务对象_据点 = 0;
const int 部队任务对象_部队 = 1;
const int 部队任务对象_坐标 = 2;
const int 部队任务对象_武将 = 3;
const int 部队任务对象_末 = 4;

const int 부대종류_전투 = 0;
const int 부대종류_수송 = 1;
const int 부대종류_끝 = 2;
const int 部队类型_战斗 = 0;
const int 部队类型_运输 = 1;
const int 部队类型_末 = 2;

const int 部队出征类型_攻击 = 1;
const int 部队出征类型_防御 = 2;
const int 部队出征类型_运输 = 3;
const int 部队出征类型_建设 = 4;

const int 사인_자연사 = 0;
const int 사인_부자연사 = 1;
const int 사인_끝 = 2;
const int 死因_自然死 = 0;
const int 死因_不自然死 = 1;
const int 死因_末 = 2;

const int 상병_건강 = 0;
const int 상병_경증 = 1;
const int 상병_중증 = 2;
const int 상병_빈사 = 3;
const int 상병_끝 = 4;
const int 伤病_健康 = 0;
const int 伤病_轻症 = 1;
const int 伤病_重症 = 2;
const int 伤病_濒死 = 3;
const int 伤病_末 = 4;

const int 성격_소심 = 0;
const int 성격_냉정 = 1;
const int 성격_대담 = 2;
const int 성격_저돌 = 3;
const int 성격_끝 = 4;
const int 性格_小心 = 0;
const int 性格_胆小 = 0;
const int 性格_冷静 = 1;
const int 性格_刚胆 = 2;
const int 性格_猪突 = 3;
const int 性格_莽撞 = 3;
const int 性格_末 = 4;

const int 성격_사실 = 0;
const int 성격_가상 = 1;
const int 性格_史实 = 0;
const int 性格_假想 = 1;

const int 성별_남 = 0;
const int 성별_여 = 1;
const int 성별_끝 = 2;
const int 性别_男 = 0;
const int 性别_女 = 1;
const int 性别_末 = 2;

const int 성씨_끝 = 400;
const int 姓氏_末 = 400;

const int 세력_강 = 42;
const int 세력_산월 = 43;
const int 세력_오환 = 44;
const int 세력_남만 = 45;
const int 세력_도적 = 46;
const int 세력_끝 = 47;
const int 非贼势力_末 = 42;
const int 势力_羌 = 42;
const int 势力_山越 = 43;
const int 势力_乌丸 = 44;
const int 势力_南蛮 = 45;
const int 势力_盗贼 = 46;
const int 势力_末 = 47;
const int 玩家势力_末 = 8;

const int 세력방침_중화통일 = -1;
const int 세력방침_지방통일 = 0;
const int 세력방침_주통일 = 1;
const int 세력방침_현상유지 = 2;
const int 세력방침_오월할거 = 3;
const int 세력방침_파촉할거 = 4;
const int 세력방침_끝 = 5;
const int 势力方针_中华统一 = -1;
const int 势力方针_地方统一 = 0;
const int 势力方针_州统一 = 1;
const int 势力方针_维持现状 = 2;
const int 势力方针_吴越割据 = 3;
const int 势力方针_巴蜀割据 = 4;
const int 势力方针_末 = 5;

const int 수명_사실 = 0;
const int 수명_장수 = 1;
const int 수명_가상 = 2;
const int 수명_3 = 3; // ?
const int 寿命_史实 = 0;
const int 寿命_长寿 = 1;
const int 寿命_假想 = 2;
const int 寿命_3 = 3; // ?

const int 시설_도시 = 0;
const int 시설_관문 = 1;
const int 시설_항구 = 2;
const int 시설_진 = 3;
const int 시설_요새 = 4;
const int 시설_성채 = 5;
const int 시설_궁노 = 6;
const int 시설_연노로 = 7;
const int 시설_토루 = 8;
const int 시설_석벽 = 9;
const int 시설_투석대 = 10;
const int 시설_태고대 = 11;
const int 시설_군악대 = 12;
const int 시설_석병팔진 = 13;
const int 시설_본거지1 = 14;
const int 시설_본거지2 = 15;
const int 시설_불씨 = 16;
const int 시설_화염종 = 17;
const int 시설_화구 = 18;
const int 시설_화염구 = 19;
const int 시설_화선 = 20;
const int 시설_업화구 = 21;
const int 시설_업화종 = 22;
const int 시설_낙석 = 23;
const int 시설_제방 = 24;
const int 시설_얕은여 = 25;
const int 시설_산악 = 26;
const int 시설_장성 = 27;
const int 시설_유적 = 28;
const int 시설_묘 = 29;
const int 시설_동작대 = 30;
const int 시설_시장 = 31;
const int 시설_농장 = 32;
const int 시설_병영 = 33;
const int 시설_대장간 = 34;
const int 시설_마구간 = 35;
const int 시설_공방 = 36;
const int 시설_조선 = 37;
const int 시설_조폐 = 38;
const int 시설_곡창 = 39;
const int 시설_부절태 = 40;
const int 시설_군사부 = 41;
const int 시설_인재부 = 42;
const int 시설_외교부 = 43;
const int 시설_계략부 = 44;
const int 시설_연병소 = 45;
const int 시설_대시장 = 46;
const int 시설_어시장 = 47;
const int 시설_암시장 = 48;
const int 시설_군둔농 = 49;
const int 시설_시장2단 = 50;
const int 시설_시장3단 = 51;
const int 시설_농장2단 = 52;
const int 시설_농장3단 = 53;
const int 시설_병영2단 = 54;
const int 시설_병영3단 = 55;
const int 시설_대장간2단 = 56;
const int 시설_대장간3단 = 57;
const int 시설_마구간2단 = 58;
const int 시설_마구간3단 = 59;
const int 시설_공방2단 = 60;
const int 시설_공방3단 = 61;
const int 시설_조선2단 = 62;
const int 시설_조선3단 = 63;
const int 시설_끝 = 64;
const int 设施_都市 = 0;
const int 设施_城市 = 0;
const int 设施_关隘 = 1;
const int 设施_关卡 = 1;
const int 设施_港口 = 2;
const int 设施_阵 = 3;
const int 设施_砦 = 4;
const int 设施_城塞 = 5;
const int 设施_弓橹 = 6;
const int 设施_箭楼 = 6;
const int 设施_连弩橹 = 7; 
const int 设施_连弩楼 = 7;
const int 设施_土垒 = 8;
const int 设施_石壁 = 9;
const int 设施_投石台 = 10;
const int 设施_太鼓台 = 11;
const int 设施_军乐台 = 12;
const int 设施_石兵八阵 = 13;
const int 设施_根据地1 = 14;
const int 设施_根据地2 = 15;
const int 设施_火种 = 16;
const int 设施_火焰种 = 17;
const int 设施_火球 = 18;
const int 设施_火焰球 = 19;
const int 设施_火船 = 20;
const int 设施_业火球 = 21;
const int 设施_业火种 = 22;
const int 设施_落石 = 23;
const int 设施_堤防 = 24;
const int 设施_浅滩 = 25;
const int 设施_山岳 = 26;
const int 设施_长城 = 27;
const int 设施_遗迹 = 28;
const int 设施_庙 = 29;
const int 设施_铜雀台 = 30;
const int 设施_市场 = 31;
const int 设施_市场1级 = 31;
const int 设施_农场 = 32;
const int 设施_农场1级 = 32;
const int 设施_兵舍1级 = 33;
const int 设施_兵营1级 = 33;
const int 设施_锻冶1级 = 34;
const int 设施_厩舍1级 = 35;
const int 设施_工房 = 36;
const int 设施_造船 = 37;
const int 设施_造币 = 38;
const int 设施_谷仓 = 39;
const int 设施_符节台 = 40;
const int 设施_军事府 = 41;
const int 设施_人材府 = 42;
const int 设施_外交府 = 43;
const int 设施_计略府 = 44;
const int 设施_练兵所 = 45;
const int 设施_大市场 = 46;
const int 设施_渔市 = 47;
const int 设施_黑市 = 48;
const int 设施_军粮仓 = 49;
const int 设施_军屯农 = 49;
const int 设施_市场2级 = 50;
const int 设施_市场3级 = 51;
const int 设施_农场2级 = 52;
const int 设施_农场3级 = 53;
const int 设施_兵舍2级 = 54;
const int 设施_兵舍3级 = 55;
const int 设施_兵营2级 = 54;
const int 设施_兵营3级 = 55;
const int 设施_锻冶2级 = 56;
const int 设施_锻冶3级 = 57;
const int 设施_厩舍2级 = 58;
const int 设施_厩舍3级 = 59;
const int 设施_末 = 64;

const int 시설종류_고정시설 = 0;
const int 시설종류_군사시설 = 1;
const int 시설종류_장애물 = 2;
const int 시설종류_함정 = 3;
const int 시설종류_내정시설 = 4;
const int 시설종류_끝 = 5;
const int 设施类型_固定设施 = 0;
const int 设施类型_军事设施 = 1;
const int 设施类型_障碍物 = 2;
const int 设施类型_陷阱 = 3;
const int 设施类型_内政设施 = 4;
const int 设施类型_末 = 5;

const int 工事_阵 = 0;
const int 工事_箭塔 = 1;
const int 工事_投石台 = 2;//注意2对应投石，不然就是错的，会闪退
const int 工事_太鼓台 = 3;
const int 工事_军乐台 = 4;
const int 工事_石兵八阵 = 5;
const int 工事_土垒 = 6;
const int 工事_火种 = 7;
const int 工事_火球 = 8;
const int 工事_火船 = 9;


const int 신분_없음 = -1;
const int 신분_군주 = 0;
const int 신분_도독 = 1;
const int 신분_태수 = 2;
const int 신분_일반 = 3;
const int 신분_재야 = 4;
const int 신분_포로 = 5;
const int 신분_미등장 = 6;
const int 신분_미발견 = 7;
const int 신분_사망 = 8;
const int 신분_끝 = 9;
const int 身分_无 = -1;
const int 身分_君主 = 0;
const int 身分_都督 = 1;
const int 身分_太守 = 2;
const int 身分_一般 = 3;
const int 身分_在野 = 4;
const int 身分_俘虏 = 5;
const int 身分_未登场 = 6;
const int 身分_未发现 = 7;
const int 身分_死亡 = 8;
const int 身分_末 = 9;

const int 身份_无 = -1;
const int 身份_君主 = 0;
const int 身份_都督 = 1;
const int 身份_太守 = 2;
const int 身份_一般 = 3;
const int 身份_在野 = 4;
const int 身份_俘虏 = 5;
const int 身份_未登场 = 6;
const int 身份_未发现 = 7;
const int 身份_死亡 = 8;
const int 身份_末 = 9;

const int 신분플래그_없음 = 0x1000;
const int 신분플래그_군주 = 0x1;
const int 신분플래그_도독 = 0x2;
const int 신분플래그_태수 = 0x4;
const int 신분플래그_일반 = 0x8;
const int 신분플래그_재야 = 0x10;
const int 신분플래그_포로 = 0x20;
const int 신분플래그_미등장 = 0x40;
const int 신분플래그_미발견 = 0x80;
const int 신분플래그_사망 = 0x100;
const int 身份标记_无 = 0x1;
const int 身份标记_君主 = 0x2;
const int 身份标记_都督 = 0x4;
const int 身份标记_太守 = 0x80;
const int 身份标记_一般 = 0x10;
const int 身份标记_在野 = 0x20;
const int 身份标记_俘虏 = 0x40;
const int 身份标记_未登场 = 0x80;
const int 身份标记_未发现 = 0x100;
const int 身份标记_死亡 = 0x200;

const int 야망_매우낮음 = 0;
const int 야망_낮음 = 1;
const int 야망_보통 = 2;
const int 야망_높음 = 3;
const int 야망_매우높음 = 4;
const int 야망_끝 = 5;
const int 野心_高 = 0;
const int 野心_较高 = 1;
const int 野心_普通 = 2;
const int 野心_较低 = 3;
const int 野心_低 = 4;
const int 野心_末 = 5;

const int 얼굴변화_유효 = 0;
const int 얼굴변화_무효 = 1;
const int 容貌变化_有效 = 0;
const int 容貌变化_无效 = 1;

const int 여성무장_사실무장 = 0;
const int 여성무장_이벤트 = 1;
const int 女性武将_史实武将 = 0;
const int 女性武将_事件 = 1;

const int 요술_유효 = 0;
const int 요술_무효 = 1;
const int 妖术落雷_有效 = 0;
const int 妖术落雷_无效 = 1;

const int 의리_매우낮음 = 0;
const int 의리_낮음 = 1;
const int 의리_보통 = 2;
const int 의리_높음 = 3;
const int 의리_매우높음 = 4;
const int 의리_끝 = 5;
const int 义理_低 = 0;
const int 义理_稍低 = 1;
const int 义理_普通 = 2;
const int 义理_稍高 = 3;
const int 义理_高 = 4;
const int 义理_末 = 5;

const int 음성_소심남 = 0;
const int 음성_냉정남 = 1;
const int 음성_대담남 = 2;
const int 음성_저돌남 = 3;
const int 음성_냉정녀 = 4;
const int 음성_대담녀 = 5;
const int 음성_여포 = 6;
const int 음성_제갈량 = 7;
const int 음성_끝 = 8;
const int 音声_小心 = 0;
const int 音声_冷静男 = 1;
const int 音声_刚胆男 = 2;
const int 音声_莽撞 = 3;
const int 音声_冷静女 = 4;
const int 音声_刚胆女 = 5;
const int 音声_吕布 = 6;
const int 音声_诸葛亮 = 7;
const int 音声_末 = 8;

const int 이벤트_모두발생 = 0;
const int 이벤트_범용만 = 1;
const int 이벤트_없음 = 2;
const int 事件_全部发生 = 0;
const int 事件_唯况用 = 1;
const int 事件_无 = 2;

const int 인간관계_사실 = 0;
const int 인간관계_가상 = 1;
const int 人物关系_史实 = 0;
const int 人物关系_假想 = 1;

const int 작위_황제 = 0;
const int 작위_왕 = 1;
const int 작위_공 = 2;
const int 작위_대사마 = 3;
const int 작위_대장군 = 4;
const int 작위_오관중랑장 = 5;
const int 작위_우림중랑장 = 6;
const int 작위_주목 = 7;
const int 작위_주자사 = 8;
const int 작위_없음 = 9;
const int 작위_끝 = 10;
const int 爵位_皇帝 = 0;
const int 爵位_王 = 1;
const int 爵位_公 = 2;
const int 爵位_大司马 = 3;
const int 爵位_大将军 = 4;
const int 爵位_五官中郎将 = 5;
const int 爵位_羽林中郎将 = 6;
const int 爵位_州牧 = 7;
const int 爵位_州刺史 = 8;
const int 爵位_无 = 9;
const int 爵位_末 = 10;

const int 재해_역병 = 0;
const int 재해_메뚜기 = 1;
const int 재해_풍작 = 2;
const int 재해_끝 = 3;
const int 灾害_瘟疫 = 0;
const int 灾害_蝗虫 = 1;
const int 灾害_丰收 = 2;
const int 灾害_末 = 3;

const int 적성_C = 0;
const int 적성_B = 1;
const int 적성_A = 2;
const int 적성_S = 3;
const int 적성_끝 = 4;
const int 适性_C = 0;
const int 适性_B = 1;
const int 适性_A = 2;
const int 适性_S = 3;
const int 适性_末 = 4;

const int 전략경향_중화통일 = 0;
const int 전략경향_지방통일 = 1;
const int 전략경향_주통일 = 2;
const int 전략경향_현상유지 = 3;
const int 전략경향_끝 = 4;
const int 战略倾向_中华统一 = 0;
const int 战略倾向_地方统一 = 1;
const int 战略倾向_州统一 = 2;
const int 战略倾向_维持现状 = 3;
const int 战略倾向_末 = 4;

const int 전법_돌출 = 0;
const int 전법_나선첨 = 1;
const int 전법_이단첨 = 2;
const int 전법_갈퀴 = 3;
const int 전법_횡치 = 4;
const int 전법_선풍 = 5;
const int 전법_화시 = 6;
const int 전법_관시 = 7;
const int 전법_난사 = 8;
const int 전법_돌격 = 9;
const int 전법_돌파 = 10;
const int 전법_돌진 = 11;
const int 전법_공성화시 = 12;
const int 전법_공성파쇄 = 13;
const int 전법_공성방사 = 14;
const int 전법_공성투석 = 15;
const int 전법_함선화시 = 16;
const int 전법_함선격돌 = 17;
const int 전법_함선투석 = 18;
const int 전법_끝 = 19;
const int 战法_突刺 = 0;
const int 战法_螺旋突 = 1;
const int 战法_二段突 = 2;
const int 战法_熊手 = 3;
const int 战法_横扫 = 4;
const int 战法_旋风 = 5;
const int 战法_火矢 = 6;
const int 战法_贯矢 = 7;
const int 战法_乱射 = 8;
const int 战法_突击 = 9;
const int 战法_突破 = 10;
const int 战法_突进 = 11;
const int 战法_攻城火矢 = 12;
const int 战法_攻城破碎 = 13;
const int 战法_攻城放射 = 14;
const int 战法_攻城投石 = 15;
const int 战法_舰艇火矢 = 16;
const int 战法_舰艇猛撞 = 17;
const int 战法_舰艇投石 = 18;
const int 可用战法_末 = 19;
const int 战法_末 = 32;

const int 전법대상_일반 = 0;
const int 전법대상_병기 = 1;
const int 전법대상_함선 = 2;
const int 전법대상_시설 = 3;
const int 전법대상_끝 = 4;
const int 战法对象_一般 = 0;
const int 战法对象_兵器 = 1;
const int 战法对象_舰船 = 2;
const int 战法对象_设施 = 3;
const int 战法对象_末 = 4;

const int 전사_없음 = 0;
const int 전사_표준 = 1;
const int 전사_많음 = 2;
const int 전사_끝 = 3;
const int 战死_无 = 0;
const int 战死_标准 = 1;
const int 战死_高 = 2;
const int 战死_末 = 3;

const int 주_유주 = 0;
const int 주_기주 = 1;
const int 주_청서 = 2;
const int 주_연예 = 3;
const int 주_사례 = 4;
const int 주_경조 = 5;
const int 주_량주 = 6;
const int 주_양주 = 7;
const int 주_형북 = 8;
const int 주_형남 = 9;
const int 주_익주 = 10;
const int 주_남중 = 11;
const int 주_끝 = 12;
const int 州_幽州 = 0;
const int 州_冀州 = 1;
const int 州_青徐 = 2;
const int 州_兖豫 = 3;
const int 州_司隶 = 4;
const int 州_京兆 = 5;
const int 州_凉州 = 6;
const int 州_扬州 = 7;
const int 州_荆北 = 8;
const int 州_荆南 = 9;
const int 州_益州 = 10;
const int 州_南中 = 11;
const int 州_末 = 12;

const int 지방_하북 = 0;
const int 지방_중원 = 1;
const int 지방_서량 = 2;
const int 지방_강동 = 3;
const int 지방_파촉 = 4;
const int 지방_남만 = 5;
const int 지방_끝 = 6;
const int 地方_河北 = 0;
const int 地方_中原 = 1;
const int 地方_西凉 = 2;
const int 地方_江东 = 3;
const int 地方_巴蜀 = 4;
const int 地方_南蛮 = 5;
const int 地方_末 = 6;

const int 지역집착_지역중시 = 0;
const int 지역집착_임기응변 = 1;
const int 지역집착_지역무시 = 2;
const int 지역집착_끝 = 3;
const int 地元执着_重视 = 0;
const int 地元执着_临机应变 = 1;
const int 地元执着_漫不经心 = 2;
const int 地元执着_末 = 3;

const int 지형_초원 = 0;
const int 지형_땅 = 1;
const int 지형_모래 = 2;
const int 지형_습지 = 3;
const int 지형_독천 = 4;
const int 지형_숲 = 5;
const int 지형_내 = 6;
const int 지형_강 = 7;
const int 지형_바다 = 8;
const int 지형_황무지 = 9;
const int 지형_대로 = 10;
const int 지형_벼랑길 = 11;
const int 지형_다리 = 12;
const int 지형_여울 = 13;
const int 지형_물가 = 14;
const int 지형_산 = 15;
const int 지형_도시 = 16;
const int 지형_관문 = 17;
const int 지형_항구 = 18;
const int 지형_샛길 = 19;
const int 지형_미정 = 20;
const int 지형_끝 = 32;
const int 地形_草地 = 0;
const int 地形_土 = 1;
const int 地形_砂地 = 2;
const int 地形_湿地 = 3;
const int 地形_毒泉 = 4;
const int 地形_森 = 5;
const int 地形_川 = 6;
const int 地形_河 = 7;
const int 地形_海 = 8;
const int 地形_荒地 = 9;
const int 地形_官道 = 10;
const int 地形_栈道 = 11;
const int 地形_渡 = 12;
const int 地形_浅滩 = 13;
const int 地形_岸 = 14;
const int 地形_崖 = 15;
const int 地形_山 = 15;
const int 地形_都市 = 16;
const int 地形_关所 = 17;
const int 地形_港 = 18;
const int 地形_间道 = 19;
const int 地形_未定 = 20;
const int 地形_荆 = 21;
const int 地形_鱼 = 22;
const int 地形_末 = 32;

const int 특기_비장 = 0;
const int 특기_도주 = 1;
const int 특기_강행 = 2;
const int 특기_행군 = 3;
const int 특기_추진 = 4;
const int 특기_조타 = 5;
const int 특기_답파 = 6;
const int 특기_운반 = 7;
const int 특기_해독 = 8;
const int 특기_소탕 = 9;
const int 특기_위풍 = 10;
const int 특기_앙양 = 11;
const int 특기_연전 = 12;
const int 특기_급습 = 13;
const int 특기_강습 = 14;
const int 특기_난전 = 15;
const int 특기_매복 = 16;
const int 특기_공성 = 17;
const int 특기_기각 = 18;
const int 특기_포박 = 19;
const int 특기_정묘 = 20;
const int 특기_강탈 = 21;
const int 특기_심공 = 22;
const int 특기_구축 = 23;
const int 특기_사정 = 24;
const int 특기_백마 = 25;
const int 특기_보좌 = 26;
const int 특기_불굴 = 27;
const int 특기_금강 = 28;
const int 특기_철벽 = 29;
const int 특기_노발 = 30;
const int 특기_등갑 = 31;
const int 특기_강운 = 32;
const int 특기_혈로 = 33;
const int 특기_창장 = 34;
const int 특기_극장 = 35;
const int 특기_궁장 = 36;
const int 특기_기장 = 37;
const int 특기_수장 = 38;
const int 특기_용장 = 39;
const int 특기_신장 = 40;
const int 특기_투신 = 41;
const int 특기_창신 = 42;
const int 특기_극신 = 43;
const int 특기_궁신 = 44;
const int 특기_기신 = 45;
const int 특기_공신 = 46;
const int 특기_수신 = 47;
const int 특기_패왕 = 48;
const int 특기_질주 = 49;
const int 특기_사수 = 50;
const int 특기_맹장 = 51;
const int 특기_호위 = 52;
const int 특기_화공 = 53;
const int 특기_언독 = 54;
const int 특기_기략 = 55;
const int 특기_궤계 = 56;
const int 특기_허실 = 57;
const int 특기_묘계 = 58;
const int 특기_비책 = 59;
const int 특기_간파 = 60;
const int 특기_통찰 = 61;
const int 특기_화신 = 62;
const int 특기_신산 = 63;
const int 특기_백출 = 64;
const int 특기_귀모 = 65;
const int 특기_연환 = 66;
const int 특기_심모 = 67;
const int 특기_반계 = 68;
const int 특기_경국 = 69;
const int 특기_요술 = 70;
const int 특기_귀문 = 71;
const int 특기_규율 = 72;
const int 특기_침착 = 73;
const int 특기_명경 = 74;
const int 특기_주악 = 75;
const int 특기_시상 = 76;
const int 특기_축성 = 77;
const int 특기_둔전 = 78;
const int 특기_명성 = 79;
const int 특기_능리 = 80;
const int 특기_번식 = 81;
const int 특기_발명 = 82;
const int 특기_조선 = 83;
const int 특기_지도 = 84;
const int 특기_안력 = 85;
const int 특기_논객 = 86;
const int 특기_부호 = 87;
const int 특기_미도 = 88;
const int 특기_징세 = 89;
const int 특기_징수 = 90;
const int 특기_친오 = 91;
const int 특기_친강 = 92;
const int 특기_친월 = 93;
const int 특기_친만 = 94;
const int 특기_위압 = 95;
const int 특기_인정 = 96;
const int 특기_풍수 = 97;
const int 특기_기원 = 98;
const int 특기_내조 = 99;
const int 특기_끝 = 100;

const int 特技_飞将 = 0;
const int 特技_遁走 = 1;
const int 特技_强行 = 2;
const int 特技_长驱 = 3;
const int 特技_推进 = 4;
const int 特技_操舵 = 5;
const int 特技_踏破 = 6;
const int 特技_运输 = 7;
const int 特技_搬运 = 7;
const int 特技_解毒 = 8;
const int 特技_用毒 = 8;
const int 特技_扫讨 = 9;
const int 特技_扫荡 = 9;
const int 特技_威风 = 10;
const int 特技_昂扬 = 11;
const int 特技_连战 = 12;
const int 特技_急袭 = 13;
const int 特技_突袭 = 13;
const int 特技_强袭 = 14;
const int 特技_乱战 = 15;
const int 特技_待伏 = 16;
const int 特技_攻城 = 17;
const int 特技_掎角 = 18;
const int 特技_擒拿 = 19;
const int 特技_捕缚 = 19;
const int 特技_精妙 = 20;
const int 特技_强夺 = 21;
const int 特技_攻心 = 22;
const int 特技_驱逐 = 23;
const int 特技_射程 = 24;
const int 特技_白马 = 25;
const int 特技_辅佐 = 26;
const int 特技_不屈 = 27;
const int 特技_金刚 = 28;
const int 特技_铁壁 = 29;
const int 特技_怒发 = 30;
const int 特技_藤甲 = 31;
const int 特技_强运 = 32;
const int 特技_幸运 = 32;
const int 特技_血路 = 33;
const int 特技_枪将 = 34;
const int 特技_戟将 = 35;
const int 特技_弓将 = 36;
const int 特技_骑将 = 37;
const int 特技_水将 = 38;
const int 特技_勇将 = 39;
const int 特技_神将 = 40;
const int 特技_斗神 = 41;
const int 特技_枪神 = 42;
const int 特技_戟神 = 43;
const int 特技_弓神 = 44;
const int 特技_骑神 = 45;
const int 特技_工神 = 46;
const int 特技_水神 = 47;
const int 特技_霸王 = 48;
const int 特技_疾驰 = 49;
const int 特技_射手 = 50;
const int 特技_猛者 = 51;
const int 特技_护卫 = 52;
const int 特技_火攻 = 53;
const int 特技_言毒 = 54;
const int 特技_机略 = 55;
const int 特技_诡计 = 56;
const int 特技_虚实 = 57;
const int 特技_妙计 = 58;
const int 特技_秘计 = 59;
const int 特技_看破 = 60;
const int 特技_洞察 = 61;
const int 特技_火神 = 62;
const int 特技_神算 = 63;
const int 特技_百出 = 64;
const int 特技_鬼谋 = 65;
const int 特技_连环 = 66;
const int 特技_深谋 = 67;
const int 特技_反计 = 68;
const int 特技_倾国 = 69;
const int 特技_奇谋 = 69;
const int 特技_妖术 = 70;
const int 特技_鬼门 = 71;
const int 特技_规律 = 72;
const int 特技_沈着 = 73;
const int 特技_沉着 = 73;
const int 特技_明镜 = 74;
const int 特技_奏乐 = 75;
const int 特技_诗想 = 76;
const int 特技_筑城 = 77;
const int 特技_屯田 = 78;
const int 特技_名声 = 79;
const int 特技_能吏 = 80;
const int 特技_繁殖 = 81;
const int 特技_发明 = 82;
const int 特技_造船 = 83;
const int 特技_指导 = 84;
const int 特技_眼力 = 85;
const int 特技_论客 = 86;
const int 特技_富豪 = 87;
const int 特技_米道 = 88;
const int 特技_征税 = 89;
const int 特技_征收 = 90;
const int 特技_亲乌 = 91;
const int 特技_亲羌 = 92;
const int 特技_亲越 = 93;
const int 特技_亲蛮 = 94;
const int 特技_威压 = 95;
const int 特技_仁政 = 96;
const int 特技_风水 = 97;
const int 特技_祈愿 = 98;
const int 特技_内助 = 99;
// -----------------------
const int 特技_八卦 = 100;
const int 特技_窥探 = 101;
const int 特技_内治 = 102;
const int 特技_戍防 = 103;
const int 特技_韬略 = 104;
const int 特技_谋略 = 105;
const int 特技_军略 = 106;
const int 特技_强募 = 107;
const int 特技_蓄势 = 108; //原是 特技_狙击
const int 特技_猛骑 = 109;
const int 特技_猛卒 = 110;
const int 特技_严整 = 111;
const int 特技_辎粮 = 112;
const int 特技_山战 = 113;
const int 特技_背水 = 114;
const int 特技_清野 = 115;
const int 特技_拱戍 = 116;
const int 特技_布阵 = 117;
const int 特技_要击 = 118;
const int 特技_商才 = 119;
const int 特技_兵圣 = 120;
const int 特技_兵神 = 121;
const int 特技_兵心 = 122;
const int 特技_战神 = 123;
const int 特技_战将 = 124;
const int 特技_巧变 = 125;
const int 特技_游侠 = 126;
const int 特技_百战 = 127;
const int 特技_狙击 = 128; //原是 特技_蓄势
const int 特技_神臂 = 129;
const int 特技_治军 = 130;
const int 特技_坚城 = 131;
const int 特技_料敌 = 132;
const int 特技_陷阵 = 133;
const int 特技_恫吓 = 134;
const int 特技_破竹 = 135;
const int 特技_安民 = 136;
const int 特技_循吏 = 137;
const int 特技_贤哲 = 138;
const int 特技_变法 = 139;
const int 特技_法治 = 140;
const int 特技_后勤 = 141;
const int 特技_亲和 = 142; //原是 特技_医者
const int 特技_圣人 = 143; //原是 特技_扰敌
//const int 特技_医者 = 142;
//const int 特技_扰敌 = 143;
const int 特技_运筹 = 144;
const int 特技_激励 = 145;
const int 特技_伯乐 = 146;
const int 特技_清谈 = 147;
const int 特技_军魂 = 148;
const int 特技_武干 = 149;
const int 特技_摧锋 = 150;
const int 特技_重甲 = 151;
const int 特技_轻甲 = 152;
const int 特技_狼骑 = 153;
const int 特技_掠阵 = 153;
const int 特技_重器 = 154;
const int 特技_水师 = 155;
const int 特技_调练 = 156;
const int 特技_巡查 = 157;
const int 特技_劫财 = 158;
const int 特技_截粮 = 159;
const int 特技_育民 = 160;	
const int 特技_医者 = 161;
const int 特技_扰敌 = 162;
const int 特技_统兵 = 163;

const int 特技_辟火 = 164;
const int 特技_督战 = 165;
const int 特技_破军 = 166;
const int 特技_斩将 = 167;
const int 特技_毁坏 = 168;
const int 特技_击虚 = 169;
const int 特技_利刃 = 170;
const int 特技_勾镰 = 171;
const int 特技_强弓 = 172;
const int 特技_精骑 = 173;
const int 特技_匠魂 = 174;
const int 特技_撞角 = 175;
const int 特技_枪锋 = 176;
const int 特技_枪速 = 177;
const int 特技_戟刃 = 178;
const int 特技_戟舞 = 179;
const int 特技_箭芒 = 180;
const int 特技_箭痕 = 181;
const int 特技_铁骑 = 182;
const int 特技_能工 = 183;
const int 特技_巧匠 = 184;
const int 特技_摧城 = 185;
const int 特技_横江 = 186;
const int 特技_披坚 = 187;
const int 特技_执锐 = 188;
const int 特技_灭地 = 189;
const int 特技_践踏 = 190;
const int 特技_善枪 = 191;
const int 特技_善戟 = 192;
const int 特技_善射 = 193;
const int 特技_善骑 = 194;
const int 特技_善工 = 195;
const int 特技_善舟 = 196;
const int 特技_逆势 = 197;
const int 特技_重镇 = 198;
const int 特技_严防 = 199;
const int 特技_纵火 = 200;
const int 特技_苦肉 = 201;
const int 特技_反击 = 202;
const int 特技_伪退 = 203;
const int 特技_魅惑 = 204;
const int 特技_收拢 = 205;
const int 特技_激昂 = 206;
const int 特技_引燃 = 207;
const int 特技_强击 = 208;
const int 特技_整顿 = 209;

/*群友特技1期*/
const int 特技_客逆 = 210; // @赖
const int 特技_安抚 = 211; // @木子同学不木
const int 特技_护驾 = 212; // @RRRabit.

/*群友特技2期*/
const int 特技_复归 = 213; // @司马奉先
const int 特技_幻术 = 214; // @果冻我叫喜之豪
const int 特技_幕帘 = 215; // @无限未来
const int 特技_阵势 = 216; // @无限未来
const int 特技_良将 = 217; // @公孙越
const int 特技_符道 = 218; // @江东老霸王-严白虎
const int 特技_监牢 = 219; // @张尧
const int 特技_治县 = 220; // @公孙越
const int 特技_轻狂 = 221; // @无限未来
const int 特技_点兵 = 222; // @麦烝伟
const int 特技_重臣 = 223; // @公孙越
const int 特技_毁粮 = 224; // @水镜云天
const int 特技_列阵 = 225; // @一只路过的木木枭
const int 特技_破阵 = 226; // @一只路过的木木枭
const int 特技_轻辎 = 227; // @莫守陈规
const int 特技_纳贤 = 228; // @公孙越（特技名）

const int 特技_王佐 = 1000;//1000号以后设定为纯组合特技
const int 特技_步将 = 1001;
const int 特技_骁将 = 1002;
const int 特技_骁神 = 1003;
const int 特技_志承 = 1004;
const int 特技_东夷 = 1005;
const int 特技_西戎 = 1006;
const int 特技_南蛮 = 1007;
const int 特技_北狄 = 1008;
const int 特技_飞军 = 1009;
const int 特技_闪击 = 1010;
const int 特技_毒师 = 1011;
const int 特技_骑驱 = 1012;
const int 特技_卫戍 = 1013;
const int 特技_剽掠 = 1014;
const int 特技_义从 = 1015;
const int 特技_天骄 = 1016;
const int 特技_才媛 = 1017;
const int 特技_仙君 = 1018;
const int 特技_先师 = 1019;
const int 特技_圣王 = 1020;
const int 特技_和戍 = 1021;
const int 特技_圣人复合 = 1022; // 仁政 + 圣人 + 伯乐
const int 特技_统军 = 1023;

// 血色复合特技
const int 特技_驱逐2 = 1024; // 驱逐 + 武干
const int 特技_枪神2 = 1025; // 枪神 + 军魂
const int 特技_戟神2 = 1026; // 戟神 + 军魂
const int 特技_弓神2 = 1027; // 弓神 + 军魂
const int 特技_骑神2 = 1028; // 骑神 + 军魂
const int 特技_工神2 = 1029; // 工神 + 军魂
const int 特技_白马2 = 1030; // 白马 + 破竹
const int 特技_霸王2 = 1031; // 霸王 + 恫吓
const int 特技_火神2 = 1032; // 火神 + 军魂
const int 特技_兵圣2 = 1033; // 兵圣 + 踏破
const int 特技_兵神2 = 1034; // 兵神 + 料敌
const int 特技_兵仙2 = 1035; // 兵心 + 遁走 + 强行 + 布阵 + 武干
const int 特技_战神2 = 1036; // 战神 + 战将 + 军魂
const int 特技_圣人2 = 1037; // 仁政 + 贤哲 + 圣人
const int 特技_水神2 = 1038; // 水神 + 操舵 + 推进 + 军魂
// 血色复合特技 end

const int 特技_弑天 = 1039;
const int 特技_锦帆 = 1040;
const int 特技_复仇 = 1041;
const int 特技_上将 = 1042;
const int 特技_夺锐 = 1043;
const int 特技_落凤 = 1044;

const int 特技_单特技使用最大值 = 228; // 有效果的单特技最大值
const int 特技_单特技最大值 = 999;//1000号以后设定为纯组合特技
const int 特技_末 = 2000;

const int 特效_步无ZOC = 0;
const int 特效_骑无ZOC = 1;
const int 特效_工无ZOC = 2;
const int 特效_水无ZOC = 3;
const int 特效_栈道无伤 = 4;
const int 特效_毒泉无伤 = 5;
const int 特效_运输无ZOC = 6;
const int 特效_辅攻减力小 = 7;
const int 特效_辅攻减力大 = 8;
const int 特效_主攻减力小 = 9;
const int 特效_主攻减力大 = 10;
const int 特效_灭队回力 = 11;
const int 特效_被攻回气 = 12;
const int 特效_陆无反伤 = 13;
const int 特效_水无反伤 = 14;
const int 特效_普攻连击 = 15;
const int 特效_攻击吸兵 = 16;
const int 特效_骑战法加状态 = 17;
const int 特效_齐攻致异常 = 18;
const int 特效_灭队抓将 = 19;
const int 特效_灭队加技巧 = 20;
const int 特效_灭队夺宝物 = 21;
const int 特效_灭队夺物资 = 22;
const int 特效_自防死伤 = 23;
const int 特效_自防俘虏 = 24;
const int 特效_队防死伤 = 25;
const int 特效_队防俘虏 = 26;
const int 特效_兵少格挡 = 27;
const int 特效_低伤格挡 = 28;
const int 特效_射击使敌受伤 = 29;
const int 特效_位移使敌受伤 = 30;
const int 特效_普攻必暴 = 31;
const int 特效_普攻高武暴 = 32;
const int 特效_骑射必暴 = 33;
const int 特效_对设施必暴 = 34;
const int 特效_枪战法高武暴 = 35;
const int 特效_戟战法高武暴 = 36;
const int 特效_弩战法高武暴 = 37;
const int 特效_骑战法高武暴 = 38;
const int 特效_工战法高武暴 = 39;
const int 特效_水战法高武暴 = 40;
const int 特效_枪战法必暴 = 41;
const int 特效_戟战法必暴 = 42;
const int 特效_弩战法必暴 = 43;
const int 特效_骑战法必暴 = 44;
const int 特效_工战法必暴 = 45;
const int 特效_水战法必暴 = 46;
const int 特效_乱射无误伤 = 47;
const int 特效_弩无视森林 = 48;
const int 特效_乐于援助 = 49;
const int 特效_伏兵智高必中 = 50;
const int 特效_镇定智高必中 = 51;
const int 特效_灭火智高必中 = 52;
const int 特效_火计智高必中 = 53;
const int 特效_伪报智高必中 = 54;
const int 特效_扰乱智高必中 = 55;
const int 特效_内讧智高必中 = 56;
const int 特效_智高计策必中 = 57;
const int 特效_免疫火计 = 58;
const int 特效_免疫伪报 = 59;
const int 特效_免疫扰乱 = 60;
const int 特效_免疫内讧 = 61;
const int 特效_免疫伏兵 = 62;
const int 特效_免疫妖术落雷 = 63;
const int 特效_智高免疫计策 = 64;
const int 特效_计策距离增加 = 65;
const int 特效_计策波及邻队 = 66;
const int 特效_计策反弹 = 67;
const int 特效_计策命中加倍 = 68;
const int 特效_减计策耗气大 = 69;
const int 特效_减计策耗气小 = 70;
const int 特效_陷阱减伤 = 71;
const int 特效_免疫火伤害 = 72;
const int 特效_受火伤害加倍 = 73;
const int 特效_军乐效果增加 = 74;
const int 特效_每回合加力 = 75;
const int 特效_耐久回复加倍 = 76;
const int 特效_建造速度加倍 = 77;
const int 特效_港关不耗粮 = 78;
const int 特效_征兵增加 = 79;
const int 特效_枪产量增加 = 80;
const int 特效_戟产量增加 = 81;
const int 特效_弩产量增加 = 82;
const int 特效_马产量增加 = 83;
const int 特效_造攻具快 = 84;
const int 特效_造舰船快 = 85;
const int 特效_外交优势 = 86;
const int 特效_收钱加成 = 87;
const int 特效_收粮加成 = 88;
const int 特效_每旬收钱 = 89;
const int 特效_每月收粮 = 90;
const int 特效_东北无异族 = 91;
const int 特效_西北无异族 = 92;
const int 特效_东南无异族 = 93;
const int 特效_西南无异族 = 94;
const int 特效_不易出贼 = 95;
const int 特效_武将不降忠 = 96;
const int 特效_免疫灾害 = 97;
const int 特效_容易丰收 = 98;
const int 特效_结婚加五维 = 99;
const int 特效_可施展妖术 = 100;
const int 特效_可施展落雷 = 101;
const int 特效_智高计策必暴 = 102;
const int 特效_智低计策必暴 = 103;
const int 特效_火计必暴 = 104;
const int 特效_伪报必暴 = 105;
const int 特效_扰乱必暴 = 106;
const int 特效_镇定必暴 = 107;
const int 特效_伏兵必暴 = 108;
const int 特效_内讧必暴 = 109;
const int 特效_落石增益 = 110;
const int 特效_火伤双倍 = 111;
const int 特效_火伤增益 = 112;
const int 特效_跨水陆行军 = 113;
const int 特效_研究优势 = 114;
const int 特效_友经验双倍 = 115;
const int 特效_自经验双倍 = 116;
const int 特效_必发现人才 = 117;
const int 特效_必发现金钱 = 118;
const int 特效_易发现宝物 = 119;
const int 特效_骑兵加射程 = 120;
const int 特效_弩兵加射程 = 121;
const int 特效_攻具加射程 = 122;
const int 特效_部队减伤大 = 123;
const int 特效_部队减伤小 = 124;
const int 特效_抵御齐攻 = 125;
const int 特效_部队不被位移 = 126;
const int 特效_火计固定耗力 = 127;
const int 特效_灭火固定耗力 = 128;
const int 特效_伪报固定耗力 = 129;
const int 特效_扰乱固定耗力 = 130;
const int 特效_镇定固定耗力 = 131;
const int 特效_伏兵固定耗力 = 132;
const int 特效_内讧固定耗力 = 133;
const int 特效_妖术固定耗力 = 134;
const int 特效_落雷固定耗力 = 135;
const int 特效_地形暴击1 = 136;//森林
const int 特效_地形暴击2 = 137;//沙地湿地
const int 特效_地形暴击3 = 138;//主径
const int 特效_地形暴击4 = 139;//岸
const int 特效_地形暴击5 = 140;//山地
const int 特效_地形暴击6 = 141;
const int 特效_地形暴击森 = 136;//森林
const int 特效_地形暴击沙 = 137;//沙地湿地
const int 特效_地形暴击主 = 138;//主径
const int 特效_地形暴击岸 = 139;//岸
const int 特效_地形暴击山 = 140;//山地
const int 特效_运输队攻防 = 142;
const int 特效_运输队移动 = 143;
const int 特效_剑兵攻防 = 144;
const int 特效_剑兵移动 = 145;
const int 特效_枪兵攻 = 146;
const int 特效_枪兵防 = 147;
const int 特效_枪兵移动 = 148;
const int 特效_戟兵攻 = 149;
const int 特效_戟兵防 = 150;
const int 特效_戟兵移动 = 151;
const int 特效_弩兵攻 = 152;
const int 特效_弩兵防 = 153;
const int 特效_弩兵移动 = 154;
const int 特效_骑兵攻 = 155;
const int 特效_骑兵防 = 156;
const int 特效_骑兵移动 = 157;
const int 特效_攻具攻 = 158;
const int 特效_攻具防 = 159;
const int 特效_攻具移动 = 160;
const int 特效_水军攻 = 161;
const int 特效_水军防 = 162;
const int 特效_水军移动 = 163;
const int 特效_自由属性1 = 164;
const int 特效_自由属性2 = 165;
const int 特效_自由属性3 = 166;
const int 特效_自由属性4 = 167;
const int 特效_自由属性5 = 168;
const int 特效_自由属性6 = 169;
const int 特效_自由属性7 = 170;
const int 特效_自由属性8 = 171;
const int 特效_自由属性9 = 172;
const int 特效_自由属性10 = 173;
const int 特效_自由属性11 = 174;
const int 特效_自由属性12 = 175;
const int 特效_战法抵挡大 = 176;
const int 特效_战法抵挡小 = 177;
const int 特效_枪战统高必中 = 178;
const int 特效_戟战统高必中 = 179;
const int 特效_弩战统高必中 = 180;
const int 特效_骑战统高必中 = 181;
const int 特效_工战统高必中 = 182;
const int 特效_水战统高必中 = 183;
const int 特效_部队暴伤大 = 184;
const int 特效_部队暴伤小 = 185;
const int 特效_耐久暴伤大 = 186;
const int 特效_耐久暴伤小 = 187;
const int 特效_枪加暴伤 = 188;
const int 特效_戟加暴伤 = 189;
const int 特效_弩加暴伤 = 190;
const int 特效_骑加暴伤 = 191;
const int 特效_工加暴伤 = 192;
const int 特效_水加暴伤 = 193;
const int 特效_条件暴击1 = 194;
const int 特效_条件暴击2 = 195;
const int 特效_条件暴击攻高 = 194;
const int 特效_条件暴击兵少 = 195;
const int 特效_条件暴击3 = 196;
const int 特效_条件暴击4 = 197;
const int 特效_条件暴击5 = 198;
const int 特效_减战法耗力大 = 199;
const int 特效_减战法耗力小 = 200;
const int 特效_枪战减耗力 = 201;
const int 特效_戟战减耗力 = 202;
const int 特效_弩战减耗力 = 203;
const int 特效_骑战减耗力 = 204;
const int 特效_工战减耗力 = 205;
const int 特效_水战减耗力 = 206;
const int 特效_驻军减伤大 = 207;
const int 特效_驻军减伤小 = 208;
const int 特效_耐久减伤大 = 209;
const int 特效_耐久减伤小 = 210;
const int 特效_战法不限地形 = 211;
const int 特效_战斗异常免疫 = 212;
const int 特效_计策抵御加倍 = 213;
const int 特效_强势反击 = 214;
const int 特效_战法强制一骑 = 215;
const int 特效_骑兵冲锋增伤 = 216;
const int 特效_周围敌多减伤 = 217;
const int 特效_灭队减气力 = 218;
const int 特效_邻敌自动异常 = 219;
const int 特效_战法二动 = 220;
const int 特效_计策二动 = 221;
const int 特效_造币效果加强 = 222;
const int 特效_谷仓效果加强 = 223;
const int 特效_军屯农增产 = 224;
const int 特效_行动恢复大 = 225;
const int 特效_行动恢复小 = 226;
const int 特效_破城保留设施 = 227;
const int 特效_破城保留资源 = 228;
const int 特效_防止俘虏逃跑 = 229;
const int 特效_内政建设加速 = 230;
const int 特效_月收钱 = 231;
const int 特效_月收粮 = 232;
const int 特效_月招兵 = 233;
const int 特效_月产枪 = 234;
const int 特效_月产戟 = 235;
const int 特效_月产弩 = 236;
const int 特效_月产马 = 237;
const int 特效_增加技巧值大 = 238;
const int 特效_增加技巧值小 = 239;
const int 特效_减少治安下降 = 240;
const int 特效_部队自动补充 = 241;
const int 特效_亲善效果加倍 = 242;
const int 特效_登人必成功 = 243;
const int 特效_登人必舌战 = 244;
const int 特效_领地外登人 = 245;
const int 特效_自动推荐 = 246;
const int 特效_光环范围广 = 247;
const int 特效_光环加成高 = 248;
const int 特效_枪光环加成高 = 249;
const int 特效_戟光环加成高 = 250;
const int 特效_弩光环加成高 = 251;
const int 特效_骑光环加成高 = 252;
const int 特效_工光环加成高 = 253;
const int 特效_水光环加成高 = 254;
const int 特效_战法暴击免疫 = 255;
const int 特效_兵种相克有利 = 256;
const int 特效_对异常敌加伤 = 257;
const int 特效_太鼓效果提升 = 258;
const int 特效_阵寨效果提升 = 259;
const int 特效_吸引在野人才 = 260;
const int 特效_地形加速1 = 261;
const int 特效_地形加速2 = 262;
const int 特效_地形加速3 = 263;
const int 特效_地形加速4 = 264;
const int 特效_地形加速5 = 265;
const int 特效_地形加速6 = 266;
const int 特效_内政永动 = 267;
const int 特效_抢劫钱粮 = 268;
const int 特效_防抢劫钱粮 = 269;
const int 特效_抢劫人口 = 270;
const int 特效_防抢劫人口 = 271;
const int 特效_防人口损耗 = 272;
const int 特效_防资源损耗 = 273;
const int 特效_交易优势 = 274;
const int 特效_巡查效果提升 = 275;
const int 特效_训练效果提升 = 276;
const int 特效_易被辅助 = 277;
const int 特效_增加带兵数 = 278;
const int 特效_防止被流言 = 279;
const int 特效_赈济贫病 = 280;
const int 特效_市民重税 = 281;
const int 特效_农民重税 = 282;
const int 特效_东北异族内附 = 283;
const int 特效_西北异族内附 = 284;
const int 特效_东南异族内附 = 285;
const int 特效_西南异族内附 = 286;
const int 特效_流民归附 = 287;
const int 特效_市民市场增益 = 288;
const int 特效_农民农场增益 = 289;
const int 特效_市民增长大 = 290;
const int 特效_市民增长小 = 291;
const int 特效_农民增长大 = 292;
const int 特效_农民增长小 = 293;
const int 特效_征兵减人口少 = 294;
const int 特效_市民科技增加 = 295;
const int 特效_农民科技增加 = 296;
const int 特效_屠戮人口 = 297;
const int 特效_防止屠戮 = 298;
const int 特效_精准射击 = 299;
const int 特效_无须分摊战线 = 300;
const int 特效_部队兵低粮耗 = 301;
const int 特效_据点兵低粮耗 = 302;
const int 特效_部队马低粮耗 = 303;
const int 特效_据点马低粮耗 = 304;
const int 特效_回合不减气 = 305;
const int 特效_本土作战加气 = 306;
const int 特效_战法敌减气 = 307;
const int 特效_断粮加气 = 308;
const int 特效_袭击兵粮 = 309;
const int 特效_部队加智 = 310;
const int 特效_恢复状态1 = 311;
const int 特效_恢复状态2 = 312;
const int 特效_恢复状态3 = 313;
const int 特效_恢复状态4 = 314;
const int 特效_恢复状态5 = 315;
const int 特效_恢复状态6 = 316;
const int 特效_恢复状态7 = 317;
const int 特效_建设行动力 = 318;
const int 特效_征兵行动力 = 319;
const int 特效_生产行动力 = 320;
const int 特效_巡查行动力 = 321;
const int 特效_商人行动力 = 322;
const int 特效_研究行动力 = 323;
const int 特效_训练行动力 = 324;
const int 特效_出征行动力 = 325;
const int 特效_移动行动力 = 326;
const int 特效_探索行动力 = 327;
const int 特效_登用行动力 = 328;
const int 特效_褒奖行动力 = 329;
const int 特效_外交行动力 = 330;
const int 特效_计策行动力 = 331;
const int 特效_黑市不拆除 = 332;
const int 特效_大市场无限制 = 333;
const int 特效_鱼市不限唯一 = 334;
const int 特效_自身功绩增加 = 335;
const int 特效_设施间距缩小 = 336;
const int 特效_加战法暴击率 = 337;
const int 特效_加计策暴击率 = 338;
const int 特效_征兵成本降低 = 339;
const int 特效_巡查成本降低 = 340;
const int 特效_生产成本降低 = 341;
const int 特效_开发成本降低 = 342;
const int 特效_工事成本降低 = 343;
const int 特效_计略成本降低 = 344;
const int 特效_兵装产量增加 = 370;//枪戟弩
const int 特效_末 = 500;

const int 특기종류_행군 = 0;
const int 특기종류_공격 = 1;
const int 특기종류_방어 = 2;
const int 특기종류_계략 = 3;
const int 특기종류_보조 = 4;
const int 특기종류_내정 = 5;
const int 특기종류_수입 = 6;
const int 특기종류_재해 = 7;
const int 특기종류_관계 = 8;
const int 특기종류_끝 = 9;
const int 特技类型_行军 = 0;
const int 特技类型_攻击 = 1;
const int 特技类型_防御 = 2;
const int 特技类型_计略 = 3;
const int 特技类型_补助 = 4;
const int 特技类型_内政 = 5;
const int 特技类型_收入 = 6;
const int 特技类型_灾害 = 7;
const int 特技类型_关系 = 8;
const int 特技类型_末 = 9;

const int 포로처우_등용 = 0;
const int 포로처우_포로 = 1;
const int 포로처우_해방 = 2;
const int 포로처우_처단 = 3;
const int 포로처우_끝 = 4;
const int 俘虏待遇_登用 = 0;
const int 俘虏待遇_俘虏 = 1;
const int 俘虏待遇_释放 = 2;
const int 俘虏待遇_处决 = 3;
const int 俘虏待遇_末 = 4;

const int 한실_무시 = 0;
const int 한실_보통 = 1;
const int 한실_중시 = 2;
const int 한실_끝 = 3;
const int 汉室_无视 = 0;
const int 汉室_普通 = 1;
const int 汉室_重视 = 2;
const int 汉室_末 = 3;

const int 항구_안평항 = 0;
const int 항구_고당항 = 1;
const int 항구_서하항 = 2;
const int 항구_백마항 = 3;
const int 항구_창양항 = 4;
const int 항구_임제항 = 5;
const int 항구_해릉항 = 6;
const int 항구_강도항 = 7;
const int 항구_유수항 = 8;
const int 항구_돈구항 = 9;
const int 항구_관도항 = 10;
const int 항구_맹진항 = 11;
const int 항구_해현항 = 12;
const int 항구_신풍항 = 13;
const int 항구_하양항 = 14;
const int 항구_방릉항 = 15;
const int 항구_무호항 = 16;
const int 항구_호림항 = 17;
const int 항구_곡아항 = 18;
const int 항구_구장항 = 19;
const int 항구_환구항 = 20;
const int 항구_구강항 = 21;
const int 항구_육구항 = 22;
const int 항구_파양항 = 23;
const int 항구_노릉항 = 24;
const int 항구_하구항 = 25;
const int 항구_호양항 = 26;
const int 항구_중려항 = 27;
const int 항구_오림항 = 28;
const int 항구_한진항 = 29;
const int 항구_강진항 = 30;
const int 항구_나현항 = 31;
const int 항구_동정항 = 32;
const int 항구_공안항 = 33;
const int 항구_무현항 = 34;
const int 항구_끝 = 35;
const int 港口_安平港 = 0;
const int 港口_高唐港 = 1;
const int 港口_西河港 = 2;
const int 港口_白马港 = 3;
const int 港口_昌阳港 = 4;
const int 港口_临济港 = 5;
const int 港口_海陵港 = 6;
const int 港口_江都港 = 7;
const int 港口_濡须港 = 8;
const int 港口_顿丘港 = 9;
const int 港口_官渡港 = 10;
const int 港口_孟津港 = 11;
const int 港口_解县港 = 12;
const int 港口_新丰港 = 13;
const int 港口_夏阳港 = 14;
const int 港口_房陵港 = 15;
const int 港口_芜湖港 = 16;
const int 港口_虎林港 = 17;
const int 港口_曲阿港 = 18;
const int 港口_句章港 = 19;
const int 港口_皖口港 = 20;
const int 港口_九江港 = 21;
const int 港口_陆口港 = 22;
const int 港口_鄱阳港 = 23;
const int 港口_卢陵港 = 24;
const int 港口_夏口港 = 25;
const int 港口_湖阳港 = 26;
const int 港口_中庐港 = 27;
const int 港口_乌林港 = 28;
const int 港口_汉津港 = 29;
const int 港口_江津港 = 30;
const int 港口_罗县港 = 31;
const int 港口_洞庭港 = 32;
const int 港口_公安港 = 33;
const int 港口_巫县港 = 34;
const int 港口_末 = 35;

const int 혈연설정_사실 = 0;
const int 혈연설정_가상 = 1;
const int 血缘设定_史实 = 0;
const int 血缘设定_假想 = 1;

const int 화술_대갈 = 0;
const int 화술_궤변 = 1;
const int 화술_무시 = 2;
const int 화술_진정 = 3;
const int 화술_흥분 = 4;
const int 화술_끝 = 5;
const int 话术_大喝 = 0;
const int 话术_诡辩 = 1;
const int 话术_无视 = 2;
const int 话术_镇静 = 3;
const int 话术_逆上 = 4;
const int 话术_末 = 5;

const int 화제_고사 = 0;
const int 화제_도리 = 1;
const int 화제_시절 = 2;
const int 화제_끝 = 3;
const int 话题_故事 = 0;
const int 话题_道理 = 1;
const int 话题_时节 = 2;
const int 话题_末 = 3;

//新增
const int 场景_桃园 = 0;
const int 场景_宫廷1 = 1;
const int 场景_宫廷2 = 2;
const int 场景_野道 = 3;
const int 场景_野外 = 3;
const int 场景_市场 = 4;
const int 场景_街 = 4;
const int 场景_自室 = 5;
const int 场景_家中 = 5;
const int 场景_庭 = 6;
const int 场景_庭院 = 6;
const int 场景_玄关 = 7;
const int 场景_草庐 = 7;
const int 场景_建筑 = 8;
const int 场景_耕作 = 9;
const int 场景_突击 = 10;
const int 场景_军团 = 11;
const int 场景_汉皇室 = 12;
const int 场景_汉 = 13;
const int 场景_疫病 = 14;
const int 场景_蝗灾 = 15;
const int 场景_丰收 = 16;
const int 场景_贼 = 17;
const int 场景_即位 = 18;
const int 场景_统一男 = 19;
const int 场景_统一女 = 20;
const int 场景_灭亡 = 21;
const int 场景_独立 = 22;
const int 场景_凶兆 = 23;
const int 场景_君主死亡 = 24;
const int 场景_武将死亡_男 = 25;
const int 场景_武将死亡_女 = 26;
const int 场景_葬礼 = 27;
const int 场景_义兄弟_男2 = 28;
const int 场景_义兄弟_女2 = 29;
const int 场景_武将登场_男 = 30;
const int 场景_结婚 = 31;
const int 场景_武将登场_女 = 32;
const int 场景_下野 = 33;
const int 场景_勅旨 = 34;
const int 场景_请求 = 35;
const int 场景_命令 = 35;
const int 场景_落城 = 36;
const int 场景_攻占 = 36;
const int 场景_会谈 = 37;
const int 场景_联合 = 38;
const int 场景_探索 = 39;
const int 场景_密议 = 40;
const int 场景_任命 = 41;
const int 场景_义兄弟_男3 = 42;
const int 场景_义兄弟_女3 = 43;
const int 场景_才媛拔擢 = 44;
const int 场景_典韦奋战 = 45;
const int 场景_司马懿胜利 = 46;
const int 场景_关羽投降 = 47;
const int 场景_真汉帝国 = 48;
const int 场景_洪水 = 49;
const int 场景_野战 = 50;
const int 场景_攻城战 = 51;
const int 场景_输送 = 52;
const int 场景_议论 = 53;
const int 场景_叛乱 = 54;
const int 场景_俘虏 = 55;
const int 场景_连合 = 56;
const int 场景_武勇 = 57;
const int 场景_赤壁炎上 = 58;
const int 场景_长板桥 = 59;
const int 场景_一齐射击 = 60;
const int 场景_曹操败走 = 61;
const int 场景_建设 = 62;

const int 场景_0 = 0;
const int 场景_开始菜单 = 1;
const int 场景_主菜单 = 2;
const int 场景_游戏读取 = 3;
const int 场景_新游戏 = 4;
const int 场景_新武将管理 = 5;
const int 场景_势力选择 = 6;
const int 场景_推荐剧本 = 7;
const int 场景_8 = 8;
const int 场景_首选项 = 9;
const int 场景_设定确认 = 10;
const int 场景_教程 = 11;
const int 场景_选项 = 12;
const int 场景_新武将登录 = 13;
const int 场景_三国志事典 = 14;
const int 场景_三国志年表 = 15;
const int 场景_武将事典 = 16;
const int 场景_剧情 = 17;
const int 场景_事件图像鉴赏 = 18;
const int 场景_BGM鉴赏 = 19;
const int 场景_武将编辑 = 20;
const int 场景_决战制霸 = 21;
const int 场景_游戏 = 22;
const int 场景_单挑 = 23;
const int 场景_舌战 = 24;
const int 场景_评定 = 25;
const int 场景_片头 = 26;
const int 场景_游戏结束 = 27;
const int 场景_1c = 28;
const int 场景_末 = 29;


const int CG_桃园之誓 = 0;
const int CG_吕布董卓 = 1;
const int CG_貂蝉之舞 = 2;
const int CG_吕布貂蝉 = 3;
const int CG_董卓杀害 = 4;
const int CG_集结 = 5;
const int CG_赵云参军 = 6;
const int CG_三顾之礼1 = 7;
const int CG_三顾之礼2 = 8;
const int CG_姜维 = 9;
const int CG_孔明 = 10;
const int CG_五虎 = 11;
const int CG_马 = 12;
const int CG_激昂 = 13;
const int CG_诏书 = 14;
const int CG_一击 = 15;
const int CG_密告 = 16;
const int CG_嘲笑 = 17;
const int CG_脚步 = 18;
const int CG_单挑 = 19;
const int CG_眼神 = 20;
const int CG_气势 = 21;
const int CG_欢呼 = 21;
const int CG_落星 = 22;

const int 方针_中华统一 = 0;
const int 方针_地方统一 = 1;
const int 方针_州统一 = 2;
const int 方针_现状维持 = 3;
const int 方针_吴越割据 = 4;
const int 方针_巴蜀割据 = 5;
const int 方针_末 = 6;

const int 势力能力_基础能力末 = 48;
const int 势力能力_末 = 98;

const int 小兵事件_精进1 = 0;
const int 小兵事件_精进2 = 1;
const int 小兵事件_思慕 = 2;
const int 小兵事件_不和 = 3;
const int 小兵事件_生病 = 4;
const int 小兵事件_延长修行 = 5;
const int 小兵事件_学生更换老师1 = 6;
const int 小兵事件_学生更换老师2 = 7;
const int 小兵事件_老师更换老师 = 8;
const int 小兵事件_学生出走1 = 9;
const int 小兵事件_学生出走2 = 10;
const int 小兵事件_返乡探亲 = 11;
const int 小兵事件_流浪旅行1 = 12;
const int 小兵事件_流浪旅行2 = 13;
const int 小兵事件_对抗 = 14;
const int 小兵事件_老师能力好 = 15;
const int 小兵事件_老师能力差 = 16;
const int 小兵事件_师生相性好 = 17;
const int 小兵事件_师生相性差 = 18;
const int 小兵事件_学习进度好 = 19;
const int 小兵事件_学习进度差 = 20;
const int 小兵事件_迎难而上 = 21;
const int 小兵事件_知难而退 = 22;
const int 小兵事件_生病2 = 23;
const int 小兵事件_恢复 = 24;
const int 小兵事件_兵法常规 = 25;
const int 小兵事件_兵法领悟 = 26;
const int 小兵事件_兵法3 = 27;

const int TEXT_ALIGN_LEFT = 1;
const int TEXT_ALIGN_RIGHT = 2;
const int TEXT_ALIGN_CENTER = 4;
const int TEXT_ALIGN_BOTTOM = 0x10;
const int TEXT_ALIGN_MIDDLE = 0x20;
const int TEXT_ALIGN_TOP = 0x40;

const int 事件菜单扩展_开关 = 0;
const int 培养菜单扩展_开关 = 1;
const int 据点计略扩展_开关 = 2;
const int 个人菜单扩展_开关 = 3;
const int 买卖菜单扩展_开关 = 4;
const int 军团菜单扩展_开关 = 5;
const int 国事菜单扩展_开关 = 6;
//const int 自动内政扩展_开关 = 7;
const int 人才选拔扩展_开关 = 7;
const int 单港关存活_开关 = 8;
const int 疑兵伏兵奇袭_开关 = 9;
const int 异族交涉扩展_开关 = 10;
const int 部队计略扩展_开关 = 11;
const int 部队指挥扩展_开关 = 12;
const int 战术战略妙计_开关 = 13;
const int 隐藏编辑功能_开关 = 14;
const int 府兵强度调整_开关 = 15;
const int 自动内政扩展_开关 = 16;//暂时先放16
const int 视野迷雾系统_开关 = 17;

const int 县城府兵_开关 = 11;


//ListView Align
const int LV_ALIGN_LEFT = 0;
const int LV_ALIGN_RIGHT = 1;
const int LV_ALIGN_CENTER = 2;

//ListView SortOrder
const int LV_SORT_NONE = 0;
const int LV_SORT_ASC = 1;
const int LV_SORT_DSC = 2;

//ListView Style
const int LV_STYLE_VSCROLL = 0x10;
const int LV_STYLE_HSCROLL = 0x20;
const int LV_STYLE_CHECKBOX = 0x40;
const int LV_STYLE_COLUMNHEADER = 0x80;

//Button Style
const int BN_STYLE_TOGGLE = 2;

//ScrollBar Style
const int SB_STYLE_VERT = 0;
const int SB_STYLE_HORZ = 1;

// 内政类型
const int 内政类型_征兵 = 0;
const int 内政类型_训练 = 1;
const int 内政类型_巡查 = 2;
const int 内政类型_兵装 = 3;
const int 内政类型_育马 = 4;
const int 内政类型_攻具 = 5;
const int 内政类型_造船 = 6;

const int 事件_黄巾起义 = 0;
const int 事件_少帝废立 = 1;
const int 事件_反董卓联盟 = 2;
const int 事件_袁术称帝 = 3;
const int 事件_官渡之战 = 4;
const int 事件_曹操南征 = 5;
const int 事件_汉中王即位 = 6;
const int 事件_魏帝登基 = 7;
const int 事件_蜀帝登基 = 8;
const int 事件_吴王即位 = 9;
const int 事件_诸葛亮北伐 = 10;
const int 事件_吴帝登基 = 11;
const int 事件_董卓迁都 = 12;
const int 事件_反董卓联盟解散 = 13;
const int 事件_曹嵩之死 = 14;
const int 事件_让徐州 = 15;
const int 事件_迁都许昌 = 16;
const int 事件_袁绍之死 = 17;
const int 事件_刘表之死 = 18;
const int 事件_孙刘连横 = 19;
const int 事件_魏公即位 = 20;
const int 事件_魏王即位 = 21;
const int 事件_桃园结义 = 22;
const int 事件_连环计3 = 23;
const int 事件_典韦出场 = 24;
const int 事件_虎痴斗恶来 = 25;
const int 事件_荀彧推荐郭嘉 = 26;
const int 事件_刘备娶糜氏 = 27;
const int 事件_孙策借兵 = 28;
const int 事件_推荐二张 = 29;
const int 事件_江东小霸王 = 30;
const int 事件_二乔出嫁 = 31;
const int 事件_赵云投奔 = 32;
const int 事件_山贼投奔 = 33;
const int 事件_甄姬转嫁 = 34;
const int 事件_郭嘉之死 = 35;
const int 事件_孙策之死 = 36;
const int 事件_甘宁投奔 = 37;
const int 事件_孔明娶亲 = 38;
const int 事件_徐庶投奔 = 39;
const int 事件_一顾茅庐 = 40;
const int 事件_二顾茅庐 = 41;
const int 事件_三顾茅庐 = 42;
const int 事件_马氏五常 = 43;
const int 事件_吴下阿萦 = 44;
const int 事件_孙尚香嫁刘备 = 45;
const int 事件_周瑜之死 = 46;
const int 事件_曹操之死 = 47;
const int 事件_关兴张苞 = 48;
const int 事件_提拔陆逊 = 49;
const int 事件_刘备托孤 = 50;
const int 事件_诸葛亮之死 = 51;
const int 事件_五虎将军 = 52;
const int 事件_发现铜雀 = 53;
const int 事件_文官推荐 = 54;
const int 事件_武将推荐 = 55;
const int 事件_统一前夕谗言 = 56;
const int 事件_教学1失败 = 57;
const int 事件_教学2失败 = 58;
const int 事件_教学2失败2 = 59;
const int 事件_教学4曹操出兵 = 60;
const int 事件_教学5失败 = 61;
const int 事件_教学6天数提示 = 62;
const int 事件_推举刘晔 = 63;
const int 事件_推举满宠 = 64;
const int 事件_推举鲁肃 = 65;
const int 事件_推举诸葛瑾 = 66;
const int 事件_推举顾雍 = 67;
const int 事件_衣带诏 = 68;
const int 事件_徐庶离去 = 69;
const int 事件_九品中正制 = 70;
const int 事件_凤雏理政 = 71;
const int 事件_关羽之骄 = 72;
const int 事件_泰山封禅 = 73;
const int 事件_献帝赏钱 = 74;
const int 事件_献帝收钱 = 75;
const int 事件_同僚推举 = 76;
const int 事件_小谗言 = 77;
const int 事件_义勇兵 = 78;
const int 事件_居民要钱 = 79;
const int 事件_居民要粮 = 80;
const int 事件_修行者舌战 = 81;
const int 事件_修行者单挑 = 82;
const int 事件_教学9失败 = 83;
const int 事件_教学10失败 = 84;
const int 事件_连环计1 = 85;
const int 事件_连环计2 = 86;
const int 事件_教学3击溃张辽高顺 = 87;
const int 事件_教学4击溃吕旷 = 88;
const int 事件_统一天下 = 89;
const int 事件_教学1 = 90;
const int 事件_教学2 = 91;
const int 事件_教学3 = 92;
const int 事件_教学4 = 93;
const int 事件_教学5 = 94;
const int 事件_教学6 = 95;
const int 事件_教学9 = 96;
const int 事件_教学10 = 97;
const int 事件_教学1胜利 = 98;
const int 事件_教学2胜利 = 99;
const int 事件_教学3胜利 = 100;
const int 事件_教学3失败 = 101;
const int 事件_教学4胜利 = 102;
const int 事件_教学4失败 = 103;
const int 事件_教学5胜利 = 104;
const int 事件_教学6胜利 = 105;
const int 事件_教学6失败 = 106;
const int 事件_教学9胜利 = 107;
const int 事件_教学10胜利 = 108;

const int 事件_风神彩蛋 = 122;
const int 事件_梅神彩蛋 = 123;
const int 事件_氢神彩蛋 = 124;
const int 事件_马神彩蛋 = 125;
const int 事件_铃神彩蛋 = 126;
const int 事件_黑神彩蛋 = 127;

const int 联盟成员数_上限 = 5;

const int 内政自动化_招兵 = 0;
const int 内政自动化_训练 = 1;
const int 内政自动化_巡查 = 2;
const int 内政自动化_兵装 = 3;
const int 内政自动化_育马 = 4;
const int 内政自动化_攻具 = 5;
const int 内政自动化_造船 = 6;
const int 内政自动化_筑城 = 7;

enum ImGuiTableFlags_
{
    // Features
    ImGuiTableFlags_None = 0,
    ImGuiTableFlags_Resizable = 1 << 0,   // Enable resizing columns.
    ImGuiTableFlags_Reorderable = 1 << 1,   // Enable reordering columns in header row (need calling TableSetupColumn() + TableHeadersRow() to display headers)
    ImGuiTableFlags_Hideable = 1 << 2,   // Enable hiding/disabling columns in context menu.
    ImGuiTableFlags_Sortable = 1 << 3,   // Enable sorting. Call TableGetSortSpecs() to obtain sort specs. Also see ImGuiTableFlags_SortMulti and ImGuiTableFlags_SortTristate.
    ImGuiTableFlags_NoSavedSettings = 1 << 4,   // Disable persisting columns order, width and sort settings in the .ini file.
    ImGuiTableFlags_ContextMenuInBody = 1 << 5,   // Right-click on columns body/contents will display table context menu. By default it is available in TableHeadersRow().
    // Decorations
    ImGuiTableFlags_RowBg = 1 << 6,   // Set each RowBg color with ImGuiCol_TableRowBg or ImGuiCol_TableRowBgAlt (equivalent of calling TableSetBgColor with ImGuiTableBgFlags_RowBg0 on each row manually)
    ImGuiTableFlags_BordersInnerH = 1 << 7,   // Draw horizontal borders between rows.
    ImGuiTableFlags_BordersOuterH = 1 << 8,   // Draw horizontal borders at the top and bottom.
    ImGuiTableFlags_BordersInnerV = 1 << 9,   // Draw vertical borders between columns.
    ImGuiTableFlags_BordersOuterV = 1 << 10,  // Draw vertical borders on the left and right sides.
    ImGuiTableFlags_BordersH = ImGuiTableFlags_BordersInnerH | ImGuiTableFlags_BordersOuterH, // Draw horizontal borders.
    ImGuiTableFlags_BordersV = ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_BordersOuterV, // Draw vertical borders.
    ImGuiTableFlags_BordersInner = ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_BordersInnerH, // Draw inner borders.
    ImGuiTableFlags_BordersOuter = ImGuiTableFlags_BordersOuterV | ImGuiTableFlags_BordersOuterH, // Draw outer borders.
    ImGuiTableFlags_Borders = ImGuiTableFlags_BordersInner | ImGuiTableFlags_BordersOuter,   // Draw all borders.
    ImGuiTableFlags_NoBordersInBody = 1 << 11,  // [ALPHA] Disable vertical borders in columns Body (borders will always appear in Headers). -> May move to style
    ImGuiTableFlags_NoBordersInBodyUntilResize = 1 << 12,  // [ALPHA] Disable vertical borders in columns Body until hovered for resize (borders will always appear in Headers). -> May move to style
    // Sizing Policy (read above for defaults)
    ImGuiTableFlags_SizingFixedFit = 1 << 13,  // Columns default to _WidthFixed or _WidthAuto (if resizable or not resizable), matching contents width.
    ImGuiTableFlags_SizingFixedSame = 2 << 13,  // Columns default to _WidthFixed or _WidthAuto (if resizable or not resizable), matching the maximum contents width of all columns. Implicitly enable ImGuiTableFlags_NoKeepColumnsVisible.
    ImGuiTableFlags_SizingStretchProp = 3 << 13,  // Columns default to _WidthStretch with default weights proportional to each columns contents widths.
    ImGuiTableFlags_SizingStretchSame = 4 << 13,  // Columns default to _WidthStretch with default weights all equal, unless overridden by TableSetupColumn().
    // Sizing Extra Options
    ImGuiTableFlags_NoHostExtendX = 1 << 16,  // Make outer width auto-fit to columns, overriding outer_size.x value. Only available when ScrollX/ScrollY are disabled and Stretch columns are not used.
    ImGuiTableFlags_NoHostExtendY = 1 << 17,  // Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible.
    ImGuiTableFlags_NoKeepColumnsVisible = 1 << 18,  // Disable keeping column always minimally visible when ScrollX is off and table gets too small. Not recommended if columns are resizable.
    ImGuiTableFlags_PreciseWidths = 1 << 19,  // Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth.
    // Clipping
    ImGuiTableFlags_NoClip = 1 << 20,  // Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with TableSetupScrollFreeze().
    // Padding
    ImGuiTableFlags_PadOuterX = 1 << 21,  // Default if BordersOuterV is on. Enable outermost padding. Generally desirable if you have headers.
    ImGuiTableFlags_NoPadOuterX = 1 << 22,  // Default if BordersOuterV is off. Disable outermost padding.
    ImGuiTableFlags_NoPadInnerX = 1 << 23,  // Disable inner padding between columns (double inner padding if BordersOuterV is on, single inner padding if BordersOuterV is off).
    // Scrolling
    ImGuiTableFlags_ScrollX = 1 << 24,  // Enable horizontal scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. Changes default sizing policy. Because this creates a child window, ScrollY is currently generally recommended when using ScrollX.
    ImGuiTableFlags_ScrollY = 1 << 25,  // Enable vertical scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size.
    // Sorting
    ImGuiTableFlags_SortMulti = 1 << 26,  // Hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1).
    ImGuiTableFlags_SortTristate = 1 << 27,  // Allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0).
    // Miscellaneous
    ImGuiTableFlags_HighlightHoveredColumn = 1 << 28,  // Highlight column headers when hovered (may evolve into a fuller highlight)

    // [Internal] Combinations and masks
    ImGuiTableFlags_SizingMask_ = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_SizingFixedSame | ImGuiTableFlags_SizingStretchProp | ImGuiTableFlags_SizingStretchSame,
};

enum EXdate_prop
{
    EXdate_person_ex = 0,
    EXdate_base_ex = 1,
    EXdate_unit_ex = 2,
    EXdate_force_ex = 3,
    EXdate_spec_ex = 4,
    EXdate_setting_ex = 5,
    EXdate_autoarmy_ex = 6,

    EXdate_item = 0,
    EXdate_person = 1,
    EXdate_base = 2,
    EXdate_unit = 3,
    EXdate_force = 4,
    EXdate_spec = 5,
    EXdate_setting = 6,
    EXdate_autoarmy = 7,
};

enum EXdate_error_type
{
    EXdate_error_hash = 0,
    EXdate_error_remain_byte = 1,
};

enum person_ex_prop
{
    person_ex_float_command = 0,
    person_ex_float_strength = 8,
    person_ex_float_wisdom = 16,
    person_ex_float_politic = 24,
    person_ex_float_charm = 32,
    person_ex_horse_id = 40,
    person_ex_weapon_id = 48,
    person_ex_career = 56,
    person_ex_person_type = 64,
    person_ex_talent_type = 72,
    person_ex_appeared_reason = 80,
    person_ex__flag_0 = 88,
    person_ex_select_history_person_id = 96,
    person_ex_discovered_by = 112,
    person_ex_init_force = 128,
    person_ex_appeared_city = 136,
    person_ex_kill_num = 144,
    person_ex_unit_kill_num = 176,
    person_ex_spec_id = 208,
    person_ex_recruit_exp = 240,
    person_ex_drill_exp = 256,
    person_ex_inspection_exp = 272,
    person_ex_weapon_exp = 288,
    person_ex_siege_exp = 304,
    person_ex_ship_exp = 320,
    person_ex_build_exp = 336,
    person_ex_horse_exp = 352,
    person_ex_teacher_id = 368,
    person_ex_train_event = 384,
    person_ex_auto_affairs_base = 416,
    person_ex_auto_affairs_role = 432,

};

enum base_ex_prop
{
    base_ex_population = 0,
    base_ex_mil_pop_all = 32,
    base_ex_mil_pop_av = 64,
    base_ex_wounded = 96,
    base_ex_revenue_bonus = 128,
    base_ex_harvest_bonus = 144,
    base_ex_base_revenue = 160,
    base_ex_base_harvest = 176,
    base_ex_public_order = 192,
    base_ex_city_level = 200,
    base_ex_return_timer = 208,
    base_ex_return_buf_timer = 216,
    base_ex_return_pop = 224,
    base_ex_recruit_person = 256,
    base_ex_inspections_person = 272,
    base_ex_drill_person = 288,
    base_ex_produce_person = 304,
    base_ex_auto_sequence = 320,
    base_ex_inspections_std = 328,
    base_ex_drill_std = 336,
    base_ex_recruit_std_foodtroop = 344,
    base_ex_recruit_std_gold = 352,
    base_ex_reward_std = 384,
    base_ex_recruit_std_porder = 392,
    base_ex_spy_lv = 400,
    base_ex_anti_rumor = 768,
    base_ex_provoke_cd = 776,
    base_ex_farmer_count = 784,



    base_ex_can_inspections = 1600,
    base_ex_can_drill = 1601,
    base_ex_can_recruit = 1602,
    base_ex_can_reward = 1603,
    base_ex_can_transport = 1604,
    base_ex_can_produce = 1605,
    base_ex_can_build = 1613,
    base_ex_send_spy = 1659,
    base_ex_enhance_spy = 1705,
    base_ex_recruit_done = 1751,
    base_ex_inspections_done = 1752,
    base_ex_mobilize_done = 1753,
    base_ex_repair_done = 1754,
    base_ex_enlist_done = 1755,
    base_ex_perturb_done = 1756,
    base_ex_misinform_done = 1757,
    base_ex_fire_done = 1758,
    base_ex_beguile_done = 1759,
    base_ex_raid_done = 1760,
    base_ex_reinforce_done = 1761,
    base_ex_bargaining_done = 1762,
    base_ex_weapon_merchant_done = 1763,

};

enum autoarmy_prop
{
    自动组队_主将 = 0,
    自动组队_副将1 = 1,
    自动组队_副将2 = 2,
    自动组队_陆上兵器 = 3,
    自动组队_水上兵器 = 4,
    自动组队_频率 = 5,
};

/**
func_4db9c0
*/
enum dlg_item_type_t
{
    DLG_ITEM_TYPE_IMAGE = 0, // 고정크기
    DLG_ITEM_TYPE_SPRITE8 = 1, // 8분할(중앙 없음) 사용된 dlg 없음
    DLG_ITEM_TYPE_SPRITE9 = 2, // 9분할
    DLG_ITEM_TYPE_SPRITE_V = 3, // 3분할
    DLG_ITEM_TYPE_SPRITE_H = 4, // 3분할
    DLG_ITEM_TYPE_BUTTON1 = 5,
    DLG_ITEM_TYPE_TEXT = 6,
    DLG_ITEM_TYPE_CUSTOM = 7,
    DLG_ITEM_TYPE_BUTTON3 = 8, // 3분할
    DLG_ITEM_TYPE_SPRITE_T = 9,
    DLG_ITEM_TYPE_END,
};

enum ModelViewStyle
{
    MV_STYLE_CAM = 1,
    MV_STYLE_SOUND = 2,
    MV_STYLE_EFFECT = 4,
    MV_STYLE_GAME = 8,
    MV_STYLE_CAMERA_MOVE = 0x10,
    MV_STYLE_CAMERA_ROTATION = 0x20,
    MV_STYLE_CAMERA_ZOOM = 0x40,
    MV_STYLE_CAMERA_DEBUG = 0x80,
    MV_STYLE_HUMAN_BONE_DEBUG = 0x100,
    MV_STYLE_HORSE_BONE_DEBUG = 0x200,
    MV_STYLE_ROCK_BONE_DEBUG = 0x400,
    MV_STYLE_BG_BONE_DEBUG = 0x800,
    MV_LBUTTONDOWN = 0x1000,
    MV_RBUTTONDOWN = 0x2000,
    MV_MBUTTONDOWN = 0x4000,
};

enum model_view_t
{
    MV_MAX_ROCK = 2,
    MV_MAX_CHARA = 9,
    MV_MAX_MOTION = 12,

    // object_type
    MV_TYPE_ROCK = 0,
    MV_TYPE_HORSE = 1,
    MV_TYPE_HUMAN = 2,
    MV_TYPE_END = 3,

    // chara_mode
    MV_MODE_DUEL = 0,
    MV_MODE_DEBATE = 1,
    MV_MODE_2 = 2,
    MV_MODE_END = 3,

    // chara handedness
    MV_HAND_R = 0,
    MV_HAND_L = 1,

    // shadow_type
    MV_SHADOW_HORSE = 0,
    MV_SHADOW_PERSON = 1,

    // stage
    // func_40d200
    MV_STAGE_NONE = -1,
    MV_STAGE_DUE00 = 0, // 일기토 성벽
    MV_STAGE_DUE01 = 1, // 일기토
    MV_STAGE_DUE02 = 2, // 일기토 숲
    MV_STAGE_DEB = 3, // 설전
    MV_STAGE_DIP = 4, // 평정
    MV_STAGE_END = 5,
};

enum fam_deb_t
{
    FAM_DEB_000 = 0,// 3초 말하기(깜빡임 1번)
    FAM_DEB_001 = 1,//눈감고 3초 말하기
    FAM_DEB_002 = 2,//눈깜빡임
    FAM_DEB_003 = 3,// 1초 말하기(깜빡임 1번)
    FAM_DEB_004 = 4,// 2초 말하기(깜빡임 1번)
    FAM_DEB_005 = 5,// 1초 말하기(찡그림, 깜빡임 1번)
    FAM_DEB_006 = 6,// 3초 말하기(찡그림, 깜빡임 1번)
    FAM_DEB_007 = 7,//일반->의심 표정
    FAM_DEB_008 = 8,//의심 표정
    FAM_DEB_009 = 9,//의심->일반 표정
    FAM_DEB_010 = 10,// 2초 말하기(슬픔 ? , 깜빡임 1번)
    FAM_DEB_011 = 11,// 2초 말하기->미소
    FAM_DEB_012 = 12,// 1초 말하기->놀람
    FAM_DEB_013 = 13,// 1초 말하기(놀란 상태)
    FAM_DEB_014 = 14,//눈깜빡임(놀란 표정)
    FAM_DEB_015 = 15,//미소
};

enum mot_deb_t
{
    //ModelView media / event / motion/*
    MOT_DUE_A_000 = 0,// 서있는말 위에 앉아 있음
    MOT_DUE_A_010_L = 1,// 왼손 고삐, 오른손 무기
    MOT_DUE_A_010_R = 2,// 왼손 무기, 오른손 고삐
    MOT_DUE_A_020 = 3,// 달리기 시작
    MOT_DUE_A_030 = 4,// 달리기 중단
    MOT_DUE_A_040 = 5,// 걷는말 위에 앉아 있음
    MOT_DUE_A_050 = 6,// 양손공격
    MOT_DUE_A_060 = 7,// 한손공격
    MOT_DUE_A_070 = 8,// 한손공격
    MOT_DUE_A_080 = 9,// 한손공격
    MOT_DUE_A_090 = 10,// 무기 당김?
    MOT_DUE_A_100 = 11,// 암기
    MOT_DUE_A_110 = 12,// 중간행동?
    MOT_DUE_A_120 = 13,// 중간행동?
    MOT_DUE_A_130 = 14,// 양손방어
    MOT_DUE_A_140 = 15,// 양손방어
    MOT_DUE_A_150 = 16,// 누워서 회피
    MOT_DUE_A_160 = 17,// 옆으로 회피
    MOT_DUE_A_170 = 18,// 무기 당김?
    MOT_DUE_A_180 = 19,// 무기 당김?
    MOT_DUE_A_190 = 20,// 무기 당김?
    MOT_DUE_A_200 = 21,// 필살준비
    MOT_DUE_A_210 = 22,// 기합
    MOT_DUE_A_220 = 23,// 활쏘기
    MOT_DUE_A_230 = 24,// 공격받음
    MOT_DUE_A_240 = 25,// 공격받음
    MOT_DUE_A_250 = 26,// 공격받음
    MOT_DUE_A_260 = 27,// 공격받음
    MOT_DUE_A_270 = 28,// 암기 공격받음
    MOT_DUE_A_280 = 29,// 암기 공격받음
    MOT_DUE_A_290 = 30,// 일기토준비
    MOT_DUE_A_300 = 31,// 일기토준비
    MOT_DUE_A_310 = 32,// 일기토준비 1E
    MOT_DUE_A_320 = 33,// 일기토준비 1F
    MOT_DUE_A_330 = 34,// 일기토승리
    MOT_DUE_A_340 = 35,// 일기토패배(뒤로낙마)
    MOT_DUE_A_350 = 36,// 일기토패배(왼쪽낙마)
    MOT_DUE_A_360 = 37,// 일기토패배(왼쪽으로 쓰러져서 낙마)
    MOT_DUE_A_370 = 38,// 일기토패배(왼쪽낙마)
    MOT_DUE_A_380 = 39,// 일기토패배(왼쪽낙마)
    MOT_DUE_A_390 = 40,// 일기토패배(왼쪽낙마)
    MOT_DUE_A_400 = 41,// 활일합?(낙마)
    MOT_DUE_A_410 = 42,// 바닥을 보고 누워있음
    MOT_DUE_A_420 = 43,// 하늘을 보고 누워있음
    MOT_DUE_A_430 = 44,// 말 위에 앉아 있음
    MOT_DUE_A_440 = 45,// 중간행동?
    MOT_DUE_A_450 = 46,// 중간행동?
    MOT_DUE_A_460 = 47,// 중간행동?
    MOT_DUE_A_470 = 48,// 뒤로활쏘기
    MOT_DUE_A_480 = 49,// 정면공격
    MOT_DUE_A_490 = 50,// 말타기
    MOT_DEB_000 = 51,// 서있음
    MOT_DEB_010 = 52,// 서있음(소심)
    MOT_DEB_020 = 53,// 서있음(대담)
    MOT_DEB_030 = 54,// 서있음(화남)
    MOT_DEB_100 = 55,// 제안하는듯한
    MOT_DEB_100_HI = 56,// 제안하는듯한(대담)
    MOT_DEB_100_LO = 57,// 제안하는듯한(소심)
    MOT_DEB_110 = 58,// 제안하는듯한
    MOT_DEB_110_HI = 59,// 제안하는듯한(대담)
    MOT_DEB_110_LO = 60,// 제안하는듯한(소심)
    MOT_DEB_120 = 61,// 분노상태 공격(오른손을 좌상에서 우하로)
    MOT_DEB_120_RG = 62,// 분노상태 크리티컬공격
    MOT_DEB_130 = 63,// 화남?(오른손을 치켜세움)
    MOT_DEB_130_RG = 64,// 크리티컬화남?
    MOT_DEB_140 = 65,// 대갈
    MOT_DEB_140_HI = 66,// 대갈(대담)
    MOT_DEB_140_LO = 67,// 대갈(소심)
    MOT_DEB_150 = 68,// 공격
    MOT_DEB_150_HI = 69,// 공격(대담)
    MOT_DEB_150_LO = 70,// 공격(소심)
    MOT_DEB_150_RG = 71,// 공격(분노)
    MOT_DEB_160 = 72,// 흥분
    MOT_DEB_160_HI = 73,// 흥분(대담)
    MOT_DEB_160_LO = 74,// 흥분(소심)
    MOT_DEB_170 = 75,// 진정
    MOT_DEB_170_HI = 76,// 진정(대담)
    MOT_DEB_170_LO = 77,// 진정(소심)
    MOT_DEB_170_RG = 78,// 진정(분노)
    MOT_DEB_180 = 79,// 재고
    MOT_DEB_180_HI = 80,// 재고(대담)
    MOT_DEB_180_LO = 81,// 재고(소심)
    MOT_DEB_180_RG = 82,// 재고(분노)
    MOT_DEB_200 = 83,// 공격당함
    MOT_DEB_200_HI = 84,// 공격당함(대담)
    MOT_DEB_200_LO = 85,// 공격당함(소심)
    MOT_DEB_200_RG = 86,// 공격당함(분노)
    MOT_DEB_210 = 87,// 공격당함(머리를 붙잡는)
    MOT_DEB_210_HI = 88,// 공격당함(대담)
    MOT_DEB_210_LO = 89,// 공격당함(소심)
    MOT_DEB_210_RG = 90,// 공격당함(분노)
    MOT_DEB_300 = 91,// 준비
    MOT_DEB_310 = 92,// 손지검
    MOT_DEB_310_RG = 93,// 분노 손지검
    MOT_DEB_320 = 94,// 승리
    MOT_DEB_320_HI = 95,// 승리
    MOT_DEB_320_RG = 96,// 승리
    MOT_DEB_330 = 97,// 승리 고정
    MOT_DEB_330_HI = 98,// 승리 고정
    MOT_DEB_330_RG = 99,// 승리 고정
    MOT_DEB_400 = 100,// 패배
    MOT_DEB_410 = 101,// 패배 고정
    MOT_DEB_420 = 102,// 무릎꿇음
    MOT_DEB_420_LO = 103,// 무릎꿇음
    MOT_DEB_420_RG = 104,// 무릎꿇음
    MOT_DEB_430 = 105,// 무릎꿇음 고정
    MOT_DEB_430_LO = 106,// 무릎꿇음 고정
    MOT_DEB_430_RG = 107,// 무릎꿇음 고정
    MOT_DEB_440 = 108,// 앞으로 쓰러짐
    MOT_DEB_440_LO = 109,// 앞으로 쓰러짐
    MOT_DEB_440_RG = 110,// 앞으로 쓰러짐
    MOT_DEB_450 = 111,// 앞으로 쓰러짐 고정
    MOT_DEB_450_LO = 112,// 앞으로 쓰러짐 고정
    MOT_DEB_450_RG = 113,// 앞으로 쓰러짐 고정
    MOT_DEB_460 = 114,// 떨어짐
    MOT_DEB_460_LO = 115,// 떨어짐
    MOT_DEB_460_RG = 116,// 떨어짐
    MOT_DEB_470 = 117,// 떨어짐 고정
    MOT_DEB_470_LO = 118,// 떨어짐 고정
    MOT_DEB_470_RG = 119,// 떨어짐 고정
    MOT_DEB_HI_LO = 120,//
    MOT_DEB_HI_NM = 121,//
    MOT_DEB_LO_HI = 122,//
    MOT_DEB_LO_NM = 123,//
    MOT_DEB_NM_HI = 124,//
    MOT_DEB_NM_LO = 125,//
    MOT_DEB_RG_HI = 126,//
    MOT_DEB_RG_LO = 127,//
    MOT_DEB_RG_NM = 128,//
    MOT_DIP_000 = 129,// 끄덕임(긍정)
    MOT_DIP_001 = 130,// 부정
    MOT_DUE_B_000 = 131,// 서있음
    MOT_DUE_B_010 = 132,// 달림
    MOT_DUE_B_020 = 133,// 걸음
    MOT_DUE_B_030 = 134,// 서있음(고정)
    MOT_DUE_B_040 = 135,// 앞으로 달리기 시작
    MOT_DUE_B_050 = 136,// 달리기 멈춤
    MOT_DEB_500_ROCK = 137,
    MOT_DEB_501_ROCK = 138,
    MOT_DEB_510_ROCK = 139,
    MOT_DEB_511_ROCK = 140,
    MOT_DEB_520_ROCK = 141,

};

enum terrain_damage_type_t
{
    DAMAGE_NONE = 0,
    DAMAGE_POISON,
    DAMAGE_CLIFFROAD,
    DAMAGE_END,
};

enum world_object_model_t
{
    WORLD_OBJECT_CITY = 0, // 城市
    WORLD_OBJECT_CITY_2 = 1, // 城市
    WORLD_OBJECT_CITY_3 = 2, // 城市
    WORLD_OBJECT_CITY_4 = 3, // 城市
    WORLD_OBJECT_CITY_5 = 4, // 城市
    WORLD_OBJECT_CITY_6 = 5, // 城市
    WORLD_OBJECT_GATE = 6, // 关隘
    WORLD_OBJECT_PORT = 7, // 港口
    WORLD_OBJECT_BASE = 8, // 据点
    WORLD_OBJECT_DEN = 9, // 根据地
    WORLD_OBJECT_CAMP = 10, //阵
    WORLD_OBJECT_OUTPOST = 11, //寨
    WORLD_OBJECT_FORT = 12, //城塞
    WORLD_OBJECT_GOLEMS = 13, // 石兵八阵
    WORLD_OBJECT_GREAT_WALL = 14, // 长城
    WORLD_OBJECT_RELIC = 15, // 遗迹
    WORLD_OBJECT_SHRINE = 16, // 神社
    WORLD_OBJECT_WALL = 17, // 城墙
    WORLD_OBJECT_12 = 18, // 落石效果
    WORLD_OBJECT_PHEASANT_TOWER = 19, // 军乐团
    WORLD_OBJECT_LEVEE = 20, // 提防
    WORLD_OBJECT_15 = 21, // 落石？
    WORLD_OBJECT_16 = 22, // 落石？
    WORLD_OBJECT_MARKET = 23, // 市场
    WORLD_OBJECT_FARM = 24, // 农场
    WORLD_OBJECT_BARRACKS = 25, // 兵营
    WORLD_OBJECT_SMITH = 26, // 铁匠铺
    WORLD_OBJECT_GRANARY = 27, // 粮仓
    WORLD_OBJECT_STONE_WALL = 28, // 石墙
    WORLD_OBJECT_FIRE = 29, // 火种
    WORLD_OBJECT_HELL_FIRE = 30, // 火球
    WORLD_OBJECT_FIRE_SHIP = 31, // 火船
    WORLD_OBJECT_STABLE = 32, // 马厩
    WORLD_OBJECT_WORKSHOP = 33, // 工坊
    WORLD_OBJECT_SHIPYARD = 34, // 造船厂
    WORLD_OBJECT_BALLISTA_TOWER = 35, // 连弩楼
    WORLD_OBJECT_MINT = 36, // 造币厂
    WORLD_OBJECT_DRUM_TOWER = 37, // 太古台
    WORLD_OBJECT_BAND_TOWER = 38, // 军乐队
    WORLD_OBJECT_FIRE_BALL = 39, // 火球
    WORLD_OBJECT_HELL_FIRE_BALL = 40, // 火球
    WORLD_OBJECT_INFERNO_BALL = 41, // 业火球
    WORLD_OBJECT_INFERNO = 42, // 业火钟
    WORLD_OBJECT_TOWER = 43, // 弓楼
    WORLD_OBJECT_CATAPULT_TOWER = 44, // 投石台
    WORLD_OBJECT_DEVELOPMENT = 45, // 发展地
    WORLD_OBJECT_TREE = 46, // 樱花树
    WORLD_OBJECT_TREE_2 = 47, // 树木
    WORLD_OBJECT_TREE_3 = 48, // 树木（小路）
    WORLD_OBJECT_TREE_4 = 49, // 樱花树（未使用）
    WORLD_OBJECT_TREE_5 = 50, // 樱花树（未使用）
    WORLD_OBJECT_TREE_6 = 51, // 樱花树（未使用）
    WORLD_OBJECT_TREE_7 = 52, // 樱花树（未使用）
    WORLD_OBJECT_TREE_8 = 53, // 樱花树（未使用）
    WORLD_OBJECT_TREE_9 = 54, // 樱花树（未使用）
    WORLD_OBJECT_TREE_10 = 55, // 樱花树（未使用）
    WORLD_OBJECT_TREE_11 = 56, // 樱花树（未使用）
    WORLD_OBJECT_TREE_12 = 57, // 樱花树（未使用）
    WORLD_OBJECT_TREE_13 = 58, // 樱花树（未使用）
    WORLD_OBJECT_TREE_14 = 59, // 樱花树（未使用）
    WORLD_OBJECT_TREE_15 = 60, // 樱花树（未使用）
    WORLD_OBJECT_TREE_16 = 61, // 樱花树（未使用）
    WORLD_OBJECT_TALLY_OFFICE = 62, // 部节台
    WORLD_OBJECT_MILITARY_OFFICE = 63, // 军事部
    WORLD_OBJECT_PERSONNEL_OFFICE = 64, // 人才部
    WORLD_OBJECT_DIPLOMATIC_OFFICE = 65, // 外交部
    WORLD_OBJECT_STRATEGEM_OFFICE = 66, // 计策部
    WORLD_OBJECT_TRAINING_SCHOOL = 67, // 连兵所
    WORLD_OBJECT_CENTRAL_MARKET = 68, // 大市场
    WORLD_OBJECT_FISH_MARKET = 69, // 渔市场
    WORLD_OBJECT_BLACK_MARKET = 70, // 黑市场
    WORLD_OBJECT_MILITARY_FARM = 71, // 军事农场
    WORLD_OBJECT_MARKET_LV2 = 72, // 市场2级
    WORLD_OBJECT_FARM_LV2 = 73, // 农场2级
    WORLD_OBJECT_BARRACKS_LV2 = 74, // 兵营2级
    WORLD_OBJECT_SMITH_LV2 = 75, // 铁匠铺2级
    WORLD_OBJECT_STABLE_LV2 = 76, // 马厩2级
    WORLD_OBJECT_MARKET_LV3 = 77, // 市场3级
    WORLD_OBJECT_FARM_LV3 = 78, // 农场3级
    WORLD_OBJECT_BARRACKS_LV3 = 79, // 兵营3级
    WORLD_OBJECT_SMITH_LV3 = 80, // 铁匠铺3级
    WORLD_OBJECT_STABLE_LV3 = 81, // 马厩3级
    WORLD_OBJECT_END = 82, // 结束

};

enum spec_set_t
{
    SPEC_CAN_TRANSPORT = 0,
    SPEC_MAX_INC = 1,//封地能否多倍资源上限
};

//为部队指挥增加的常量
enum unit_command_t
{
    UNIT_COMMAND_DISBAND = 0,
    UNIT_COMMAND_MERGE = 1,
    UNIT_COMMAND_RECRUIT = 2,
    UNIT_COMMAND_REPLACEMENT = 3,
    UNIT_COMMAND_FORCED_MARCH = 4,
};

enum unit_action_type_t
{
    UNIT_ACTION_MOVE = 0,
    UNIT_ACTION_ATTACK = 1,
    UNIT_ACTION_SYNCATTACK = 2,
    UNIT_ACTION_DUEL = 3,
    UNIT_ACTION_TACTICS = 4,
    UNIT_ACTION_STREATEGY = 5,
    UNIT_ACTION_BUILD = 6,
    UNIT_ACTION_REPAIR = 7,
};